Avoid casting view ids to u32
Also, it looks like using a u64 directly doesn't work well with Metal shaders, so we unpack the u64 into two u32s.
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a4ef1bc096
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3 changed files with 55 additions and 31 deletions
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@ -13,6 +13,30 @@ pub(crate) type PathVertex_ScaledPixels = PathVertex<ScaledPixels>;
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pub type LayerId = u32;
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pub type DrawOrder = u32;
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#[derive(Default, Copy, Clone, Debug, Eq, PartialEq, Hash)]
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#[repr(C)]
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pub struct ViewId {
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low_bits: u32,
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high_bits: u32,
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}
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impl From<EntityId> for ViewId {
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fn from(value: EntityId) -> Self {
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let value = value.as_u64();
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Self {
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low_bits: value as u32,
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high_bits: (value >> 32) as u32,
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}
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}
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}
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impl From<ViewId> for EntityId {
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fn from(value: ViewId) -> Self {
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let value = (value.low_bits as u64) | ((value.high_bits as u64) << 32);
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value.into()
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}
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}
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#[derive(Default)]
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pub struct Scene {
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layers_by_order: BTreeMap<StackingOrder, LayerId>,
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@ -127,49 +151,49 @@ impl Scene {
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pub fn reuse_views(&mut self, views: &FxHashSet<EntityId>, prev_scene: &mut Self) {
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for shadow in prev_scene.shadows.drain(..) {
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if views.contains(&EntityId::from(shadow.view_id as u64)) {
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if views.contains(&shadow.view_id.into()) {
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let order = &prev_scene.orders_by_layer[&shadow.layer_id];
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self.insert(&order, shadow);
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}
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}
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for quad in prev_scene.quads.drain(..) {
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if views.contains(&EntityId::from(quad.view_id as u64)) {
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if views.contains(&quad.view_id.into()) {
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let order = &prev_scene.orders_by_layer[&quad.layer_id];
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self.insert(&order, quad);
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}
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}
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for path in prev_scene.paths.drain(..) {
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if views.contains(&EntityId::from(path.view_id as u64)) {
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if views.contains(&path.view_id.into()) {
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let order = &prev_scene.orders_by_layer[&path.layer_id];
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self.insert(&order, path);
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}
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}
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for underline in prev_scene.underlines.drain(..) {
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if views.contains(&EntityId::from(underline.view_id as u64)) {
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if views.contains(&underline.view_id.into()) {
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let order = &prev_scene.orders_by_layer[&underline.layer_id];
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self.insert(&order, underline);
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}
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}
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for sprite in prev_scene.monochrome_sprites.drain(..) {
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if views.contains(&EntityId::from(sprite.view_id as u64)) {
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if views.contains(&sprite.view_id.into()) {
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let order = &prev_scene.orders_by_layer[&sprite.layer_id];
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self.insert(&order, sprite);
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}
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}
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for sprite in prev_scene.polychrome_sprites.drain(..) {
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if views.contains(&EntityId::from(sprite.view_id as u64)) {
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if views.contains(&sprite.view_id.into()) {
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let order = &prev_scene.orders_by_layer[&sprite.layer_id];
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self.insert(&order, sprite);
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}
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}
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for surface in prev_scene.surfaces.drain(..) {
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if views.contains(&EntityId::from(surface.view_id as u64)) {
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if views.contains(&surface.view_id.into()) {
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let order = &prev_scene.orders_by_layer[&surface.layer_id];
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self.insert(&order, surface);
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}
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@ -470,7 +494,7 @@ pub(crate) enum PrimitiveBatch<'a> {
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#[derive(Default, Debug, Clone, Eq, PartialEq)]
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#[repr(C)]
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pub struct Quad {
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pub view_id: u32,
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pub view_id: ViewId,
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pub layer_id: LayerId,
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pub order: DrawOrder,
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pub bounds: Bounds<ScaledPixels>,
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@ -502,7 +526,7 @@ impl From<Quad> for Primitive {
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#[derive(Debug, Clone, Eq, PartialEq)]
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#[repr(C)]
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pub struct Underline {
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pub view_id: u32,
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pub view_id: ViewId,
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pub layer_id: LayerId,
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pub order: DrawOrder,
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pub bounds: Bounds<ScaledPixels>,
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@ -533,7 +557,7 @@ impl From<Underline> for Primitive {
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#[derive(Debug, Clone, Eq, PartialEq)]
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#[repr(C)]
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pub struct Shadow {
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pub view_id: u32,
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pub view_id: ViewId,
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pub layer_id: LayerId,
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pub order: DrawOrder,
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pub bounds: Bounds<ScaledPixels>,
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@ -564,7 +588,7 @@ impl From<Shadow> for Primitive {
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#[derive(Clone, Debug, Eq, PartialEq)]
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#[repr(C)]
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pub struct MonochromeSprite {
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pub view_id: u32,
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pub view_id: ViewId,
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pub layer_id: LayerId,
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pub order: DrawOrder,
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pub bounds: Bounds<ScaledPixels>,
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@ -597,7 +621,7 @@ impl From<MonochromeSprite> for Primitive {
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#[derive(Clone, Debug, Eq, PartialEq)]
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#[repr(C)]
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pub struct PolychromeSprite {
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pub view_id: u32,
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pub view_id: ViewId,
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pub layer_id: LayerId,
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pub order: DrawOrder,
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pub bounds: Bounds<ScaledPixels>,
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@ -630,7 +654,7 @@ impl From<PolychromeSprite> for Primitive {
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#[derive(Clone, Debug, Eq, PartialEq)]
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pub struct Surface {
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pub view_id: u32,
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pub view_id: ViewId,
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pub layer_id: LayerId,
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pub order: DrawOrder,
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pub bounds: Bounds<ScaledPixels>,
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@ -662,7 +686,7 @@ pub(crate) struct PathId(pub(crate) usize);
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#[derive(Debug)]
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pub struct Path<P: Clone + Default + Debug> {
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pub(crate) id: PathId,
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pub(crate) view_id: u32,
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pub(crate) view_id: ViewId,
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layer_id: LayerId,
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order: DrawOrder,
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pub(crate) bounds: Bounds<P>,
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@ -678,9 +702,9 @@ impl Path<Pixels> {
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pub fn new(start: Point<Pixels>) -> Self {
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Self {
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id: PathId(0),
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view_id: 0,
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layer_id: 0,
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order: 0,
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view_id: ViewId::default(),
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layer_id: LayerId::default(),
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order: DrawOrder::default(),
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vertices: Vec::new(),
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start,
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current: start,
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