Maintain smooth frame rates when ProMotion and direct mode are enabled (#7305)

This is achieved by starting a `CADisplayLink` that will invoke the
`on_request_frame` callback at the refresh interval of the display.

We only actually draw frames when the window was dirty, or for 2 extra
seconds after the last input event to ensure ProMotion doesn't downclock
the refresh rate when the user is actively interacting with the window.

Release Notes:

- Improved performance when using a ProMotion display with fast key
repeat rates.

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
This commit is contained in:
Antonio Scandurra 2024-02-02 16:42:46 -07:00 committed by GitHub
parent f2ba969d5b
commit 15edc46827
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5 changed files with 50 additions and 37 deletions

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@ -175,7 +175,6 @@ pub(crate) trait PlatformWindow: HasWindowHandle + HasDisplayHandle {
fn on_close(&self, callback: Box<dyn FnOnce()>);
fn on_appearance_changed(&self, callback: Box<dyn FnMut()>);
fn is_topmost_for_position(&self, position: Point<Pixels>) -> bool;
fn invalidate(&self);
fn draw(&self, scene: &Scene);
fn sprite_atlas(&self) -> Arc<dyn PlatformAtlas>;