debugger: Show run to cursor in editor's context menu (#35745)

This also fixed a bug where evaluate selected text was an available
option when the selected debug session was terminated.


Release Notes:

- debugger: add Run to Cursor back to Editor's context menu

Co-authored-by: Remco Smits <djsmits12@gmail.com>
This commit is contained in:
Anthony Eid 2025-08-06 15:45:22 -04:00 committed by GitHub
parent f9038f6189
commit 010441e23b
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
3 changed files with 91 additions and 49 deletions

View file

@ -299,8 +299,24 @@ pub fn init(cx: &mut App) {
else { else {
return; return;
}; };
let session = active_session
.read(cx)
.running_state
.read(cx)
.session()
.read(cx);
if session.is_terminated() {
return;
}
let editor = cx.entity().downgrade(); let editor = cx.entity().downgrade();
window.on_action(TypeId::of::<editor::actions::RunToCursor>(), {
window.on_action_when(
session.any_stopped_thread(),
TypeId::of::<editor::actions::RunToCursor>(),
{
let editor = editor.clone(); let editor = editor.clone();
let active_session = active_session.clone(); let active_session = active_session.clone();
move |_, phase, _, cx| { move |_, phase, _, cx| {
@ -351,7 +367,8 @@ pub fn init(cx: &mut App) {
Some(()) Some(())
}); });
} }
}); },
);
window.on_action( window.on_action(
TypeId::of::<editor::actions::EvaluateSelectedText>(), TypeId::of::<editor::actions::EvaluateSelectedText>(),

View file

@ -1,8 +1,8 @@
use crate::{ use crate::{
Copy, CopyAndTrim, CopyPermalinkToLine, Cut, DisplayPoint, DisplaySnapshot, Editor, Copy, CopyAndTrim, CopyPermalinkToLine, Cut, DisplayPoint, DisplaySnapshot, Editor,
EvaluateSelectedText, FindAllReferences, GoToDeclaration, GoToDefinition, GoToImplementation, EvaluateSelectedText, FindAllReferences, GoToDeclaration, GoToDefinition, GoToImplementation,
GoToTypeDefinition, Paste, Rename, RevealInFileManager, SelectMode, SelectionEffects, GoToTypeDefinition, Paste, Rename, RevealInFileManager, RunToCursor, SelectMode,
SelectionExt, ToDisplayPoint, ToggleCodeActions, SelectionEffects, SelectionExt, ToDisplayPoint, ToggleCodeActions,
actions::{Format, FormatSelections}, actions::{Format, FormatSelections},
selections_collection::SelectionsCollection, selections_collection::SelectionsCollection,
}; };
@ -200,15 +200,21 @@ pub fn deploy_context_menu(
}); });
let evaluate_selection = window.is_action_available(&EvaluateSelectedText, cx); let evaluate_selection = window.is_action_available(&EvaluateSelectedText, cx);
let run_to_cursor = window.is_action_available(&RunToCursor, cx);
ui::ContextMenu::build(window, cx, |menu, _window, _cx| { ui::ContextMenu::build(window, cx, |menu, _window, _cx| {
let builder = menu let builder = menu
.on_blur_subscription(Subscription::new(|| {})) .on_blur_subscription(Subscription::new(|| {}))
.when(evaluate_selection && has_selections, |builder| { .when(run_to_cursor, |builder| {
builder builder.action("Run to Cursor", Box::new(RunToCursor))
.action("Evaluate Selection", Box::new(EvaluateSelectedText))
.separator()
}) })
.when(evaluate_selection && has_selections, |builder| {
builder.action("Evaluate Selection", Box::new(EvaluateSelectedText))
})
.when(
run_to_cursor || (evaluate_selection && has_selections),
|builder| builder.separator(),
)
.action("Go to Definition", Box::new(GoToDefinition)) .action("Go to Definition", Box::new(GoToDefinition))
.action("Go to Declaration", Box::new(GoToDeclaration)) .action("Go to Declaration", Box::new(GoToDeclaration))
.action("Go to Type Definition", Box::new(GoToTypeDefinition)) .action("Go to Type Definition", Box::new(GoToTypeDefinition))

View file

@ -4248,6 +4248,25 @@ impl Window {
.on_action(action_type, Rc::new(listener)); .on_action(action_type, Rc::new(listener));
} }
/// Register an action listener on the window for the next frame if the condition is true.
/// The type of action is determined by the first parameter of the given listener.
/// When the next frame is rendered the listener will be cleared.
///
/// This is a fairly low-level method, so prefer using action handlers on elements unless you have
/// a specific need to register a global listener.
pub fn on_action_when(
&mut self,
condition: bool,
action_type: TypeId,
listener: impl Fn(&dyn Any, DispatchPhase, &mut Window, &mut App) + 'static,
) {
if condition {
self.next_frame
.dispatch_tree
.on_action(action_type, Rc::new(listener));
}
}
/// Read information about the GPU backing this window. /// Read information about the GPU backing this window.
/// Currently returns None on Mac and Windows. /// Currently returns None on Mac and Windows.
pub fn gpu_specs(&self) -> Option<GpuSpecs> { pub fn gpu_specs(&self) -> Option<GpuSpecs> {