vim: Add some forced motion support (#27991)

Closes https://github.com/zed-industries/zed/issues/20971

Added `v` input to yank and delete to override default motion. The
global vim state tracking if the forced motion flag was passed handled
the same way that the count is. [The main chunk of code maps the motion
kind from the default to the overridden
kind](https://github.com/zed-industries/zed/pull/27991/files#diff-2dca6b7d1673c912d14e4edc74e415abbe3a4e6d6b37e0e2006d30828bf4bb9cR1249-R1254).
To handle the case of deleting a single character (dv0) at the start of
a row I had to modify the control flow
[here](https://github.com/zed-industries/zed/pull/27991/files#diff-2dca6b7d1673c912d14e4edc74e415abbe3a4e6d6b37e0e2006d30828bf4bb9cR1240-R1244).
Then to handle an exclusive delete till the end of the row (dv$) I
[saturated the endpoint with a left
bias](https://github.com/zed-industries/zed/pull/27991/files#diff-2dca6b7d1673c912d14e4edc74e415abbe3a4e6d6b37e0e2006d30828bf4bb9cR1281-R1286).

Test case: dv0


https://github.com/user-attachments/assets/613cf9fb-9732-425c-9179-025f3e107584

Test case: yvjp


https://github.com/user-attachments/assets/550b7c77-1eb8-41c3-894b-117eb50b7a5d

Release Notes:

- Added some forced motion support for delete and yank
This commit is contained in:
Peter Finn 2025-04-11 10:12:30 -07:00 committed by GitHub
parent 1df01eabfe
commit 08ce230bae
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30 changed files with 485 additions and 58 deletions

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@ -27,6 +27,7 @@ impl Vim {
) {
self.stop_recording(cx);
let count = Vim::take_count(cx);
let forced_motion = Vim::take_forced_motion(cx);
let mode = self.mode;
self.update_editor(window, cx, |_, editor, window, cx| {
let text_layout_details = editor.text_layout_details(window);
@ -55,7 +56,13 @@ impl Vim {
}
SurroundsType::Motion(motion) => {
motion
.range(&display_map, selection.clone(), count, &text_layout_details)
.range(
&display_map,
selection.clone(),
count,
&text_layout_details,
forced_motion,
)
.map(|(mut range, _)| {
// The Motion::CurrentLine operation will contain the newline of the current line and leading/trailing whitespace
if let Motion::CurrentLine = motion {