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@ -21,58 +21,6 @@ impl RenderOnce for FacePile {
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}
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}
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// impl Element for FacePile {
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// type State = ();
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// fn layout(
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// &mut self,
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// state: Option<Self::State>,
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// cx: &mut WindowContext,
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// ) -> (LayoutId, Self::State) {
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// let mut width = 0.;
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// let mut max_height = 0.;
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// let mut faces = Vec::with_capacity(self.faces.len());
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// for face in &mut self.faces {
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// let layout = face.layout(cx);
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// width += layout.x();
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// max_height = f32::max(max_height, layout.y());
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// faces.push(layout);
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// }
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// width -= self.overlap * self.faces.len().saturating_sub(1) as f32;
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// (cx.request_layout(&Style::default(), faces), ())
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// // (
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// // Vector2F::new(width, max_height.clamp(1., constraint.max.y())),
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// // (),
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// // ))
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// }
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// fn paint(
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// &mut self,
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// bounds: RectF,
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// visible_bounds: RectF,
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// _layout: &mut Self::LayoutState,
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// view: &mut V,
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// cx: &mut ViewContext<V>,
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// ) -> Self::PaintState {
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// let visible_bounds = bounds.intersection(visible_bounds).unwrap_or_default();
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// let origin_y = bounds.upper_right().y();
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// let mut origin_x = bounds.upper_right().x();
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// for face in self.faces.iter_mut().rev() {
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// let size = face.size();
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// origin_x -= size.x();
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// let origin_y = origin_y + (bounds.height() - size.y()) / 2.0;
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// cx.scene().push_layer(None);
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// face.paint(vec2f(origin_x, origin_y), visible_bounds, view, cx);
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// cx.scene().pop_layer();
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// origin_x += self.overlap;
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// }
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// ()
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// }
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// }
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impl Extend<AnyElement> for FacePile {
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fn extend<T: IntoIterator<Item = AnyElement>>(&mut self, children: T) {
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self.faces.extend(children);
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