Skip block lines when moving up and down
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
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parent
856768a43c
commit
0f1eb3dd2e
3 changed files with 32 additions and 10 deletions
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@ -33,11 +33,17 @@ pub fn up(
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map.column_to_chars(point.row(), point.column())
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};
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if point.row() > 0 {
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*point.row_mut() -= 1;
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*point.column_mut() = map.column_from_chars(point.row(), goal_column);
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} else {
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point = DisplayPoint::new(0, 0);
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loop {
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if point.row() > 0 {
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*point.row_mut() -= 1;
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*point.column_mut() = map.column_from_chars(point.row(), goal_column);
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if !map.is_block_line(point.row()) {
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break;
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}
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} else {
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point = DisplayPoint::new(0, 0);
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break;
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}
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}
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let clip_bias = if point.column() == map.line_len(point.row()) {
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@ -64,11 +70,17 @@ pub fn down(
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map.column_to_chars(point.row(), point.column())
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};
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if point.row() < max_point.row() {
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*point.row_mut() += 1;
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*point.column_mut() = map.column_from_chars(point.row(), goal_column);
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} else {
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point = max_point;
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loop {
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if point.row() < max_point.row() {
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*point.row_mut() += 1;
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*point.column_mut() = map.column_from_chars(point.row(), goal_column);
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if !map.is_block_line(point.row()) {
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break;
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}
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} else {
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point = max_point;
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break;
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}
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}
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let clip_bias = if point.column() == map.line_len(point.row()) {
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