Merge branch 'main' into window_context_2

This commit is contained in:
Antonio Scandurra 2023-04-18 17:29:37 +02:00
commit 136e599051
12 changed files with 638 additions and 172 deletions

View file

@ -2352,53 +2352,66 @@ impl Editor {
let id = post_inc(&mut self.next_completion_id);
let task = cx.spawn_weak(|this, mut cx| {
async move {
let completions = completions.await?;
if completions.is_empty() {
return Ok(());
}
let mut menu = CompletionsMenu {
id,
initial_position: position,
match_candidates: completions
.iter()
.enumerate()
.map(|(id, completion)| {
StringMatchCandidate::new(
id,
completion.label.text[completion.label.filter_range.clone()].into(),
)
})
.collect(),
buffer,
completions: completions.into(),
matches: Vec::new().into(),
selected_item: 0,
list: Default::default(),
let menu = if let Some(completions) = completions.await.log_err() {
let mut menu = CompletionsMenu {
id,
initial_position: position,
match_candidates: completions
.iter()
.enumerate()
.map(|(id, completion)| {
StringMatchCandidate::new(
id,
completion.label.text[completion.label.filter_range.clone()]
.into(),
)
})
.collect(),
buffer,
completions: completions.into(),
matches: Vec::new().into(),
selected_item: 0,
list: Default::default(),
};
menu.filter(query.as_deref(), cx.background()).await;
if menu.matches.is_empty() {
None
} else {
Some(menu)
}
} else {
None
};
menu.filter(query.as_deref(), cx.background()).await;
let this = this
.upgrade(&cx)
.ok_or_else(|| anyhow!("editor was dropped"))?;
this.update(&mut cx, |this, cx| {
this.completion_tasks.retain(|(task_id, _)| *task_id > id);
if let Some(this) = this.upgrade(&cx) {
this.update(&mut cx, |this, cx| {
match this.context_menu.as_ref() {
None => {}
Some(ContextMenu::Completions(prev_menu)) => {
if prev_menu.id > menu.id {
return;
}
match this.context_menu.as_ref() {
None => {}
Some(ContextMenu::Completions(prev_menu)) => {
if prev_menu.id > id {
return;
}
_ => return,
}
_ => return,
}
this.completion_tasks.retain(|(id, _)| *id > menu.id);
if this.focused && !menu.matches.is_empty() {
this.show_context_menu(ContextMenu::Completions(menu), cx);
} else if this.hide_context_menu(cx).is_none() {
if this.focused && menu.is_some() {
let menu = menu.unwrap();
this.show_context_menu(ContextMenu::Completions(menu), cx);
} else if this.completion_tasks.is_empty() {
// If there are no more completion tasks and the last menu was
// empty, we should hide it. If it was already hidden, we should
// also show the copilot suggestion when available.
if this.hide_context_menu(cx).is_none() {
this.update_visible_copilot_suggestion(cx);
}
})?;
}
}
})?;
Ok::<_, anyhow::Error>(())
}
.log_err()