Move keymap editor into it's own crate and create settings ui crate
We also change the structure of the settings ui macro. The trait is still a requirement on the Settings trait implementation, but it returns a SettingUIItemVariant now, which the settings ui crate will take adventage of to generate UI This allows us to get around circular dependency errors and still get the type system to ensure all settings fulfill the settings UI crate Co-authored-by: Ben Kunkle <ben@zed.dev>
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@ -2,7 +2,7 @@ use editor::ShowScrollbar;
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use gpui::Pixels;
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use schemars::JsonSchema;
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use serde::{Deserialize, Serialize};
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use settings::{DeriveSettingsUI as SettingsUI, Settings, SettingsSources};
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use settings::{SettingsUI, Settings, SettingsSources};
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#[derive(Clone, Debug, Serialize, Deserialize, JsonSchema, Copy, PartialEq)]
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#[serde(rename_all = "snake_case")]
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