Use anyhow more idiomatically (#31052)

https://github.com/zed-industries/zed/issues/30972 brought up another
case where our context is not enough to track the actual source of the
issue: we get a general top-level error without inner error.

The reason for this was `.ok_or_else(|| anyhow!("failed to read HEAD
SHA"))?; ` on the top level.

The PR finally reworks the way we use anyhow to reduce such issues (or
at least make it simpler to bubble them up later in a fix).
On top of that, uses a few more anyhow methods for better readability.

* `.ok_or_else(|| anyhow!("..."))`, `map_err` and other similar error
conversion/option reporting cases are replaced with `context` and
`with_context` calls
* in addition to that, various `anyhow!("failed to do ...")` are
stripped with `.context("Doing ...")` messages instead to remove the
parasitic `failed to` text
* `anyhow::ensure!` is used instead of `if ... { return Err(...); }`
calls
* `anyhow::bail!` is used instead of `return Err(anyhow!(...));`

Release Notes:

- N/A
This commit is contained in:
Kirill Bulatov 2025-05-21 02:06:07 +03:00 committed by GitHub
parent 1e51a7ac44
commit 16366cf9f2
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
294 changed files with 2037 additions and 2610 deletions

View file

@ -1,5 +1,5 @@
use crate::{Client, Connection, Credentials, EstablishConnectionError, UserStore};
use anyhow::{Result, anyhow};
use anyhow::{Context as _, Result, anyhow};
use chrono::Duration;
use futures::{StreamExt, stream::BoxStream};
use gpui::{AppContext as _, BackgroundExecutor, Entity, TestAppContext};
@ -45,7 +45,7 @@ impl FakeServer {
move |cx| {
let state = state.clone();
cx.spawn(async move |_| {
let state = state.upgrade().ok_or_else(|| anyhow!("server dropped"))?;
let state = state.upgrade().context("server dropped")?;
let mut state = state.lock();
state.auth_count += 1;
let access_token = state.access_token.to_string();
@ -64,8 +64,8 @@ impl FakeServer {
let state = state.clone();
let credentials = credentials.clone();
cx.spawn(async move |cx| {
let state = state.upgrade().ok_or_else(|| anyhow!("server dropped"))?;
let peer = peer.upgrade().ok_or_else(|| anyhow!("server dropped"))?;
let state = state.upgrade().context("server dropped")?;
let peer = peer.upgrade().context("server dropped")?;
if state.lock().forbid_connections {
Err(EstablishConnectionError::Other(anyhow!(
"server is forbidding connections"
@ -155,7 +155,7 @@ impl FakeServer {
.expect("not connected")
.next()
.await
.ok_or_else(|| anyhow!("other half hung up"))?;
.context("other half hung up")?;
self.executor.finish_waiting();
let type_name = message.payload_type_name();
let message = message.into_any();