Rework call events api
There were time when events with bad data were being emitted. What we found was that places where certain collaboration-related code could fail, like sending an, would still send events, and those events be in a bad state, as certain elements weren't constructed as expected, thus missing in the event. The new API guarantees that we have data in the correct configuration. In the future, we will add events for certain types of failures within Zed. Co-Authored-By: Julia <30666851+ForLoveOfCats@users.noreply.github.com>
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3 changed files with 62 additions and 63 deletions
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@ -1,5 +1,5 @@
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use anyhow::{anyhow, Result};
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use call::ActiveCall;
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use call::report_call_event_for_channel;
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use channel::{ChannelBuffer, ChannelBufferEvent, ChannelId};
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use client::proto;
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use clock::ReplicaId;
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@ -42,14 +42,9 @@ impl ChannelView {
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cx.spawn(|mut cx| async move {
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let channel_view = channel_view.await?;
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pane.update(&mut cx, |pane, cx| {
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let room_id = ActiveCall::global(cx)
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.read(cx)
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.room()
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.map(|room| room.read(cx).id());
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ActiveCall::report_call_event_for_room(
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report_call_event_for_channel(
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"open channel notes",
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room_id,
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Some(channel_id),
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channel_id,
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&workspace.read(cx).app_state().client,
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cx,
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);
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