Restructure ui
into just elements
and components
(#3023)
This PR restructures the `ui` crate into just `elements` and `components`. This was already done on the `gpui2-ui` branch, just getting it onto `main`. Release Notes: - N/A --------- Co-authored-by: Nate Butler <nate@zed.dev>
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16 changed files with 22 additions and 28 deletions
66
crates/ui/src/components/chat_panel.rs
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66
crates/ui/src/components/chat_panel.rs
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use std::marker::PhantomData;
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use gpui2::elements::div::ScrollState;
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use gpui2::style::StyleHelpers;
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use gpui2::{elements::div, IntoElement};
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use gpui2::{Element, ParentElement, ViewContext};
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use crate::theme::theme;
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use crate::{icon_button, IconAsset};
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#[derive(Element)]
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pub struct ChatPanel<V: 'static> {
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view_type: PhantomData<V>,
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scroll_state: ScrollState,
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}
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pub fn chat_panel<V: 'static>(scroll_state: ScrollState) -> ChatPanel<V> {
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ChatPanel {
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view_type: PhantomData,
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scroll_state,
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}
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}
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impl<V: 'static> ChatPanel<V> {
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fn render(&mut self, _: &mut V, cx: &mut ViewContext<V>) -> impl IntoElement<V> {
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let theme = theme(cx);
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div()
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.h_full()
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.flex()
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// Header
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.child(
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div()
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.px_2()
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.flex()
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.gap_2()
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// Nav Buttons
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.child("#gpui2"),
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)
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// Chat Body
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.child(
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div()
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.w_full()
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.flex()
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.flex_col()
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.overflow_y_scroll(self.scroll_state.clone())
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.child("body"),
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)
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// Composer
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.child(
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div()
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.px_2()
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.flex()
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.gap_2()
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// Nav Buttons
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.child(
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div()
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.flex()
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.items_center()
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.gap_px()
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.child(icon_button().icon(IconAsset::Plus))
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.child(icon_button().icon(IconAsset::Split)),
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),
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)
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}
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}
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