Project panel horizontal scrollbar (#18513)
<img width="389" alt="image" src="https://github.com/user-attachments/assets/c6718c6e-0fe1-40ed-b3db-7d576c4d98c8"> https://github.com/user-attachments/assets/734f1f52-70d9-4308-b1fc-36c7cfd4dd76 Closes https://github.com/zed-industries/zed/issues/7001 Closes https://github.com/zed-industries/zed/issues/4427 Part of https://github.com/zed-industries/zed/issues/15324 Part of https://github.com/zed-industries/zed/issues/14551 * Adjusts a `UniformList` to have a horizontal sizing behavior: the old mode forced all items to have the size of the list exactly. A new mode (with corresponding `ListItems` having `overflow_x` enabled) lays out the uniform list elements with width of its widest element, setting the same width to the list itself too. * Using the new behavior, adds a new scrollbar into the project panel and enhances its file name editor to scroll it during editing of long file names * Also restyles the scrollbar a bit, making it narrower and removing its background * Changes the project_panel.scrollbar.show settings to accept `null` and be `null` by default, to inherit `editor`'s scrollbar settings. All editor scrollbar settings are supported now. Release Notes: - Added a horizontal scrollbar to project panel ([#7001](https://github.com/zed-industries/zed/issues/7001)) ([#4427](https://github.com/zed-industries/zed/issues/4427)) --------- Co-authored-by: Piotr Osiewicz <piotr@zed.dev>
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12 changed files with 567 additions and 149 deletions
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@ -2057,6 +2057,7 @@ impl Interactivity {
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fn paint_scroll_listener(&self, hitbox: &Hitbox, style: &Style, cx: &mut WindowContext) {
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if let Some(scroll_offset) = self.scroll_offset.clone() {
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let overflow = style.overflow;
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let allow_concurrent_scroll = style.allow_concurrent_scroll;
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let line_height = cx.line_height();
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let hitbox = hitbox.clone();
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cx.on_mouse_event(move |event: &ScrollWheelEvent, phase, cx| {
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@ -2065,27 +2066,31 @@ impl Interactivity {
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let old_scroll_offset = *scroll_offset;
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let delta = event.delta.pixel_delta(line_height);
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let mut delta_x = Pixels::ZERO;
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if overflow.x == Overflow::Scroll {
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let mut delta_x = Pixels::ZERO;
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if !delta.x.is_zero() {
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delta_x = delta.x;
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} else if overflow.y != Overflow::Scroll {
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delta_x = delta.y;
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}
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scroll_offset.x += delta_x;
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}
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let mut delta_y = Pixels::ZERO;
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if overflow.y == Overflow::Scroll {
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let mut delta_y = Pixels::ZERO;
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if !delta.y.is_zero() {
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delta_y = delta.y;
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} else if overflow.x != Overflow::Scroll {
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delta_y = delta.x;
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}
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scroll_offset.y += delta_y;
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}
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if !allow_concurrent_scroll && !delta_x.is_zero() && !delta_y.is_zero() {
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if delta_x.abs() > delta_y.abs() {
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delta_y = Pixels::ZERO;
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} else {
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delta_x = Pixels::ZERO;
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}
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}
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scroll_offset.y += delta_y;
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scroll_offset.x += delta_x;
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cx.stop_propagation();
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if *scroll_offset != old_scroll_offset {
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@ -89,6 +89,16 @@ pub enum ListSizingBehavior {
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Auto,
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}
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/// The horizontal sizing behavior to apply during layout.
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#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, PartialOrd, Ord, Hash)]
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pub enum ListHorizontalSizingBehavior {
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/// List items' width can never exceed the width of the list.
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#[default]
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FitList,
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/// List items' width may go over the width of the list, if any item is wider.
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Unconstrained,
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}
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struct LayoutItemsResponse {
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max_item_width: Pixels,
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scroll_top: ListOffset,
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@ -5,8 +5,8 @@
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//! elements with uniform height.
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use crate::{
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point, px, size, AnyElement, AvailableSpace, Bounds, ContentMask, Element, ElementId,
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GlobalElementId, Hitbox, InteractiveElement, Interactivity, IntoElement, LayoutId,
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point, size, AnyElement, AvailableSpace, Bounds, ContentMask, Element, ElementId,
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GlobalElementId, Hitbox, InteractiveElement, Interactivity, IntoElement, IsZero, LayoutId,
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ListSizingBehavior, Pixels, Render, ScrollHandle, Size, StyleRefinement, Styled, View,
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ViewContext, WindowContext,
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};
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@ -14,6 +14,8 @@ use smallvec::SmallVec;
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use std::{cell::RefCell, cmp, ops::Range, rc::Rc};
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use taffy::style::Overflow;
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use super::ListHorizontalSizingBehavior;
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/// uniform_list provides lazy rendering for a set of items that are of uniform height.
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/// When rendered into a container with overflow-y: hidden and a fixed (or max) height,
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/// uniform_list will only render the visible subset of items.
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@ -57,6 +59,7 @@ where
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},
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scroll_handle: None,
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sizing_behavior: ListSizingBehavior::default(),
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horizontal_sizing_behavior: ListHorizontalSizingBehavior::default(),
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}
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}
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@ -69,11 +72,11 @@ pub struct UniformList {
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interactivity: Interactivity,
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scroll_handle: Option<UniformListScrollHandle>,
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sizing_behavior: ListSizingBehavior,
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horizontal_sizing_behavior: ListHorizontalSizingBehavior,
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}
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/// Frame state used by the [UniformList].
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pub struct UniformListFrameState {
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item_size: Size<Pixels>,
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items: SmallVec<[AnyElement; 32]>,
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}
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@ -87,7 +90,18 @@ pub struct UniformListScrollHandle(pub Rc<RefCell<UniformListScrollState>>);
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pub struct UniformListScrollState {
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pub base_handle: ScrollHandle,
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pub deferred_scroll_to_item: Option<usize>,
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pub last_item_height: Option<Pixels>,
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/// Size of the item, captured during last layout.
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pub last_item_size: Option<ItemSize>,
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}
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#[derive(Copy, Clone, Debug, Default)]
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/// The size of the item and its contents.
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pub struct ItemSize {
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/// The size of the item.
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pub item: Size<Pixels>,
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/// The size of the item's contents, which may be larger than the item itself,
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/// if the item was bounded by a parent element.
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pub contents: Size<Pixels>,
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}
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impl UniformListScrollHandle {
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@ -96,7 +110,7 @@ impl UniformListScrollHandle {
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Self(Rc::new(RefCell::new(UniformListScrollState {
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base_handle: ScrollHandle::new(),
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deferred_scroll_to_item: None,
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last_item_height: None,
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last_item_size: None,
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})))
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}
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@ -170,7 +184,6 @@ impl Element for UniformList {
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(
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layout_id,
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UniformListFrameState {
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item_size,
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items: SmallVec::new(),
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},
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)
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@ -193,17 +206,30 @@ impl Element for UniformList {
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- point(border.right + padding.right, border.bottom + padding.bottom),
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);
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let can_scroll_horizontally = matches!(
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self.horizontal_sizing_behavior,
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ListHorizontalSizingBehavior::Unconstrained
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);
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let longest_item_size = self.measure_item(None, cx);
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let content_width = if can_scroll_horizontally {
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padded_bounds.size.width.max(longest_item_size.width)
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} else {
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padded_bounds.size.width
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};
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let content_size = Size {
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width: padded_bounds.size.width,
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height: frame_state.item_size.height * self.item_count + padding.top + padding.bottom,
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width: content_width,
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height: longest_item_size.height * self.item_count + padding.top + padding.bottom,
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};
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let shared_scroll_offset = self.interactivity.scroll_offset.clone().unwrap();
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let item_height = self.measure_item(Some(padded_bounds.size.width), cx).height;
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let item_height = longest_item_size.height;
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let shared_scroll_to_item = self.scroll_handle.as_mut().and_then(|handle| {
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let mut handle = handle.0.borrow_mut();
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handle.last_item_height = Some(item_height);
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handle.last_item_size = Some(ItemSize {
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item: padded_bounds.size,
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contents: content_size,
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});
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handle.deferred_scroll_to_item.take()
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});
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@ -228,12 +254,19 @@ impl Element for UniformList {
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if self.item_count > 0 {
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let content_height =
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item_height * self.item_count + padding.top + padding.bottom;
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let min_scroll_offset = padded_bounds.size.height - content_height;
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let is_scrolled = scroll_offset.y != px(0.);
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let is_scrolled_vertically = !scroll_offset.y.is_zero();
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let min_vertical_scroll_offset = padded_bounds.size.height - content_height;
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if is_scrolled_vertically && scroll_offset.y < min_vertical_scroll_offset {
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shared_scroll_offset.borrow_mut().y = min_vertical_scroll_offset;
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scroll_offset.y = min_vertical_scroll_offset;
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}
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if is_scrolled && scroll_offset.y < min_scroll_offset {
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shared_scroll_offset.borrow_mut().y = min_scroll_offset;
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scroll_offset.y = min_scroll_offset;
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let content_width = content_size.width + padding.left + padding.right;
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let is_scrolled_horizontally =
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can_scroll_horizontally && !scroll_offset.x.is_zero();
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if is_scrolled_horizontally && content_width <= padded_bounds.size.width {
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shared_scroll_offset.borrow_mut().x = Pixels::ZERO;
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scroll_offset.x = Pixels::ZERO;
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}
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if let Some(ix) = shared_scroll_to_item {
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@ -263,9 +296,17 @@ impl Element for UniformList {
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cx.with_content_mask(Some(content_mask), |cx| {
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for (mut item, ix) in items.into_iter().zip(visible_range) {
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let item_origin = padded_bounds.origin
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+ point(px(0.), item_height * ix + scroll_offset.y + padding.top);
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+ point(
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scroll_offset.x + padding.left,
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item_height * ix + scroll_offset.y + padding.top,
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);
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let available_width = if can_scroll_horizontally {
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padded_bounds.size.width + scroll_offset.x.abs()
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} else {
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padded_bounds.size.width
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};
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let available_space = size(
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AvailableSpace::Definite(padded_bounds.size.width),
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AvailableSpace::Definite(available_width),
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AvailableSpace::Definite(item_height),
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);
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item.layout_as_root(available_space, cx);
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@ -318,6 +359,25 @@ impl UniformList {
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self
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}
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/// Sets the horizontal sizing behavior, controlling the way list items laid out horizontally.
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/// With [`ListHorizontalSizingBehavior::Unconstrained`] behavior, every item and the list itself will
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/// have the size of the widest item and lay out pushing the `end_slot` to the right end.
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pub fn with_horizontal_sizing_behavior(
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mut self,
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behavior: ListHorizontalSizingBehavior,
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) -> Self {
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self.horizontal_sizing_behavior = behavior;
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match behavior {
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ListHorizontalSizingBehavior::FitList => {
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self.interactivity.base_style.overflow.x = None;
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}
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ListHorizontalSizingBehavior::Unconstrained => {
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self.interactivity.base_style.overflow.x = Some(Overflow::Scroll);
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}
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}
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self
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}
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fn measure_item(&self, list_width: Option<Pixels>, cx: &mut WindowContext) -> Size<Pixels> {
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if self.item_count == 0 {
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return Size::default();
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@ -156,6 +156,8 @@ pub struct Style {
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pub overflow: Point<Overflow>,
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/// How much space (in points) should be reserved for the scrollbars of `Overflow::Scroll` and `Overflow::Auto` nodes.
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pub scrollbar_width: f32,
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/// Whether both x and y axis should be scrollable at the same time.
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pub allow_concurrent_scroll: bool,
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// Position properties
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/// What should the `position` value of this struct use as a base offset?
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@ -667,6 +669,7 @@ impl Default for Style {
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x: Overflow::Visible,
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y: Overflow::Visible,
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},
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allow_concurrent_scroll: false,
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scrollbar_width: 0.0,
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position: Position::Relative,
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inset: Edges::auto(),
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