Use anyhow
more idiomatically (#31052)
https://github.com/zed-industries/zed/issues/30972 brought up another case where our context is not enough to track the actual source of the issue: we get a general top-level error without inner error. The reason for this was `.ok_or_else(|| anyhow!("failed to read HEAD SHA"))?; ` on the top level. The PR finally reworks the way we use anyhow to reduce such issues (or at least make it simpler to bubble them up later in a fix). On top of that, uses a few more anyhow methods for better readability. * `.ok_or_else(|| anyhow!("..."))`, `map_err` and other similar error conversion/option reporting cases are replaced with `context` and `with_context` calls * in addition to that, various `anyhow!("failed to do ...")` are stripped with `.context("Doing ...")` messages instead to remove the parasitic `failed to` text * `anyhow::ensure!` is used instead of `if ... { return Err(...); }` calls * `anyhow::bail!` is used instead of `return Err(anyhow!(...));` Release Notes: - N/A
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294 changed files with 2037 additions and 2610 deletions
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@ -1,6 +1,6 @@
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// This crate was essentially pulled out verbatim from main `zed` crate to avoid having to run RustEmbed macro whenever zed has to be rebuilt. It saves a second or two on an incremental build.
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use anyhow::anyhow;
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use anyhow::Context as _;
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use gpui::{App, AssetSource, Result, SharedString};
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use rust_embed::RustEmbed;
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@ -21,7 +21,7 @@ impl AssetSource for Assets {
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fn load(&self, path: &str) -> Result<Option<std::borrow::Cow<'static, [u8]>>> {
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Self::get(path)
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.map(|f| Some(f.data))
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.ok_or_else(|| anyhow!("could not find asset at path \"{}\"", path))
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.with_context(|| format!("loading asset at path {path:?}"))
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}
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fn list(&self, path: &str) -> Result<Vec<SharedString>> {
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@ -39,7 +39,7 @@ impl AssetSource for Assets {
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impl Assets {
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/// Populate the [`TextSystem`] of the given [`AppContext`] with all `.ttf` fonts in the `fonts` directory.
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pub fn load_fonts(&self, cx: &App) -> gpui::Result<()> {
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pub fn load_fonts(&self, cx: &App) -> anyhow::Result<()> {
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let font_paths = self.list("fonts")?;
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let mut embedded_fonts = Vec::new();
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for font_path in font_paths {
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