Add logging when atlas allocator fails to allocate

This commit is contained in:
Keith Simmons 2022-04-11 10:31:38 -07:00
parent 7abd3a98a8
commit 0ca4c9946a
4 changed files with 16 additions and 4 deletions

View file

@ -9,6 +9,7 @@ use crate::{
scene::{Glyph, Icon, Image, Layer, Quad, Scene, Shadow, Underline},
};
use cocoa::foundation::NSUInteger;
use log::warn;
use metal::{MTLPixelFormat, MTLResourceOptions, NSRange};
use shaders::ToFloat2 as _;
use std::{collections::HashMap, ffi::c_void, iter::Peekable, mem, sync::Arc, vec};
@ -176,6 +177,7 @@ impl Renderer {
let path_allocation = self.path_atlases.allocate(size.to_i32());
if path_allocation.is_none() {
// Path size was likely zero.
warn!("could not allocate path texture of size {:?}", size);
continue;
}
let (alloc_id, atlas_origin) = path_allocation.unwrap();