ui: Clean up PlatformTitlebar
implementation (#9413)
This PR cleans up the implementation of the `PlatformTitlebar` component to better match our conventions for building UI components. Release Notes: - N/A
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db43479be8
commit
123d3ee282
5 changed files with 159 additions and 123 deletions
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@ -13,8 +13,8 @@ use rpc::proto;
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use std::sync::Arc;
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use theme::ActiveTheme;
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use ui::{
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h_flex, platform_titlebar, popover_menu, prelude::*, Avatar, AvatarAudioStatusIndicator,
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Button, ButtonLike, ButtonStyle, ContextMenu, Icon, IconButton, IconName, TintColor, Tooltip,
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h_flex, popover_menu, prelude::*, Avatar, AvatarAudioStatusIndicator, Button, ButtonLike,
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ButtonStyle, ContextMenu, Icon, IconButton, IconName, PlatformTitlebar, TintColor, Tooltip,
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};
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use util::ResultExt;
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use vcs_menu::{build_branch_list, BranchList, OpenRecent as ToggleVcsMenu};
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@ -58,8 +58,8 @@ impl Render for CollabTitlebarItem {
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let project_id = self.project.read(cx).remote_id();
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let workspace = self.workspace.upgrade();
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platform_titlebar("collab-titlebar")
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.titlebar_bg(cx.theme().colors().title_bar_background)
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PlatformTitlebar::new("collab-titlebar")
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.background(cx.theme().colors().title_bar_background)
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// note: on windows titlebar behaviour is handled by the platform implementation
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.when(cfg!(not(windows)), |this| {
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this.on_click(|event, cx| {
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@ -68,7 +68,6 @@ impl Render for CollabTitlebarItem {
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}
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})
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})
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.justify_between()
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// left side
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.child(
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h_flex()
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@ -29,6 +29,7 @@ pub enum ComponentStory {
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ListHeader,
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ListItem,
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OverflowScroll,
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PlatformTitlebar,
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Scroll,
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Tab,
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TabBar,
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@ -60,6 +61,7 @@ impl ComponentStory {
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Self::ListHeader => cx.new_view(|_| ui::ListHeaderStory).into(),
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Self::ListItem => cx.new_view(|_| ui::ListItemStory).into(),
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Self::OverflowScroll => cx.new_view(|_| crate::stories::OverflowScrollStory).into(),
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Self::PlatformTitlebar => cx.new_view(|_| ui::PlatformTitlebarStory).into(),
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Self::Scroll => ScrollStory::view(cx).into(),
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Self::Text => TextStory::view(cx).into(),
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Self::Tab => cx.new_view(|_| ui::TabStory).into(),
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@ -1,18 +1,7 @@
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// allowing due to multiple platform conditional code
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#![allow(unused_imports)]
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use gpui::{
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div,
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prelude::FluentBuilder,
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px, transparent_black, AnyElement, Div, Element, ElementId, Fill, InteractiveElement,
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Interactivity, IntoElement, ParentElement, Pixels, RenderOnce, Rgba, Stateful,
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StatefulInteractiveElement, StyleRefinement, Styled,
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WindowAppearance::{Dark, Light, VibrantDark, VibrantLight},
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WindowContext,
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};
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use gpui::{transparent_black, AnyElement, Fill, Interactivity, Rgba, Stateful, WindowAppearance};
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use smallvec::SmallVec;
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use crate::h_flex;
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use crate::prelude::*;
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pub enum PlatformStyle {
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Linux,
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@ -47,27 +36,38 @@ impl PlatformStyle {
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#[derive(IntoElement)]
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pub struct PlatformTitlebar {
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platform: PlatformStyle,
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titlebar_bg: Fill,
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background: Fill,
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content: Stateful<Div>,
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children: SmallVec<[AnyElement; 2]>,
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}
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impl Styled for PlatformTitlebar {
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fn style(&mut self) -> &mut StyleRefinement {
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self.content.style()
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}
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}
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impl PlatformTitlebar {
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/// Change the platform style used
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pub fn with_platform_style(self, style: PlatformStyle) -> Self {
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pub fn new(id: impl Into<ElementId>) -> Self {
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Self {
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platform: style,
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..self
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platform: PlatformStyle::platform(),
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background: transparent_black().into(),
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content: div().id(id.into()),
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children: SmallVec::new(),
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}
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}
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fn titlebar_top_padding(&self, cx: &WindowContext) -> Pixels {
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/// Sets the platform style.
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pub fn platform_style(mut self, style: PlatformStyle) -> Self {
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self.platform = style;
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self
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}
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/// Sets the background color of the titlebar.
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pub fn background<F>(mut self, fill: F) -> Self
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where
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F: Into<Fill>,
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Self: Sized,
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{
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self.background = fill.into();
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self
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}
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fn top_padding(&self, cx: &WindowContext) -> Pixels {
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if self.platform.windows() && cx.is_maximized() {
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// todo(windows): get padding from win32 api, need HWND from window context somehow
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// should be GetSystemMetricsForDpi(SM_CXPADDEDBORDER, dpi) * 2
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@ -84,23 +84,26 @@ impl PlatformTitlebar {
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}
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fn render_window_controls_right(&self, cx: &mut WindowContext) -> impl Element {
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if self.platform.windows() {
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let btn_height = titlebar_height(cx) - self.titlebar_top_padding(cx);
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let close_btn_hover_color = Rgba {
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if !self.platform.windows() {
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return div().id("caption-buttons-windows");
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}
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let button_height = titlebar_height(cx) - self.top_padding(cx);
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let close_button_hover_color = Rgba {
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r: 232.0 / 255.0,
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g: 17.0 / 255.0,
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b: 32.0 / 255.0,
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a: 1.0,
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};
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let btn_hover_color = match cx.appearance() {
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Light | VibrantLight => Rgba {
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let button_hover_color = match cx.appearance() {
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WindowAppearance::Light | WindowAppearance::VibrantLight => Rgba {
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r: 0.1,
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g: 0.1,
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b: 0.1,
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a: 0.2,
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},
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Dark | VibrantDark => Rgba {
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WindowAppearance::Dark | WindowAppearance::VibrantDark => Rgba {
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r: 0.9,
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g: 0.9,
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b: 0.9,
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@ -108,7 +111,7 @@ impl PlatformTitlebar {
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},
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};
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fn windows_caption_btn(
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fn windows_caption_button(
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id: &'static str,
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icon_text: &'static str,
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hover_color: Rgba,
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@ -128,62 +131,44 @@ impl PlatformTitlebar {
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.child(icon_text)
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}
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const MINIMIZE_ICON: &str = "\u{e921}";
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const RESTORE_ICON: &str = "\u{e923}";
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const MAXIMIZE_ICON: &str = "\u{e922}";
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const CLOSE_ICON: &str = "\u{e8bb}";
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div()
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.id("caption-buttons-windows")
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.flex()
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.flex_row()
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.justify_center()
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.content_stretch()
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.max_h(btn_height)
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.min_h(btn_height)
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.max_h(button_height)
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.min_h(button_height)
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.font("Segoe Fluent Icons")
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.text_size(px(10.0))
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.children(vec![
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windows_caption_btn("minimize", "\u{e921}", btn_hover_color, cx), // minimize icon
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windows_caption_btn(
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windows_caption_button("minimize", MINIMIZE_ICON, button_hover_color, cx),
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windows_caption_button(
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"maximize",
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if cx.is_maximized() {
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"\u{e923}" // restore icon
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RESTORE_ICON
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} else {
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"\u{e922}" // maximize icon
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MAXIMIZE_ICON
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},
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btn_hover_color,
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button_hover_color,
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cx,
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),
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windows_caption_btn("close", "\u{e8bb}", close_btn_hover_color, cx), // close icon
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windows_caption_button("close", CLOSE_ICON, close_button_hover_color, cx),
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])
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} else {
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div().id("caption-buttons-windows")
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}
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}
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/// Sets the background color of titlebar.
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pub fn titlebar_bg<F>(mut self, fill: F) -> Self
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where
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F: Into<Fill>,
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Self: Sized,
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{
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self.titlebar_bg = fill.into();
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self
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}
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}
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pub fn platform_titlebar(id: impl Into<ElementId>) -> PlatformTitlebar {
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let id = id.into();
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PlatformTitlebar {
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platform: PlatformStyle::platform(),
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titlebar_bg: transparent_black().into(),
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content: div().id(id.clone()),
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children: SmallVec::new(),
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}
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}
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impl RenderOnce for PlatformTitlebar {
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fn render(self, cx: &mut WindowContext) -> impl IntoElement {
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let titlebar_height = titlebar_height(cx);
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let titlebar_top_padding = self.titlebar_top_padding(cx);
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let titlebar_top_padding = self.top_padding(cx);
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let window_controls_right = self.render_window_controls_right(cx);
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let macos = self.platform.macos();
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h_flex()
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.id("titlebar")
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.w_full()
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@ -192,7 +177,7 @@ impl RenderOnce for PlatformTitlebar {
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.map(|this| {
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if cx.is_fullscreen() {
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this.pl_2()
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} else if macos {
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} else if self.platform.macos() {
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// Use pixels here instead of a rem-based size because the macOS traffic
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// lights are a static size, and don't scale with the rest of the UI.
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this.pl(px(80.))
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@ -200,14 +185,15 @@ impl RenderOnce for PlatformTitlebar {
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this.pl_2()
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}
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})
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.bg(self.titlebar_bg)
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.bg(self.background)
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.content_stretch()
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.child(
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self.content
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.id("titlebar-content")
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.flex()
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.flex_row()
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.justify_between()
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.w_full()
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.id("titlebar-content")
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.children(self.children),
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)
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.child(window_controls_right)
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@ -219,6 +205,7 @@ impl InteractiveElement for PlatformTitlebar {
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self.content.interactivity()
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}
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}
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impl StatefulInteractiveElement for PlatformTitlebar {}
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impl ParentElement for PlatformTitlebar {
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@ -10,6 +10,7 @@ mod label;
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mod list;
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mod list_header;
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mod list_item;
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mod platform_titlebar;
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mod tab;
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mod tab_bar;
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mod toggle_button;
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@ -26,6 +27,7 @@ pub use label::*;
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pub use list::*;
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pub use list_header::*;
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pub use list_item::*;
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pub use platform_titlebar::*;
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pub use tab::*;
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pub use tab_bar::*;
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pub use toggle_button::*;
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46
crates/ui/src/components/stories/platform_titlebar.rs
Normal file
46
crates/ui/src/components/stories/platform_titlebar.rs
Normal file
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@ -0,0 +1,46 @@
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use gpui::Render;
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use story::{StoryContainer, StoryItem, StorySection};
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use crate::{prelude::*, PlatformStyle, PlatformTitlebar};
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pub struct PlatformTitlebarStory;
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impl Render for PlatformTitlebarStory {
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fn render(&mut self, _cx: &mut ViewContext<Self>) -> impl IntoElement {
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StoryContainer::new(
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"Platform Titlebar",
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"crates/ui/src/components/stories/platform_titlebar.rs",
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)
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.child(
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StorySection::new().child(
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StoryItem::new(
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"Default (macOS)",
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PlatformTitlebar::new("macos").platform_style(PlatformStyle::MacOs),
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)
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.description("")
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.usage(""),
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),
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)
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.child(
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StorySection::new().child(
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StoryItem::new(
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"Default (Linux)",
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PlatformTitlebar::new("linux").platform_style(PlatformStyle::Linux),
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)
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.description("")
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.usage(""),
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),
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)
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.child(
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StorySection::new().child(
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StoryItem::new(
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"Default (Windows)",
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PlatformTitlebar::new("windows").platform_style(PlatformStyle::Windows),
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)
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.description("")
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.usage(""),
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),
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)
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.into_element()
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}
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}
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