Add Toast
component
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333e3e4f01
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6 changed files with 122 additions and 0 deletions
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@ -20,6 +20,7 @@ mod tab;
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mod tab_bar;
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mod terminal;
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mod title_bar;
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mod toast;
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mod toolbar;
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mod traffic_lights;
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mod workspace;
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@ -46,6 +47,7 @@ pub use tab::*;
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pub use tab_bar::*;
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pub use terminal::*;
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pub use title_bar::*;
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pub use toast::*;
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pub use toolbar::*;
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pub use traffic_lights::*;
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pub use workspace::*;
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66
crates/ui2/src/components/toast.rs
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66
crates/ui2/src/components/toast.rs
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@ -0,0 +1,66 @@
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use crate::prelude::*;
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#[derive(Default, Debug, PartialEq, Eq, Clone, Copy)]
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pub enum ToastOrigin {
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#[default]
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Bottom,
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BottomRight,
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}
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#[derive(Default, Debug, PartialEq, Eq, Clone, Copy)]
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pub enum ToastVariant {
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#[default]
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Toast,
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Status,
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}
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/// A toast is a small, temporary window that appears to show a message to the user
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/// or indicate a required action.
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///
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/// Toasts should not persist on the screen for more than a few seconds unless
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/// they are actively showing the a process in progress.
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///
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/// Only one toast may be visible at a time.
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#[derive(Element)]
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pub struct Toast<S: 'static + Send + Sync> {
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origin: ToastOrigin,
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children: HackyChildren<S>,
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payload: HackyChildrenPayload,
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}
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impl<S: 'static + Send + Sync> Toast<S> {
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pub fn new(
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origin: ToastOrigin,
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children: HackyChildren<S>,
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payload: HackyChildrenPayload,
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) -> Self {
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Self {
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origin,
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children,
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payload,
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}
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}
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fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
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let color = ThemeColor::new(cx);
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let mut div = div();
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if self.origin == ToastOrigin::Bottom {
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div = div.right_1_2();
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} else {
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div = div.right_4();
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}
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div.absolute()
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.bottom_4()
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.flex()
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.py_2()
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.px_1p5()
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.min_w_40()
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.rounded_md()
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.fill(color.elevated_surface)
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.max_w_64()
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.children_any((self.children)(cx, self.payload.as_ref()))
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}
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}
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@ -30,6 +30,26 @@ impl SystemColor {
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}
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}
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#[derive(Clone, Copy)]
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pub struct ThemeColor {
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pub border: Hsla,
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pub border_variant: Hsla,
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/// The background color of an elevated surface, like a modal, tooltip or toast.
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pub elevated_surface: Hsla,
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}
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impl ThemeColor {
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pub fn new(cx: &WindowContext) -> Self {
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let theme = theme(cx);
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Self {
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border: theme.lowest.base.default.border,
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border_variant: theme.lowest.variant.default.border,
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elevated_surface: theme.middle.base.default.background,
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}
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}
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}
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#[derive(Default, PartialEq, EnumIter, Clone, Copy)]
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pub enum HighlightColor {
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#[default]
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