Use anyhow
more idiomatically (#31052)
https://github.com/zed-industries/zed/issues/30972 brought up another case where our context is not enough to track the actual source of the issue: we get a general top-level error without inner error. The reason for this was `.ok_or_else(|| anyhow!("failed to read HEAD SHA"))?; ` on the top level. The PR finally reworks the way we use anyhow to reduce such issues (or at least make it simpler to bubble them up later in a fix). On top of that, uses a few more anyhow methods for better readability. * `.ok_or_else(|| anyhow!("..."))`, `map_err` and other similar error conversion/option reporting cases are replaced with `context` and `with_context` calls * in addition to that, various `anyhow!("failed to do ...")` are stripped with `.context("Doing ...")` messages instead to remove the parasitic `failed to` text * `anyhow::ensure!` is used instead of `if ... { return Err(...); }` calls * `anyhow::bail!` is used instead of `return Err(anyhow!(...));` Release Notes: - N/A
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@ -1,6 +1,5 @@
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use std::{path::Path, sync::Arc, time::Duration};
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use anyhow::anyhow;
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use gpui::{
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Animation, AnimationExt, App, Application, Asset, AssetLogger, AssetSource, Bounds, Context,
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Hsla, ImageAssetLoader, ImageCacheError, ImgResourceLoader, LOADING_DELAY, Length, Pixels,
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@ -57,7 +56,7 @@ impl Asset for LoadImageWithParameters {
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timer.await;
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if parameters.fail {
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log::error!("Intentionally failed to load image");
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Err(anyhow!("Failed to load image").into())
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Err(anyhow::anyhow!("Failed to load image").into())
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} else {
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data.await
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}
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