Adjust TintColor
color token terminology (#22826)
Previously, to use a green and red shade with `TintColor` you'd need to pass `Positive` and `Negative`, respectively. This terminology always tripped me up, because, for example, I'd often try to use something like: ``` Button::new("icon_color", "Negative") style(ButtonStyle::Tinted(TintColor::Negative)) .color(Color::Error) .icon_color(Color::Error) .icon(IconName::Trash), ) ``` ...and due to `icon_color` taking `Color::Error`, I'd always get `TintColor` wrong at a first try, because I would, out of muscle memory, write `TintColor::Error`, which wouldn't compile. That's exactly the change in this PR—`TintColor` now takes `Success` and `Error` instead of `Positive` and `Negative`, for more consistency. Release Notes: - N/A
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4 changed files with 18 additions and 18 deletions
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@ -381,7 +381,7 @@ impl TitleBar {
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.style(ButtonStyle::Subtle)
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.icon_size(IconSize::Small)
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.toggle_state(is_muted)
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.selected_style(ButtonStyle::Tinted(TintColor::Negative))
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.selected_style(ButtonStyle::Tinted(TintColor::Error))
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.on_click(move |_, cx| {
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toggle_mute(&Default::default(), cx);
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})
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@ -398,7 +398,7 @@ impl TitleBar {
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},
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)
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.style(ButtonStyle::Subtle)
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.selected_style(ButtonStyle::Tinted(TintColor::Negative))
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.selected_style(ButtonStyle::Tinted(TintColor::Error))
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.icon_size(IconSize::Small)
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.toggle_state(is_deafened)
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.tooltip(move |cx| {
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