ui: Add Scrollbar component (#18927)
Closes #ISSUE Release Notes: - N/A
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109ebc5f27
6 changed files with 513 additions and 409 deletions
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@ -18,6 +18,7 @@ mod popover;
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mod popover_menu;
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mod radio;
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mod right_click_menu;
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mod scrollbar;
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mod settings_container;
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mod settings_group;
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mod stack;
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@ -49,6 +50,7 @@ pub use popover::*;
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pub use popover_menu::*;
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pub use radio::*;
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pub use right_click_menu::*;
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pub use scrollbar::*;
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pub use settings_container::*;
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pub use settings_group::*;
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pub use stack::*;
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396
crates/ui/src/components/scrollbar.rs
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396
crates/ui/src/components/scrollbar.rs
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@ -0,0 +1,396 @@
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#![allow(missing_docs)]
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use std::{cell::Cell, ops::Range, rc::Rc};
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use crate::{prelude::*, px, relative, IntoElement};
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use gpui::{
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point, quad, Along, Axis as ScrollbarAxis, Bounds, ContentMask, Corners, Edges, Element,
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ElementId, Entity, EntityId, GlobalElementId, Hitbox, Hsla, LayoutId, MouseDownEvent,
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MouseMoveEvent, MouseUpEvent, Pixels, Point, ScrollHandle, ScrollWheelEvent, Size, Style,
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UniformListScrollHandle, View, WindowContext,
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};
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pub struct Scrollbar {
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thumb: Range<f32>,
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state: ScrollbarState,
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kind: ScrollbarAxis,
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}
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/// Wrapper around scroll handles.
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#[derive(Clone)]
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pub enum ScrollableHandle {
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Uniform(UniformListScrollHandle),
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NonUniform(ScrollHandle),
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}
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#[derive(Debug)]
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struct ContentSize {
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size: Size<Pixels>,
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scroll_adjustment: Option<Point<Pixels>>,
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}
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impl ScrollableHandle {
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fn content_size(&self) -> Option<ContentSize> {
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match self {
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ScrollableHandle::Uniform(handle) => Some(ContentSize {
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size: handle.0.borrow().last_item_size.map(|size| size.contents)?,
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scroll_adjustment: None,
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}),
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ScrollableHandle::NonUniform(handle) => {
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let last_children_index = handle.children_count().checked_sub(1)?;
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// todo: PO: this is slightly wrong for horizontal scrollbar, as the last item is not necessarily the longest one.
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let mut last_item = handle.bounds_for_item(last_children_index)?;
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last_item.size.height += last_item.origin.y;
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last_item.size.width += last_item.origin.x;
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let mut scroll_adjustment = None;
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if last_children_index != 0 {
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let first_item = handle.bounds_for_item(0)?;
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scroll_adjustment = Some(first_item.origin);
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last_item.size.height -= first_item.origin.y;
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last_item.size.width -= first_item.origin.x;
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}
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Some(ContentSize {
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size: last_item.size,
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scroll_adjustment,
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})
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}
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}
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}
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fn set_offset(&self, point: Point<Pixels>) {
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let base_handle = match self {
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ScrollableHandle::Uniform(handle) => &handle.0.borrow().base_handle,
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ScrollableHandle::NonUniform(handle) => &handle,
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};
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base_handle.set_offset(point);
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}
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fn offset(&self) -> Point<Pixels> {
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let base_handle = match self {
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ScrollableHandle::Uniform(handle) => &handle.0.borrow().base_handle,
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ScrollableHandle::NonUniform(handle) => &handle,
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};
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base_handle.offset()
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}
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fn viewport(&self) -> Bounds<Pixels> {
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let base_handle = match self {
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ScrollableHandle::Uniform(handle) => &handle.0.borrow().base_handle,
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ScrollableHandle::NonUniform(handle) => &handle,
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};
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base_handle.bounds()
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}
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}
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impl From<UniformListScrollHandle> for ScrollableHandle {
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fn from(value: UniformListScrollHandle) -> Self {
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Self::Uniform(value)
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}
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}
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impl From<ScrollHandle> for ScrollableHandle {
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fn from(value: ScrollHandle) -> Self {
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Self::NonUniform(value)
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}
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}
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/// A scrollbar state that should be persisted across frames.
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#[derive(Clone)]
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pub struct ScrollbarState {
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// If Some(), there's an active drag, offset by percentage from the origin of a thumb.
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drag: Rc<Cell<Option<f32>>>,
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parent_id: Option<EntityId>,
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scroll_handle: ScrollableHandle,
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}
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impl ScrollbarState {
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pub fn new(scroll: impl Into<ScrollableHandle>) -> Self {
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Self {
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drag: Default::default(),
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parent_id: None,
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scroll_handle: scroll.into(),
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}
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}
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/// Set a parent view which should be notified whenever this Scrollbar gets a scroll event.
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pub fn parent_view<V: 'static>(mut self, v: &View<V>) -> Self {
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self.parent_id = Some(v.entity_id());
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self
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}
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pub fn scroll_handle(&self) -> ScrollableHandle {
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self.scroll_handle.clone()
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}
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pub fn is_dragging(&self) -> bool {
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self.drag.get().is_some()
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}
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fn thumb_range(&self, axis: ScrollbarAxis) -> Option<Range<f32>> {
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const MINIMUM_SCROLLBAR_PERCENTAGE_SIZE: f32 = 0.005;
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let ContentSize {
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size: main_dimension_size,
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scroll_adjustment,
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} = self.scroll_handle.content_size()?;
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let main_dimension_size = main_dimension_size.along(axis).0;
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let mut current_offset = self.scroll_handle.offset().along(axis).min(px(0.)).abs().0;
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if let Some(adjustment) = scroll_adjustment.and_then(|adjustment| {
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let adjust = adjustment.along(axis).0;
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if adjust < 0.0 {
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Some(adjust)
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} else {
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None
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}
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}) {
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current_offset -= adjustment;
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}
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let mut percentage = current_offset / main_dimension_size;
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let viewport_size = self.scroll_handle.viewport().size;
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let end_offset = (current_offset + viewport_size.along(axis).0) / main_dimension_size;
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// Scroll handle might briefly report an offset greater than the length of a list;
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// in such case we'll adjust the starting offset as well to keep the scrollbar thumb length stable.
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let overshoot = (end_offset - 1.).clamp(0., 1.);
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if overshoot > 0. {
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percentage -= overshoot;
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}
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if percentage + MINIMUM_SCROLLBAR_PERCENTAGE_SIZE > 1.0 || end_offset > main_dimension_size
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{
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return None;
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}
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if main_dimension_size < viewport_size.along(axis).0 {
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return None;
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}
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let end_offset = end_offset.clamp(percentage + MINIMUM_SCROLLBAR_PERCENTAGE_SIZE, 1.);
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Some(percentage..end_offset)
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}
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}
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impl Scrollbar {
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pub fn vertical(state: ScrollbarState) -> Option<Self> {
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Self::new(state, ScrollbarAxis::Vertical)
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}
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pub fn horizontal(state: ScrollbarState) -> Option<Self> {
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Self::new(state, ScrollbarAxis::Horizontal)
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}
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fn new(state: ScrollbarState, kind: ScrollbarAxis) -> Option<Self> {
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let thumb = state.thumb_range(kind)?;
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Some(Self { thumb, state, kind })
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}
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}
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impl Element for Scrollbar {
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type RequestLayoutState = ();
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type PrepaintState = Hitbox;
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fn id(&self) -> Option<ElementId> {
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None
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}
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fn request_layout(
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&mut self,
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_id: Option<&GlobalElementId>,
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cx: &mut WindowContext,
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) -> (LayoutId, Self::RequestLayoutState) {
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let mut style = Style::default();
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style.flex_grow = 1.;
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style.flex_shrink = 1.;
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if self.kind == ScrollbarAxis::Vertical {
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style.size.width = px(12.).into();
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style.size.height = relative(1.).into();
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} else {
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style.size.width = relative(1.).into();
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style.size.height = px(12.).into();
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}
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(cx.request_layout(style, None), ())
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}
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fn prepaint(
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&mut self,
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_id: Option<&GlobalElementId>,
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bounds: Bounds<Pixels>,
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_request_layout: &mut Self::RequestLayoutState,
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cx: &mut WindowContext,
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) -> Self::PrepaintState {
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cx.with_content_mask(Some(ContentMask { bounds }), |cx| {
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cx.insert_hitbox(bounds, false)
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})
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}
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fn paint(
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&mut self,
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_id: Option<&GlobalElementId>,
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bounds: Bounds<Pixels>,
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_request_layout: &mut Self::RequestLayoutState,
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_prepaint: &mut Self::PrepaintState,
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cx: &mut WindowContext,
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) {
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cx.with_content_mask(Some(ContentMask { bounds }), |cx| {
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let colors = cx.theme().colors();
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let thumb_background = colors.scrollbar_thumb_background;
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let is_vertical = self.kind == ScrollbarAxis::Vertical;
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let extra_padding = px(5.0);
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let padded_bounds = if is_vertical {
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Bounds::from_corners(
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bounds.origin + point(Pixels::ZERO, extra_padding),
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bounds.lower_right() - point(Pixels::ZERO, extra_padding * 3),
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)
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} else {
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Bounds::from_corners(
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bounds.origin + point(extra_padding, Pixels::ZERO),
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bounds.lower_right() - point(extra_padding * 3, Pixels::ZERO),
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)
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};
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let mut thumb_bounds = if is_vertical {
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let thumb_offset = self.thumb.start * padded_bounds.size.height;
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let thumb_end = self.thumb.end * padded_bounds.size.height;
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let thumb_upper_left = point(
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padded_bounds.origin.x,
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padded_bounds.origin.y + thumb_offset,
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);
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let thumb_lower_right = point(
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padded_bounds.origin.x + padded_bounds.size.width,
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padded_bounds.origin.y + thumb_end,
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);
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Bounds::from_corners(thumb_upper_left, thumb_lower_right)
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} else {
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let thumb_offset = self.thumb.start * padded_bounds.size.width;
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let thumb_end = self.thumb.end * padded_bounds.size.width;
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let thumb_upper_left = point(
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padded_bounds.origin.x + thumb_offset,
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padded_bounds.origin.y,
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);
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let thumb_lower_right = point(
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padded_bounds.origin.x + thumb_end,
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padded_bounds.origin.y + padded_bounds.size.height,
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);
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Bounds::from_corners(thumb_upper_left, thumb_lower_right)
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};
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let corners = if is_vertical {
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thumb_bounds.size.width /= 1.5;
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Corners::all(thumb_bounds.size.width / 2.0)
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} else {
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thumb_bounds.size.height /= 1.5;
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Corners::all(thumb_bounds.size.height / 2.0)
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};
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cx.paint_quad(quad(
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thumb_bounds,
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corners,
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thumb_background,
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Edges::default(),
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Hsla::transparent_black(),
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));
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let scroll = self.state.scroll_handle.clone();
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let kind = self.kind;
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let thumb_percentage_size = self.thumb.end - self.thumb.start;
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cx.on_mouse_event({
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let scroll = scroll.clone();
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let state = self.state.clone();
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let axis = self.kind;
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move |event: &MouseDownEvent, phase, _cx| {
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if !(phase.bubble() && bounds.contains(&event.position)) {
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return;
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}
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if thumb_bounds.contains(&event.position) {
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let thumb_offset = (event.position.along(axis)
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- thumb_bounds.origin.along(axis))
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/ bounds.size.along(axis);
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state.drag.set(Some(thumb_offset));
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} else if let Some(ContentSize {
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size: item_size, ..
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}) = scroll.content_size()
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{
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match kind {
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ScrollbarAxis::Horizontal => {
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let percentage =
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(event.position.x - bounds.origin.x) / bounds.size.width;
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let max_offset = item_size.width;
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let percentage = percentage.min(1. - thumb_percentage_size);
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scroll
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.set_offset(point(-max_offset * percentage, scroll.offset().y));
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}
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ScrollbarAxis::Vertical => {
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let percentage =
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(event.position.y - bounds.origin.y) / bounds.size.height;
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let max_offset = item_size.height;
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let percentage = percentage.min(1. - thumb_percentage_size);
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scroll
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.set_offset(point(scroll.offset().x, -max_offset * percentage));
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}
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}
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}
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}
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});
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cx.on_mouse_event({
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let scroll = scroll.clone();
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move |event: &ScrollWheelEvent, phase, cx| {
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if phase.bubble() && bounds.contains(&event.position) {
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let current_offset = scroll.offset();
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scroll
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.set_offset(current_offset + event.delta.pixel_delta(cx.line_height()));
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}
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}
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});
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let state = self.state.clone();
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let kind = self.kind;
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cx.on_mouse_event(move |event: &MouseMoveEvent, _, cx| {
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if let Some(drag_state) = state.drag.get().filter(|_| event.dragging()) {
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if let Some(ContentSize {
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size: item_size, ..
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}) = scroll.content_size()
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{
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match kind {
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ScrollbarAxis::Horizontal => {
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let max_offset = item_size.width;
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let percentage = (event.position.x - bounds.origin.x)
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/ bounds.size.width
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- drag_state;
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let percentage = percentage.min(1. - thumb_percentage_size);
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scroll
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.set_offset(point(-max_offset * percentage, scroll.offset().y));
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}
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ScrollbarAxis::Vertical => {
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let max_offset = item_size.height;
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let percentage = (event.position.y - bounds.origin.y)
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/ bounds.size.height
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- drag_state;
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let percentage = percentage.min(1. - thumb_percentage_size);
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scroll
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.set_offset(point(scroll.offset().x, -max_offset * percentage));
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}
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};
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if let Some(id) = state.parent_id {
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cx.notify(id);
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}
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}
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} else {
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state.drag.set(None);
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}
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});
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let state = self.state.clone();
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cx.on_mouse_event(move |_event: &MouseUpEvent, phase, cx| {
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if phase.bubble() {
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state.drag.take();
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if let Some(id) = state.parent_id {
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cx.notify(id);
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}
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}
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});
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})
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}
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}
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impl IntoElement for Scrollbar {
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type Element = Self;
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fn into_element(self) -> Self::Element {
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self
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}
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}
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