Update editor element to use new {next,prev}_line_boundary methods

Since these methods take buffer points instead of display points, this adjusts
the logic for retrieving the visible selections, so that they are initially returned
in terms of buffer points.
This commit is contained in:
Max Brunsfeld 2021-12-28 13:47:09 -08:00
parent 7f786ca8a6
commit 137fbd0088
3 changed files with 109 additions and 124 deletions

View file

@ -200,53 +200,27 @@ impl DisplaySnapshot {
self.buffer_snapshot.max_buffer_row()
}
pub fn prev_row_boundary(&self, mut display_point: DisplayPoint) -> (DisplayPoint, Point) {
loop {
*display_point.column_mut() = 0;
let mut point = display_point.to_point(self);
point.column = 0;
let next_display_point = self.point_to_display_point(point, Bias::Left);
if next_display_point == display_point {
return (display_point, point);
}
display_point = next_display_point;
}
}
pub fn next_row_boundary(&self, mut display_point: DisplayPoint) -> (DisplayPoint, Point) {
loop {
*display_point.column_mut() = self.line_len(display_point.row());
let mut point = display_point.to_point(self);
point.column = self.buffer_snapshot.line_len(point.row);
let next_display_point = self.point_to_display_point(point, Bias::Right);
if next_display_point == display_point {
return (display_point, point);
}
display_point = next_display_point;
}
}
pub fn prev_line_boundary(&self, mut point: Point) -> Point {
pub fn prev_line_boundary(&self, mut point: Point) -> (Point, DisplayPoint) {
loop {
point.column = 0;
let mut display_point = self.point_to_display_point(point, Bias::Left);
*display_point.column_mut() = 0;
let next_point = self.display_point_to_point(display_point, Bias::Left);
if next_point == point {
return point;
return (point, display_point);
}
point = next_point;
}
}
pub fn next_line_boundary(&self, mut point: Point) -> Point {
pub fn next_line_boundary(&self, mut point: Point) -> (Point, DisplayPoint) {
loop {
point.column = self.buffer_snapshot.line_len(point.row);
let mut display_point = self.point_to_display_point(point, Bias::Right);
*display_point.column_mut() = self.line_len(display_point.row());
let next_point = self.display_point_to_point(display_point, Bias::Right);
if next_point == point {
return point;
return (point, display_point);
}
point = next_point;
}
@ -631,23 +605,21 @@ mod tests {
log::info!("display text: {:?}", snapshot.text());
// Line boundaries
let buffer = &snapshot.buffer_snapshot;
for _ in 0..5 {
let row = rng.gen_range(0..=snapshot.max_point().row());
let column = rng.gen_range(0..=snapshot.line_len(row));
let point = snapshot.clip_point(DisplayPoint::new(row, column), Left);
let row = rng.gen_range(0..=buffer.max_point().row);
let column = rng.gen_range(0..=buffer.line_len(row));
let point = buffer.clip_point(Point::new(row, column), Left);
let (prev_display_bound, prev_buffer_bound) = snapshot.prev_row_boundary(point);
let (next_display_bound, next_buffer_bound) = snapshot.next_row_boundary(point);
let (prev_buffer_bound, prev_display_bound) = snapshot.prev_line_boundary(point);
let (next_buffer_bound, next_display_bound) = snapshot.next_line_boundary(point);
assert!(prev_display_bound <= point);
assert!(next_display_bound >= point);
assert!(prev_buffer_bound <= point);
assert!(next_buffer_bound >= point);
assert_eq!(prev_buffer_bound.column, 0);
assert_eq!(prev_display_bound.column(), 0);
if next_buffer_bound < snapshot.buffer_snapshot.max_point() {
assert_eq!(
snapshot.buffer_snapshot.chars_at(next_buffer_bound).next(),
Some('\n')
);
if next_buffer_bound < buffer.max_point() {
assert_eq!(buffer.chars_at(next_buffer_bound).next(), Some('\n'));
}
assert_eq!(