Revise and clean up some icons (#35582)

This is really just a small beginning, as there are many other icons to
be revised and cleaned up. Our current set is a bit of a mess in terms
of dimension, spacing, stroke width, and terminology. I'm sure there are
more non-used icons I'm not covering here, too. We'll hopefully tackle
it all soon leading up to 1.0.

Closes https://github.com/zed-industries/zed/issues/35576

Release Notes:

- N/A
This commit is contained in:
Danilo Leal 2025-08-04 11:58:31 -03:00 committed by GitHub
parent 8b573d4395
commit 0609c8b953
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GPG key ID: B5690EEEBB952194
58 changed files with 154 additions and 271 deletions

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@ -6403,7 +6403,6 @@ impl Editor {
IconButton::new("inline_code_actions", ui::IconName::BoltFilled)
.icon_size(icon_size)
.shape(ui::IconButtonShape::Square)
.style(ButtonStyle::Transparent)
.icon_color(ui::Color::Hidden)
.toggle_state(is_active)
.when(show_tooltip, |this| {
@ -8338,26 +8337,29 @@ impl Editor {
let color = Color::Muted;
let position = breakpoint.as_ref().map(|(anchor, _, _)| *anchor);
IconButton::new(("run_indicator", row.0 as usize), ui::IconName::Play)
.shape(ui::IconButtonShape::Square)
.icon_size(IconSize::XSmall)
.icon_color(color)
.toggle_state(is_active)
.on_click(cx.listener(move |editor, e: &ClickEvent, window, cx| {
let quick_launch = e.down.button == MouseButton::Left;
window.focus(&editor.focus_handle(cx));
editor.toggle_code_actions(
&ToggleCodeActions {
deployed_from: Some(CodeActionSource::RunMenu(row)),
quick_launch,
},
window,
cx,
);
}))
.on_right_click(cx.listener(move |editor, event: &ClickEvent, window, cx| {
editor.set_breakpoint_context_menu(row, position, event.down.position, window, cx);
}))
IconButton::new(
("run_indicator", row.0 as usize),
ui::IconName::PlayOutlined,
)
.shape(ui::IconButtonShape::Square)
.icon_size(IconSize::XSmall)
.icon_color(color)
.toggle_state(is_active)
.on_click(cx.listener(move |editor, e: &ClickEvent, window, cx| {
let quick_launch = e.down.button == MouseButton::Left;
window.focus(&editor.focus_handle(cx));
editor.toggle_code_actions(
&ToggleCodeActions {
deployed_from: Some(CodeActionSource::RunMenu(row)),
quick_launch,
},
window,
cx,
);
}))
.on_right_click(cx.listener(move |editor, event: &ClickEvent, window, cx| {
editor.set_breakpoint_context_menu(row, position, event.down.position, window, cx);
}))
}
pub fn context_menu_visible(&self) -> bool {