gpui: Support windows dark mode title bar (#23700)
This will allow Windows GPUI applications that utilise the native title bar to support the dark mode variant when the system user has dark mode enabled in their system settings. [Related Win32 information](https://learn.microsoft.com/en-us/windows/apps/desktop/modernize/ui/apply-windows-themes) | Before | After | | ------------- | ------------- | |  |  | Release Notes: - N/A --------- Co-authored-by: 张小白 <364772080@qq.com>
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3 changed files with 24 additions and 4 deletions
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@ -89,7 +89,7 @@ pub(crate) fn handle_msg(
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WM_IME_COMPOSITION => handle_ime_composition(handle, lparam, state_ptr),
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WM_SETCURSOR => handle_set_cursor(lparam, state_ptr),
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WM_SETTINGCHANGE => handle_system_settings_changed(handle, state_ptr),
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WM_DWMCOLORIZATIONCOLORCHANGED => handle_system_theme_changed(state_ptr),
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WM_DWMCOLORIZATIONCOLORCHANGED => handle_system_theme_changed(handle, state_ptr),
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WM_GPUI_CURSOR_STYLE_CHANGED => handle_cursor_changed(lparam, state_ptr),
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_ => None,
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};
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@ -1215,7 +1215,10 @@ fn handle_system_command(wparam: WPARAM, state_ptr: Rc<WindowsWindowStatePtr>) -
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None
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}
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fn handle_system_theme_changed(state_ptr: Rc<WindowsWindowStatePtr>) -> Option<isize> {
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fn handle_system_theme_changed(
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handle: HWND,
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state_ptr: Rc<WindowsWindowStatePtr>,
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) -> Option<isize> {
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let mut callback = state_ptr
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.state
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.borrow_mut()
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@ -1224,6 +1227,7 @@ fn handle_system_theme_changed(state_ptr: Rc<WindowsWindowStatePtr>) -> Option<i
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.take()?;
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callback();
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state_ptr.state.borrow_mut().callbacks.appearance_changed = Some(callback);
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set_dwm_window_appearance(handle);
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Some(0)
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}
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@ -3,7 +3,7 @@ use std::sync::OnceLock;
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use ::util::ResultExt;
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use windows::{
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Wdk::System::SystemServices::RtlGetVersion,
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Win32::{Foundation::*, UI::WindowsAndMessaging::*},
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Win32::{Foundation::*, Graphics::Dwm::*, UI::WindowsAndMessaging::*},
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UI::{
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Color,
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ViewManagement::{UIColorType, UISettings},
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@ -139,6 +139,22 @@ pub(crate) fn load_cursor(style: CursorStyle) -> HCURSOR {
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}))
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}
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pub(crate) fn set_dwm_window_appearance(hwnd: HWND) {
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let dark_mode_enabled: BOOL = match system_appearance().log_err().unwrap_or_default() {
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WindowAppearance::Dark | WindowAppearance::VibrantDark => true.into(),
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WindowAppearance::Light | WindowAppearance::VibrantLight => false.into(),
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};
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unsafe {
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DwmSetWindowAttribute(
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hwnd,
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DWMWA_USE_IMMERSIVE_DARK_MODE,
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&dark_mode_enabled as *const _ as _,
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std::mem::size_of::<BOOL>() as u32,
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)
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.log_err();
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}
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}
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#[inline]
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pub(crate) fn logical_point(x: f32, y: f32, scale_factor: f32) -> Point<Pixels> {
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Point {
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@ -443,7 +443,7 @@ impl WindowsWindow {
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let state_ptr = context.inner.take().unwrap()?;
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let hwnd = creation_result?;
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register_drag_drop(state_ptr.clone())?;
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set_dwm_window_appearance(hwnd);
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state_ptr.state.borrow_mut().border_offset.update(hwnd)?;
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let placement = retrieve_window_placement(
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hwnd,
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