Fix regressions in focus and active support (#3622)

Release Notes:

- N/A
This commit is contained in:
Antonio Scandurra 2023-12-13 11:31:37 +01:00 committed by GitHub
commit 13c064186a
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GPG key ID: 4AEE18F83AFDEB23
3 changed files with 26 additions and 12 deletions

View file

@ -656,7 +656,6 @@ pub struct Interactivity {
pub focusable: bool,
pub tracked_focus_handle: Option<FocusHandle>,
pub scroll_handle: Option<ScrollHandle>,
pub focus_listeners: FocusListeners,
pub group: Option<SharedString>,
pub base_style: Box<StyleRefinement>,
pub focus_style: Option<Box<StyleRefinement>>,
@ -759,6 +758,26 @@ impl Interactivity {
}
}
// If this element can be focused, register a mouse down listener
// that will automatically transfer focus when hitting the element.
// This behavior can be suppressed by using `cx.prevent_default()`.
if let Some(focus_handle) = element_state.focus_handle.clone() {
cx.on_mouse_event({
let interactive_bounds = interactive_bounds.clone();
move |event: &MouseDownEvent, phase, cx| {
if phase == DispatchPhase::Bubble
&& !cx.default_prevented()
&& interactive_bounds.visibly_contains(&event.position, cx)
{
cx.focus(&focus_handle);
// If there is a parent that is also focusable, prevent it
// from trasferring focus because we already did so.
cx.prevent_default();
}
}
});
}
for listener in self.mouse_down_listeners.drain(..) {
let interactive_bounds = interactive_bounds.clone();
cx.on_mouse_event(move |event: &MouseDownEvent, phase, cx| {
@ -988,7 +1007,7 @@ impl Interactivity {
}
let active_state = element_state.clicked_state.clone();
if !active_state.borrow().is_clicked() {
if active_state.borrow().is_clicked() {
cx.on_mouse_event(move |_: &MouseUpEvent, phase, cx| {
if phase == DispatchPhase::Capture {
*active_state.borrow_mut() = ElementClickedState::default();
@ -1002,7 +1021,7 @@ impl Interactivity {
.and_then(|group_active| GroupBounds::get(&group_active.group, cx));
let interactive_bounds = interactive_bounds.clone();
cx.on_mouse_event(move |down: &MouseDownEvent, phase, cx| {
if phase == DispatchPhase::Bubble {
if phase == DispatchPhase::Bubble && !cx.default_prevented() {
let group =
active_group_bounds.map_or(false, |bounds| bounds.contains(&down.position));
let element = interactive_bounds.visibly_contains(&down.position, cx);
@ -1083,13 +1102,6 @@ impl Interactivity {
cx.on_action(action_type, listener)
}
if let Some(focus_handle) = element_state.focus_handle.as_ref() {
for listener in self.focus_listeners {
let focus_handle = focus_handle.clone();
cx.on_focus_changed(move |event, cx| listener(&focus_handle, event, cx));
}
}
f(style, scroll_offset.unwrap_or_default(), cx)
},
);
@ -1193,7 +1205,6 @@ impl Default for Interactivity {
focusable: false,
tracked_focus_handle: None,
scroll_handle: None,
focus_listeners: Vec::default(),
// scroll_offset: Point::default(),
group: None,
base_style: Box::new(StyleRefinement::default()),

View file

@ -1332,8 +1332,9 @@ impl<'a> WindowContext<'a> {
/// Dispatch a mouse or keyboard event on the window.
pub fn dispatch_event(&mut self, event: InputEvent) -> bool {
// Handlers may set this to false by calling `stop_propagation`
// Handlers may set this to false by calling `stop_propagation`.
self.app.propagate_event = true;
// Handlers may set this to true by calling `prevent_default`.
self.window.default_prevented = false;
let event = match event {

View file

@ -66,9 +66,11 @@ impl Render for FocusStory {
let color_4 = theme.status().conflict;
let color_5 = theme.status().ignored;
let color_6 = theme.status().renamed;
let color_7 = theme.status().hint;
div()
.id("parent")
.active(|style| style.bg(color_7))
.track_focus(&self.parent_focus)
.key_context("parent")
.on_action(cx.listener(|_, _action: &ActionA, _cx| {