Add a setting to show time to first window draw and frames per second in status bar (#16422)

I want to showcase Zed's performance via videos, and this seemed like a
good way to demonstrate it.


https://github.com/user-attachments/assets/f4a5fabc-efe7-4b48-9ba5-719882fdc856

Release Notes:

- On macOS, you can now set assign `performance.show_in_status_bar:
true` in your settings to show the time to the first window draw on
startup and then current FPS of the containing window's renderer.

---------

Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Co-authored-by: David Soria Parra <167242713+dsp-ant@users.noreply.github.com>
Co-authored-by: Danny Hua <danny.hua@hey.com>
This commit is contained in:
Nathan Sobo 2024-08-18 15:22:19 -06:00 committed by GitHub
parent 6f93b42ecb
commit 11753914d7
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GPG key ID: B5690EEEBB952194
20 changed files with 524 additions and 61 deletions

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@ -9,6 +9,7 @@ use crate::{
};
use bytemuck::{Pod, Zeroable};
use collections::HashMap;
use futures::channel::oneshot;
#[cfg(target_os = "macos")]
use media::core_video::CVMetalTextureCache;
#[cfg(target_os = "macos")]
@ -537,7 +538,12 @@ impl BladeRenderer {
self.gpu.destroy_command_encoder(&mut self.command_encoder);
}
pub fn draw(&mut self, scene: &Scene) {
pub fn draw(
&mut self,
scene: &Scene,
// Required to compile on macOS, but not currently supported.
_on_complete: Option<oneshot::Sender<()>>,
) {
self.command_encoder.start();
self.atlas.before_frame(&mut self.command_encoder);
self.rasterize_paths(scene.paths());
@ -766,4 +772,9 @@ impl BladeRenderer {
self.wait_for_gpu();
self.last_sync_point = Some(sync_point);
}
/// Required to compile on macOS, but not currently supported.
pub fn fps(&self) -> f32 {
0.0
}
}