editor: Render boundary whitespace (#11954)

![image](https://github.com/zed-industries/zed/assets/1240491/3dd06e45-ae8e-49d5-984d-3d8bdf98d983)

Added support for only rendering whitespace that is on a
boundary, the logic of which is explained below:

- Any tab character
- Whitespace at the start and end of a line
- Whitespace that is directly adjacent to another whitespace


Release Notes:

- Added `boundary` whitespace rendering option
([#4290](https://github.com/zed-industries/zed/issues/4290)).




---------

Co-authored-by: Nicholas Cioli <nicholascioli@users.noreply.github.com>
This commit is contained in:
Nicholas Cioli 2024-06-05 07:02:55 -04:00 committed by GitHub
parent 63a8095879
commit 0289c312c9
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
2 changed files with 102 additions and 19 deletions

View file

@ -4071,6 +4071,7 @@ impl LineWithInvisibles {
if non_whitespace_added || !inside_wrapped_string { if non_whitespace_added || !inside_wrapped_string {
invisibles.push(Invisible::Tab { invisibles.push(Invisible::Tab {
line_start_offset: line.len(), line_start_offset: line.len(),
line_end_offset: line.len() + line_chunk.len(),
}); });
} }
} else { } else {
@ -4186,16 +4187,15 @@ impl LineWithInvisibles {
whitespace_setting: ShowWhitespaceSetting, whitespace_setting: ShowWhitespaceSetting,
cx: &mut WindowContext, cx: &mut WindowContext,
) { ) {
let allowed_invisibles_regions = match whitespace_setting { let extract_whitespace_info = |invisible: &Invisible| {
ShowWhitespaceSetting::None => return, let (token_offset, token_end_offset, invisible_symbol) = match invisible {
ShowWhitespaceSetting::Selection => Some(selection_ranges), Invisible::Tab {
ShowWhitespaceSetting::All => None, line_start_offset,
}; line_end_offset,
} => (*line_start_offset, *line_end_offset, &layout.tab_invisible),
for invisible in &self.invisibles { Invisible::Whitespace { line_offset } => {
let (&token_offset, invisible_symbol) = match invisible { (*line_offset, line_offset + 1, &layout.space_invisible)
Invisible::Tab { line_start_offset } => (line_start_offset, &layout.tab_invisible), }
Invisible::Whitespace { line_offset } => (line_offset, &layout.space_invisible),
}; };
let x_offset = self.x_for_index(token_offset); let x_offset = self.x_for_index(token_offset);
@ -4207,17 +4207,73 @@ impl LineWithInvisibles {
line_y, line_y,
); );
if let Some(allowed_regions) = allowed_invisibles_regions { (
let invisible_point = DisplayPoint::new(row, token_offset as u32); [token_offset, token_end_offset],
if !allowed_regions Box::new(move |cx: &mut WindowContext| {
invisible_symbol.paint(origin, line_height, cx).log_err();
}),
)
};
let invisible_iter = self.invisibles.iter().map(extract_whitespace_info);
match whitespace_setting {
ShowWhitespaceSetting::None => return,
ShowWhitespaceSetting::All => invisible_iter.for_each(|(_, paint)| paint(cx)),
ShowWhitespaceSetting::Selection => invisible_iter.for_each(|([start, _], paint)| {
let invisible_point = DisplayPoint::new(row, start as u32);
if !selection_ranges
.iter() .iter()
.any(|region| region.start <= invisible_point && invisible_point < region.end) .any(|region| region.start <= invisible_point && invisible_point < region.end)
{ {
continue; return;
}
paint(cx);
}),
// For a whitespace to be on a boundary, any of the following conditions need to be met:
// - It is a tab
// - It is adjacent to an edge (start or end)
// - It is adjacent to a whitespace (left or right)
ShowWhitespaceSetting::Boundary => {
// We'll need to keep track of the last invisible we've seen and then check if we are adjacent to it for some of
// the above cases.
// Note: We zip in the original `invisibles` to check for tab equality
let mut last_seen: Option<(bool, usize, Box<dyn Fn(&mut WindowContext)>)> = None;
for (([start, end], paint), invisible) in
invisible_iter.zip_eq(self.invisibles.iter())
{
let should_render = match (&last_seen, invisible) {
(_, Invisible::Tab { .. }) => true,
(Some((_, last_end, _)), _) => *last_end == start,
_ => false,
};
if should_render || start == 0 || end == self.len {
paint(cx);
// Since we are scanning from the left, we will skip over the first available whitespace that is part
// of a boundary between non-whitespace segments, so we correct by manually redrawing it if needed.
if let Some((should_render_last, last_end, paint_last)) = last_seen {
// Note that we need to make sure that the last one is actually adjacent
if !should_render_last && last_end == start {
paint_last(cx);
} }
} }
invisible_symbol.paint(origin, line_height, cx).log_err();
} }
// Manually render anything within a selection
let invisible_point = DisplayPoint::new(row, start as u32);
if selection_ranges.iter().any(|region| {
region.start <= invisible_point && invisible_point < region.end
}) {
paint(cx);
}
last_seen = Some((should_render, end, paint));
}
}
};
} }
pub fn x_for_index(&self, index: usize) -> Pixels { pub fn x_for_index(&self, index: usize) -> Pixels {
@ -4307,8 +4363,18 @@ impl LineWithInvisibles {
#[derive(Debug, Clone, Copy, PartialEq, Eq)] #[derive(Debug, Clone, Copy, PartialEq, Eq)]
enum Invisible { enum Invisible {
Tab { line_start_offset: usize }, /// A tab character
Whitespace { line_offset: usize }, ///
/// A tab character is internally represented by spaces (configured by the user's tab width)
/// aligned to the nearest column, so it's necessary to store the start and end offset for
/// adjacency checks.
Tab {
line_start_offset: usize,
line_end_offset: usize,
},
Whitespace {
line_offset: usize,
},
} }
impl EditorElement { impl EditorElement {
@ -5853,15 +5919,18 @@ mod tests {
let expected_invisibles = vec![ let expected_invisibles = vec![
Invisible::Tab { Invisible::Tab {
line_start_offset: 0, line_start_offset: 0,
line_end_offset: TAB_SIZE as usize,
}, },
Invisible::Whitespace { Invisible::Whitespace {
line_offset: TAB_SIZE as usize, line_offset: TAB_SIZE as usize,
}, },
Invisible::Tab { Invisible::Tab {
line_start_offset: TAB_SIZE as usize + 1, line_start_offset: TAB_SIZE as usize + 1,
line_end_offset: TAB_SIZE as usize * 2,
}, },
Invisible::Tab { Invisible::Tab {
line_start_offset: TAB_SIZE as usize * 2 + 1, line_start_offset: TAB_SIZE as usize * 2 + 1,
line_end_offset: TAB_SIZE as usize * 3,
}, },
Invisible::Whitespace { Invisible::Whitespace {
line_offset: TAB_SIZE as usize * 3 + 1, line_offset: TAB_SIZE as usize * 3 + 1,
@ -5919,6 +5988,7 @@ mod tests {
let repeated_invisibles = [ let repeated_invisibles = [
Invisible::Tab { Invisible::Tab {
line_start_offset: 1, line_start_offset: 1,
line_end_offset: tab_size as usize,
}, },
Invisible::Whitespace { Invisible::Whitespace {
line_offset: tab_size as usize + 3, line_offset: tab_size as usize + 3,
@ -5929,6 +5999,12 @@ mod tests {
Invisible::Whitespace { Invisible::Whitespace {
line_offset: tab_size as usize + 5, line_offset: tab_size as usize + 5,
}, },
Invisible::Whitespace {
line_offset: tab_size as usize + 6,
},
Invisible::Whitespace {
line_offset: tab_size as usize + 7,
},
]; ];
let expected_invisibles = std::iter::once(repeated_invisibles) let expected_invisibles = std::iter::once(repeated_invisibles)
.cycle() .cycle()

View file

@ -391,6 +391,13 @@ pub enum ShowWhitespaceSetting {
None, None,
/// Draw all invisible symbols. /// Draw all invisible symbols.
All, All,
/// Draw whitespace only at boundaries.
///
/// For a whitespace to be on a boundary, any of the following conditions need to be met:
/// - It is a tab
/// - It is adjacent to an edge (start or end)
/// - It is adjacent to a whitespace (left or right)
Boundary,
} }
/// Controls which formatter should be used when formatting code. /// Controls which formatter should be used when formatting code.