Rename IntoAnyElement trait to Component
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8ecfea55cd
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0285284ae1
60 changed files with 297 additions and 300 deletions
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@ -40,7 +40,7 @@ pub enum PanelSide {
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use std::collections::HashSet;
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#[derive(IntoAnyElement)]
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#[derive(Component)]
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pub struct Panel<S: 'static + Send + Sync> {
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id: ElementId,
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state_type: PhantomData<S>,
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@ -96,7 +96,7 @@ impl<S: 'static + Send + Sync> Panel<S> {
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self
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}
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fn render(mut self, _view: &mut S, cx: &mut ViewContext<S>) -> impl IntoAnyElement<S> {
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fn render(mut self, _view: &mut S, cx: &mut ViewContext<S>) -> impl Component<S> {
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let theme = theme(cx);
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let current_size = self.width.unwrap_or(self.initial_width);
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@ -136,7 +136,7 @@ mod stories {
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use super::*;
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#[derive(IntoAnyElement)]
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#[derive(Component)]
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pub struct PanelStory<S: 'static + Send + Sync + Clone> {
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state_type: PhantomData<S>,
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}
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@ -148,7 +148,7 @@ mod stories {
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}
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}
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fn render(self, _view: &mut S, cx: &mut ViewContext<S>) -> impl IntoAnyElement<S> {
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fn render(self, _view: &mut S, cx: &mut ViewContext<S>) -> impl Component<S> {
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Story::container(cx)
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.child(Story::title_for::<_, Panel<S>>(cx))
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.child(Story::label(cx, "Default"))
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