debugger: Debug sessions rerun build tasks by default when restarting (#33724)

We reworked the debug modal spawning to use the task context from past
debug sessions when spawning a debug scenario based on task inventory
history.

We changed restart session keybinding to rerun session too.

Closes #31369

Release Notes:

- Restarting a debug session now reruns build tasks that are associated
with the session

---------

Co-authored-by: Cole Miller <cole@zed.dev>
This commit is contained in:
Anthony Eid 2025-07-01 15:43:58 -04:00 committed by GitHub
parent 6b06685723
commit 0e2e5b8b0d
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13 changed files with 213 additions and 82 deletions

View file

@ -3,7 +3,7 @@ use std::process::ExitStatus;
use anyhow::Result;
use gpui::{AppContext, Context, Entity, Task};
use language::Buffer;
use project::TaskSourceKind;
use project::{TaskSourceKind, WorktreeId};
use remote::ConnectionState;
use task::{DebugScenario, ResolvedTask, SpawnInTerminal, TaskContext, TaskTemplate};
use ui::Window;
@ -95,11 +95,19 @@ impl Workspace {
scenario: DebugScenario,
task_context: TaskContext,
active_buffer: Option<Entity<Buffer>>,
worktree_id: Option<WorktreeId>,
window: &mut Window,
cx: &mut Context<Self>,
) {
if let Some(provider) = self.debugger_provider.as_mut() {
provider.start_session(scenario, task_context, active_buffer, window, cx)
provider.start_session(
scenario,
task_context,
active_buffer,
worktree_id,
window,
cx,
)
}
}

View file

@ -146,6 +146,7 @@ pub trait DebuggerProvider {
definition: DebugScenario,
task_context: TaskContext,
active_buffer: Option<Entity<Buffer>>,
worktree_id: Option<WorktreeId>,
window: &mut Window,
cx: &mut App,
);