Cleanups preparing for WindowContext refactor (#22475)
* Remove unnecessary WindowContext and ViewContext '_ lifetimes * Removed some cases where WindowContext has a different name than `cx`. Release Notes: - N/A
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9815358bdd
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016b5d60e1
41 changed files with 127 additions and 152 deletions
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@ -4991,7 +4991,7 @@ fn jump_data(
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block_row_start: DisplayRow,
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height: u32,
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for_excerpt: &ExcerptInfo,
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cx: &mut WindowContext<'_>,
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cx: &mut WindowContext,
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) -> JumpData {
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let range = &for_excerpt.range;
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let buffer = &for_excerpt.buffer;
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@ -5066,7 +5066,7 @@ fn prepaint_gutter_button(
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scroll_pixel_position: gpui::Point<Pixels>,
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gutter_hitbox: &Hitbox,
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rows_with_hunk_bounds: &HashMap<DisplayRow, Bounds<Pixels>>,
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cx: &mut WindowContext<'_>,
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cx: &mut WindowContext,
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) -> AnyElement {
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let mut button = button.into_any_element();
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let available_space = size(
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@ -5099,7 +5099,7 @@ fn render_inline_blame_entry(
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blame_entry: BlameEntry,
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style: &EditorStyle,
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workspace: Option<WeakView<Workspace>>,
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cx: &mut WindowContext<'_>,
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cx: &mut WindowContext,
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) -> AnyElement {
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let relative_timestamp = blame_entry_relative_timestamp(&blame_entry);
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@ -5139,7 +5139,7 @@ fn render_blame_entry(
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style: &EditorStyle,
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last_used_color: &mut Option<(PlayerColor, Oid)>,
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editor: View<Editor>,
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cx: &mut WindowContext<'_>,
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cx: &mut WindowContext,
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) -> AnyElement {
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let mut sha_color = cx
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.theme()
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@ -5221,7 +5221,7 @@ fn deploy_blame_entry_context_menu(
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details: Option<&CommitDetails>,
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editor: View<Editor>,
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position: gpui::Point<Pixels>,
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cx: &mut WindowContext<'_>,
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cx: &mut WindowContext,
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) {
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let context_menu = ContextMenu::build(cx, move |menu, _| {
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let sha = format!("{}", blame_entry.sha);
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