windows: Port to DirectX 11 (#34374)
Closes #16713 Closes #19739 Closes #33191 Closes #26692 Closes #17374 Closes #35077 Closes https://github.com/zed-industries/zed/issues/35205 Closes https://github.com/zed-industries/zed/issues/35262 Compared to the current Vulkan implementation, this PR brings several improvements: - Fewer weird bugs - Better hardware compatibility - VSync support - More accurate colors - Lower memory usage - Graceful handling of device loss --- **TODO:** - [x] Don’t use AGS binaries directly - [ ] The message loop is using too much CPU when ths app is idle - [x] There’s a [bug](https://github.com/zed-industries/zed/issues/33191#issuecomment-3109306630) in how `Path` is being rendered. --- Release Notes: - N/A --------- Co-authored-by: Kate <kate@zed.dev> Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
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@ -1,6 +1,8 @@
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mod clipboard;
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mod destination_list;
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mod direct_write;
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mod directx_atlas;
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mod directx_renderer;
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mod dispatcher;
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mod display;
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mod events;
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@ -14,6 +16,8 @@ mod wrapper;
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pub(crate) use clipboard::*;
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pub(crate) use destination_list::*;
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pub(crate) use direct_write::*;
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pub(crate) use directx_atlas::*;
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pub(crate) use directx_renderer::*;
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pub(crate) use dispatcher::*;
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pub(crate) use display::*;
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pub(crate) use events::*;
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