Add general-purpose functions for sizing in viewport units (#3833)

This PR adds general-purpose functions for obtaining a `Length` in
viewport units.

Previously in #3600 we had added specific variants of `w` and `h` that
took viewport units, but I think it makes more sense to just have a
primitive that can compose with any styling method that accepts a
`Length` or `Into<Length>`.

Release Notes:

- N/A
This commit is contained in:
Marshall Bowers 2024-01-02 11:53:57 -05:00 committed by GitHub
parent 8ba52b839f
commit 0f33775a91
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6 changed files with 23 additions and 23 deletions

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@ -16,20 +16,6 @@ fn elevated<E: Styled>(this: E, cx: &mut WindowContext, index: ElevationIndex) -
/// Extends [`Styled`](gpui::Styled) with Zed specific styling methods.
pub trait StyledExt: Styled + Sized {
/// Sets the width of the element as a percentage of the viewport's width.
///
/// `percent` should be a value between `0.0` and `1.0`.
fn w_vw(self, percent: f32, cx: &mut WindowContext) -> Self {
self.w(cx.viewport_size().width * percent)
}
/// Sets the height of the element as a percentage of the viewport's height.
///
/// `percent` should be a value between `0.0` and `1.0`.
fn h_vh(self, percent: f32, cx: &mut WindowContext) -> Self {
self.h(cx.viewport_size().height * percent)
}
/// Horizontally stacks elements.
///
/// Sets `flex()`, `flex_row()`, `items_center()`