gpui: Render SVGs at 2x size when rendered in an img
(#24332)
This PR adjusts the rendering of SVGs when used with the `img` element such that they are rendered at 2x their displayed size. This results in much crisper icons for icons loaded by icon themes: <img width="1136" alt="Screenshot 2025-02-05 at 7 39 48 PM" src="https://github.com/user-attachments/assets/47d1fcee-c54d-4717-8fca-9b9d2bc8da9a" /> <img width="1136" alt="Screenshot 2025-02-05 at 7 40 01 PM" src="https://github.com/user-attachments/assets/3061157c-8c88-41c1-a5dc-83ef9cd341cb" /> Release Notes: - Improved the resolution of icons rendered by icon themes.
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3 changed files with 9 additions and 6 deletions
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@ -13,7 +13,7 @@ use crate::{
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Subscription, TaffyLayoutEngine, Task, TextStyle, TextStyleRefinement, TransformationMatrix,
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Underline, UnderlineStyle, WindowAppearance, WindowBackgroundAppearance, WindowBounds,
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WindowControls, WindowDecorations, WindowOptions, WindowParams, WindowTextSystem,
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SUBPIXEL_VARIANTS,
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SMOOTH_SVG_SCALE_FACTOR, SUBPIXEL_VARIANTS,
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};
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use anyhow::{anyhow, Context as _, Result};
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use collections::{FxHashMap, FxHashSet};
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@ -2553,12 +2553,11 @@ impl Window {
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let element_opacity = self.element_opacity();
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let scale_factor = self.scale_factor();
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let bounds = bounds.scale(scale_factor);
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// Render the SVG at twice the size to get a higher quality result.
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let params = RenderSvgParams {
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path,
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size: bounds
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.size
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.map(|pixels| DevicePixels::from((pixels.0 * 2.).ceil() as i32)),
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size: bounds.size.map(|pixels| {
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DevicePixels::from((pixels.0 * SMOOTH_SVG_SCALE_FACTOR).ceil() as i32)
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}),
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};
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let Some(tile) =
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