Adjust TintColor color token terminology (#22826)

Previously, to use a green and red shade with `TintColor` you'd need to
pass `Positive` and `Negative`, respectively. This terminology always
tripped me up, because, for example, I'd often try to use something
like:

```
Button::new("icon_color", "Negative")
      style(ButtonStyle::Tinted(TintColor::Negative))
      .color(Color::Error)
      .icon_color(Color::Error)
      .icon(IconName::Trash),
)
```

...and due to `icon_color` taking `Color::Error`, I'd always get
`TintColor` wrong at a first try, because I would, out of muscle memory,
write `TintColor::Error`, which wouldn't compile. That's exactly the
change in this PR—`TintColor` now takes `Success` and `Error` instead of
`Positive` and `Negative`, for more consistency.


Release Notes:

- N/A
This commit is contained in:
Danilo Leal 2025-01-08 11:40:48 -03:00 committed by GitHub
parent bbb473b8df
commit 115aa43354
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4 changed files with 18 additions and 18 deletions

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@ -474,9 +474,9 @@ impl ComponentPreview for Button {
.style(ButtonStyle::Tinted(TintColor::Accent)),
),
single_example(
"Negative",
Button::new("tinted_negative", "Negative")
.style(ButtonStyle::Tinted(TintColor::Negative)),
"Error",
Button::new("tinted_negative", "Error")
.style(ButtonStyle::Tinted(TintColor::Error)),
),
single_example(
"Warning",
@ -484,9 +484,9 @@ impl ComponentPreview for Button {
.style(ButtonStyle::Tinted(TintColor::Warning)),
),
single_example(
"Positive",
Button::new("tinted_positive", "Positive")
.style(ButtonStyle::Tinted(TintColor::Positive)),
"Success",
Button::new("tinted_positive", "Success")
.style(ButtonStyle::Tinted(TintColor::Success)),
),
],
),
@ -527,8 +527,8 @@ impl ComponentPreview for Button {
),
single_example(
"Tinted Icons",
Button::new("icon_color", "Delete")
.style(ButtonStyle::Tinted(TintColor::Negative))
Button::new("icon_color", "Error")
.style(ButtonStyle::Tinted(TintColor::Error))
.color(Color::Error)
.icon_color(Color::Error)
.icon(IconName::Trash)