gpui: Press enter
, space
to trigger click to focused element (#35075)
Release Notes: - N/A > Any user interaction that is equivalent to a click, such as pressing the Space key or Enter key while the element is focused. Note that this only applies to elements with a default key event handler, and therefore, excludes other elements that have been made focusable by setting the [tabindex](https://developer.mozilla.org/en-US/docs/Web/HTML/Reference/Global_attributes/tabindex) attribute. https://developer.mozilla.org/en-US/docs/Web/API/Element/click_event --------- Co-authored-by: Anthony <anthony@zed.dev> Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com> Co-authored-by: Umesh Yadav <23421535+imumesh18@users.noreply.github.com>
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b7469f5bc3
commit
0025019db4
19 changed files with 231 additions and 63 deletions
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@ -111,8 +111,24 @@ impl Render for Example {
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.flex_row()
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.gap_3()
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.items_center()
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.child(button("el1").tab_index(4).child("Button 1"))
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.child(button("el2").tab_index(5).child("Button 2")),
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.child(
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button("el1")
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.tab_index(4)
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.child("Button 1")
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.on_click(cx.listener(|this, _, _, cx| {
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this.message = "You have clicked Button 1.".into();
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cx.notify();
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})),
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)
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.child(
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button("el2")
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.tab_index(5)
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.child("Button 2")
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.on_click(cx.listener(|this, _, _, cx| {
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this.message = "You have clicked Button 2.".into();
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cx.notify();
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})),
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),
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)
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}
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}
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@ -165,8 +165,8 @@ impl Render for WindowShadow {
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},
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)
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.on_click(|e, window, _| {
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if e.down.button == MouseButton::Right {
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window.show_window_menu(e.up.position);
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if e.is_right_click() {
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window.show_window_menu(e.position());
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}
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})
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.text_color(black())
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@ -19,10 +19,10 @@ use crate::{
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Action, AnyDrag, AnyElement, AnyTooltip, AnyView, App, Bounds, ClickEvent, DispatchPhase,
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Element, ElementId, Entity, FocusHandle, Global, GlobalElementId, Hitbox, HitboxBehavior,
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HitboxId, InspectorElementId, IntoElement, IsZero, KeyContext, KeyDownEvent, KeyUpEvent,
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LayoutId, ModifiersChangedEvent, MouseButton, MouseDownEvent, MouseMoveEvent, MouseUpEvent,
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Overflow, ParentElement, Pixels, Point, Render, ScrollWheelEvent, SharedString, Size, Style,
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StyleRefinement, Styled, Task, TooltipId, Visibility, Window, WindowControlArea, point, px,
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size,
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KeyboardButton, KeyboardClickEvent, LayoutId, ModifiersChangedEvent, MouseButton,
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MouseClickEvent, MouseDownEvent, MouseMoveEvent, MouseUpEvent, Overflow, ParentElement, Pixels,
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Point, Render, ScrollWheelEvent, SharedString, Size, Style, StyleRefinement, Styled, Task,
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TooltipId, Visibility, Window, WindowControlArea, point, px, size,
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};
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use collections::HashMap;
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use refineable::Refineable;
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@ -484,10 +484,9 @@ impl Interactivity {
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where
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Self: Sized,
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{
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self.click_listeners
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.push(Box::new(move |event, window, cx| {
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listener(event, window, cx)
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}));
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self.click_listeners.push(Rc::new(move |event, window, cx| {
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listener(event, window, cx)
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}));
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}
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/// On drag initiation, this callback will be used to create a new view to render the dragged value for a
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@ -1156,7 +1155,7 @@ pub(crate) type MouseMoveListener =
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pub(crate) type ScrollWheelListener =
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Box<dyn Fn(&ScrollWheelEvent, DispatchPhase, &Hitbox, &mut Window, &mut App) + 'static>;
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pub(crate) type ClickListener = Box<dyn Fn(&ClickEvent, &mut Window, &mut App) + 'static>;
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pub(crate) type ClickListener = Rc<dyn Fn(&ClickEvent, &mut Window, &mut App) + 'static>;
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pub(crate) type DragListener =
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Box<dyn Fn(&dyn Any, Point<Pixels>, &mut Window, &mut App) -> AnyView + 'static>;
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@ -1950,6 +1949,12 @@ impl Interactivity {
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window: &mut Window,
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cx: &mut App,
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) {
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let is_focused = self
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.tracked_focus_handle
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.as_ref()
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.map(|handle| handle.is_focused(window))
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.unwrap_or(false);
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// If this element can be focused, register a mouse down listener
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// that will automatically transfer focus when hitting the element.
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// This behavior can be suppressed by using `cx.prevent_default()`.
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@ -2113,6 +2118,39 @@ impl Interactivity {
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}
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});
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if is_focused {
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// Press enter, space to trigger click, when the element is focused.
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window.on_key_event({
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let click_listeners = click_listeners.clone();
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let hitbox = hitbox.clone();
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move |event: &KeyUpEvent, phase, window, cx| {
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if phase.bubble() && !window.default_prevented() {
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let stroke = &event.keystroke;
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let keyboard_button = if stroke.key.eq("enter") {
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Some(KeyboardButton::Enter)
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} else if stroke.key.eq("space") {
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Some(KeyboardButton::Space)
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} else {
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None
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};
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if let Some(button) = keyboard_button
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&& !stroke.modifiers.modified()
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{
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let click_event = ClickEvent::Keyboard(KeyboardClickEvent {
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button,
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bounds: hitbox.bounds,
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});
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for listener in &click_listeners {
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listener(&click_event, window, cx);
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}
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}
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}
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}
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});
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}
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window.on_mouse_event({
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let mut captured_mouse_down = None;
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let hitbox = hitbox.clone();
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@ -2138,10 +2176,10 @@ impl Interactivity {
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// Fire click handlers during the bubble phase.
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DispatchPhase::Bubble => {
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if let Some(mouse_down) = captured_mouse_down.take() {
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let mouse_click = ClickEvent {
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let mouse_click = ClickEvent::Mouse(MouseClickEvent {
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down: mouse_down,
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up: event.clone(),
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};
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});
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for listener in &click_listeners {
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listener(&mouse_click, window, cx);
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}
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@ -1,6 +1,6 @@
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use crate::{
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Capslock, Context, Empty, IntoElement, Keystroke, Modifiers, Pixels, Point, Render, Window,
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point, seal::Sealed,
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Bounds, Capslock, Context, Empty, IntoElement, Keystroke, Modifiers, Pixels, Point, Render,
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Window, point, seal::Sealed,
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};
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use smallvec::SmallVec;
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use std::{any::Any, fmt::Debug, ops::Deref, path::PathBuf};
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@ -141,7 +141,7 @@ impl MouseEvent for MouseUpEvent {}
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/// A click event, generated when a mouse button is pressed and released.
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#[derive(Clone, Debug, Default)]
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pub struct ClickEvent {
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pub struct MouseClickEvent {
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/// The mouse event when the button was pressed.
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pub down: MouseDownEvent,
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@ -149,18 +149,119 @@ pub struct ClickEvent {
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pub up: MouseUpEvent,
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}
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/// A click event that was generated by a keyboard button being pressed and released.
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#[derive(Clone, Debug)]
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pub struct KeyboardClickEvent {
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/// The keyboard button that was pressed to trigger the click.
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pub button: KeyboardButton,
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/// The bounds of the element that was clicked.
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pub bounds: Bounds<Pixels>,
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}
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/// A click event, generated when a mouse button or keyboard button is pressed and released.
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#[derive(Clone, Debug)]
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pub enum ClickEvent {
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/// A click event trigger by a mouse button being pressed and released.
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Mouse(MouseClickEvent),
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/// A click event trigger by a keyboard button being pressed and released.
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Keyboard(KeyboardClickEvent),
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}
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impl ClickEvent {
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/// Returns the modifiers that were held down during both the
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/// mouse down and mouse up events
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/// Returns the modifiers that were held during the click event
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///
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/// `Keyboard`: The keyboard click events never have modifiers.
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/// `Mouse`: Modifiers that were held during the mouse key up event.
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pub fn modifiers(&self) -> Modifiers {
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Modifiers {
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control: self.up.modifiers.control && self.down.modifiers.control,
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alt: self.up.modifiers.alt && self.down.modifiers.alt,
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shift: self.up.modifiers.shift && self.down.modifiers.shift,
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platform: self.up.modifiers.platform && self.down.modifiers.platform,
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function: self.up.modifiers.function && self.down.modifiers.function,
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match self {
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// Click events are only generated from keyboard events _without any modifiers_, so we know the modifiers are always Default
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ClickEvent::Keyboard(_) => Modifiers::default(),
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// Click events on the web only reflect the modifiers for the keyup event,
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// tested via observing the behavior of the `ClickEvent.shiftKey` field in Chrome 138
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// under various combinations of modifiers and keyUp / keyDown events.
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ClickEvent::Mouse(event) => event.up.modifiers,
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}
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}
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/// Returns the position of the click event
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///
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/// `Keyboard`: The bottom left corner of the clicked hitbox
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/// `Mouse`: The position of the mouse when the button was released.
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pub fn position(&self) -> Point<Pixels> {
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match self {
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ClickEvent::Keyboard(event) => event.bounds.bottom_left(),
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ClickEvent::Mouse(event) => event.up.position,
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}
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}
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/// Returns the mouse position of the click event
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///
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/// `Keyboard`: None
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/// `Mouse`: The position of the mouse when the button was released.
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pub fn mouse_position(&self) -> Option<Point<Pixels>> {
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match self {
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ClickEvent::Keyboard(_) => None,
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ClickEvent::Mouse(event) => Some(event.up.position),
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}
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}
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/// Returns if this was a right click
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///
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/// `Keyboard`: false
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/// `Mouse`: Whether the right button was pressed and released
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pub fn is_right_click(&self) -> bool {
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match self {
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ClickEvent::Keyboard(_) => false,
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ClickEvent::Mouse(event) => {
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event.down.button == MouseButton::Right && event.up.button == MouseButton::Right
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}
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}
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}
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/// Returns whether the click was a standard click
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///
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/// `Keyboard`: Always true
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/// `Mouse`: Left button pressed and released
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pub fn standard_click(&self) -> bool {
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match self {
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ClickEvent::Keyboard(_) => true,
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ClickEvent::Mouse(event) => {
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event.down.button == MouseButton::Left && event.up.button == MouseButton::Left
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}
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}
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}
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/// Returns whether the click focused the element
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///
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/// `Keyboard`: false, keyboard clicks only work if an element is already focused
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/// `Mouse`: Whether this was the first focusing click
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pub fn first_focus(&self) -> bool {
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match self {
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ClickEvent::Keyboard(_) => false,
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ClickEvent::Mouse(event) => event.down.first_mouse,
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}
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}
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/// Returns the click count of the click event
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///
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/// `Keyboard`: Always 1
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/// `Mouse`: Count of clicks from MouseUpEvent
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pub fn click_count(&self) -> usize {
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match self {
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ClickEvent::Keyboard(_) => 1,
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ClickEvent::Mouse(event) => event.up.click_count,
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}
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}
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}
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/// An enum representing the keyboard button that was pressed for a click event.
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#[derive(Hash, PartialEq, Eq, Copy, Clone, Debug)]
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pub enum KeyboardButton {
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/// Enter key was clicked
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Enter,
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/// Space key was clicked
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Space,
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}
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/// An enum representing the mouse button that was pressed.
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@ -79,11 +79,13 @@ pub enum DispatchPhase {
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impl DispatchPhase {
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/// Returns true if this represents the "bubble" phase.
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#[inline]
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pub fn bubble(self) -> bool {
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self == DispatchPhase::Bubble
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}
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/// Returns true if this represents the "capture" phase.
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#[inline]
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pub fn capture(self) -> bool {
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self == DispatchPhase::Capture
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}
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