Replace ProjectEntry struct with ProjectEntryId
Previously, we tracked the worktree_id and entry_id separately, but now that entry ids are unique across all worktrees this is unnecessary. Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com> Co-Authored-By: Keith Simmons <keith@the-simmons.net>
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0036e5c86c
9 changed files with 126 additions and 126 deletions
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@ -10,7 +10,7 @@ use gpui::{
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AnyViewHandle, Entity, MutableAppContext, Quad, RenderContext, Task, View, ViewContext,
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ViewHandle, WeakViewHandle,
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};
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use project::{ProjectEntry, ProjectPath};
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use project::{ProjectEntryId, ProjectPath};
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use std::{
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any::{Any, TypeId},
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cell::RefCell,
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@ -97,7 +97,7 @@ pub enum Event {
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}
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pub struct Pane {
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item_views: Vec<(Option<usize>, Box<dyn ItemViewHandle>)>,
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item_views: Vec<(Option<ProjectEntryId>, Box<dyn ItemViewHandle>)>,
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active_item_index: usize,
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nav_history: Rc<RefCell<NavHistory>>,
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toolbars: HashMap<TypeId, Box<dyn ToolbarHandle>>,
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@ -323,9 +323,9 @@ impl Pane {
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.map(|(_, view)| view.clone())
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}
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pub fn item_for_entry(&self, entry: ProjectEntry) -> Option<Box<dyn ItemViewHandle>> {
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pub fn item_for_entry(&self, entry_id: ProjectEntryId) -> Option<Box<dyn ItemViewHandle>> {
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self.item_views.iter().find_map(|(id, view)| {
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if *id == Some(entry.entry_id) {
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if *id == Some(entry_id) {
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Some(view.boxed_clone())
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} else {
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None
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