Introduce CursorRegion struct
This will blend in with an upcoming MouseRegion struct that sits next to it in the scene. Co-Authored-By: Antonio Scandurra <me@as-cii.com>
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parent
f4d13ef596
commit
0866f0ed55
6 changed files with 44 additions and 24 deletions
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@ -5,6 +5,7 @@ use crate::{
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geometry::rect::RectF,
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json::{self, ToJson},
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platform::{CursorStyle, Event},
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scene::CursorRegion,
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text_layout::TextLayoutCache,
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Action, AnyModelHandle, AnyViewHandle, AnyWeakModelHandle, AssetCache, ElementBox,
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ElementStateContext, Entity, FontSystem, ModelHandle, ReadModel, ReadView, Scene,
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@ -22,7 +23,7 @@ pub struct Presenter {
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window_id: usize,
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pub(crate) rendered_views: HashMap<usize, ElementBox>,
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parents: HashMap<usize, usize>,
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cursor_styles: Vec<(RectF, CursorStyle)>,
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cursor_regions: Vec<CursorRegion>,
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font_cache: Arc<FontCache>,
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text_layout_cache: TextLayoutCache,
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asset_cache: Arc<AssetCache>,
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@ -43,7 +44,7 @@ impl Presenter {
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window_id,
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rendered_views: cx.render_views(window_id, titlebar_height),
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parents: HashMap::new(),
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cursor_styles: Default::default(),
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cursor_regions: Default::default(),
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font_cache,
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text_layout_cache,
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asset_cache,
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@ -120,7 +121,7 @@ impl Presenter {
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RectF::new(Vector2F::zero(), window_size),
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);
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self.text_layout_cache.finish_frame();
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self.cursor_styles = scene.cursor_styles();
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self.cursor_regions = scene.cursor_regions();
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if cx.window_is_active(self.window_id) {
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if let Some(event) = self.last_mouse_moved_event.clone() {
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@ -184,9 +185,9 @@ impl Presenter {
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if !left_mouse_down {
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let mut style_to_assign = CursorStyle::Arrow;
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for (bounds, style) in self.cursor_styles.iter().rev() {
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if bounds.contains_point(position) {
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style_to_assign = *style;
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for region in self.cursor_regions.iter().rev() {
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if region.bounds.contains_point(position) {
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style_to_assign = region.style;
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break;
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}
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}
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