This commit is contained in:
Julia 2022-10-17 14:41:16 -04:00
parent 2a5d7ea2de
commit 1716aff969

View file

@ -12,11 +12,11 @@ use crate::{
CmdShiftChanged, GoToFetchedDefinition, GoToFetchedTypeDefinition, UpdateGoToDefinitionLink,
},
mouse_context_menu::DeployMouseContextMenu,
AnchorRangeExt, EditorStyle, ToOffset,
AnchorRangeExt, EditorStyle,
};
use clock::ReplicaId;
use collections::{BTreeMap, HashMap};
use git::diff::{DiffHunk, DiffHunkStatus};
use git::diff::DiffHunkStatus;
use gpui::{
color::Color,
elements::*,
@ -46,7 +46,6 @@ use std::{
ops::Range,
sync::Arc,
};
use theme::DiffStyle;
#[derive(Debug)]
struct DiffHunkLayout {
@ -533,93 +532,11 @@ impl EditorElement {
layout: &mut LayoutState,
cx: &mut PaintContext,
) {
struct GutterLayout {
line_height: f32,
// scroll_position: Vector2F,
scroll_top: f32,
bounds: RectF,
}
fn diff_quad(
hunk: &DiffHunkLayout,
gutter_layout: &GutterLayout,
diff_style: &DiffStyle,
) -> Quad {
let color = match (hunk.status, hunk.is_folded) {
(DiffHunkStatus::Added, false) => diff_style.inserted,
(DiffHunkStatus::Modified, false) => diff_style.modified,
//TODO: This rendering is entirely a horrible hack
(DiffHunkStatus::Removed, false) => {
let row = hunk.visual_range.start;
let offset = gutter_layout.line_height / 2.;
let start_y =
row as f32 * gutter_layout.line_height - offset - gutter_layout.scroll_top;
let end_y = start_y + gutter_layout.line_height;
let width = diff_style.removed_width_em * gutter_layout.line_height;
let highlight_origin = gutter_layout.bounds.origin() + vec2f(-width, start_y);
let highlight_size = vec2f(width * 2., end_y - start_y);
let highlight_bounds = RectF::new(highlight_origin, highlight_size);
return Quad {
bounds: highlight_bounds,
background: Some(diff_style.deleted),
border: Border::new(0., Color::transparent_black()),
corner_radius: 1. * gutter_layout.line_height,
};
}
(_, true) => {
let row = hunk.visual_range.start;
let start_y = row as f32 * gutter_layout.line_height - gutter_layout.scroll_top;
let end_y = start_y + gutter_layout.line_height;
let width = diff_style.removed_width_em * gutter_layout.line_height;
let highlight_origin = gutter_layout.bounds.origin() + vec2f(-width, start_y);
let highlight_size = vec2f(width * 2., end_y - start_y);
let highlight_bounds = RectF::new(highlight_origin, highlight_size);
return Quad {
bounds: highlight_bounds,
background: Some(diff_style.modified),
border: Border::new(0., Color::transparent_black()),
corner_radius: 1. * gutter_layout.line_height,
};
}
};
let start_row = hunk.visual_range.start;
let end_row = hunk.visual_range.end;
let start_y = start_row as f32 * gutter_layout.line_height - gutter_layout.scroll_top;
let end_y = end_row as f32 * gutter_layout.line_height - gutter_layout.scroll_top;
let width = diff_style.width_em * gutter_layout.line_height;
let highlight_origin = gutter_layout.bounds.origin() + vec2f(-width, start_y);
let highlight_size = vec2f(width * 2., end_y - start_y);
let highlight_bounds = RectF::new(highlight_origin, highlight_size);
Quad {
bounds: highlight_bounds,
background: Some(color),
border: Border::new(0., Color::transparent_black()),
corner_radius: diff_style.corner_radius * gutter_layout.line_height,
}
}
let line_height = layout.position_map.line_height;
let scroll_position = layout.position_map.snapshot.scroll_position();
let gutter_layout = {
let line_height = layout.position_map.line_height;
GutterLayout {
scroll_top: scroll_position.y() * line_height,
line_height,
bounds,
}
};
let scroll_top = scroll_position.y() * line_height;
let diff_style = &cx.global::<Settings>().theme.editor.diff.clone();
let show_gutter = matches!(
&cx.global::<Settings>()
.git_overrides
@ -629,10 +546,7 @@ impl EditorElement {
);
if show_gutter {
for hunk in &layout.hunk_layouts {
let quad = diff_quad(hunk, &gutter_layout, diff_style);
cx.scene.push_quad(quad);
}
Self::paint_diff_hunks(bounds, layout, cx);
}
for (ix, line) in layout.line_number_layouts.iter().enumerate() {
@ -640,23 +554,98 @@ impl EditorElement {
let line_origin = bounds.origin()
+ vec2f(
bounds.width() - line.width() - layout.gutter_padding,
ix as f32 * gutter_layout.line_height
- (gutter_layout.scroll_top % gutter_layout.line_height),
ix as f32 * line_height - (scroll_top % line_height),
);
line.paint(line_origin, visible_bounds, gutter_layout.line_height, cx);
line.paint(line_origin, visible_bounds, line_height, cx);
}
}
if let Some((row, indicator)) = layout.code_actions_indicator.as_mut() {
let mut x = bounds.width() - layout.gutter_padding;
let mut y = *row as f32 * gutter_layout.line_height - gutter_layout.scroll_top;
let mut y = *row as f32 * line_height - scroll_top;
x += ((layout.gutter_padding + layout.gutter_margin) - indicator.size().x()) / 2.;
y += (gutter_layout.line_height - indicator.size().y()) / 2.;
y += (line_height - indicator.size().y()) / 2.;
indicator.paint(bounds.origin() + vec2f(x, y), visible_bounds, cx);
}
}
fn paint_diff_hunks(bounds: RectF, layout: &mut LayoutState, cx: &mut PaintContext) {
let diff_style = &cx.global::<Settings>().theme.editor.diff.clone();
let line_height = layout.position_map.line_height;
let scroll_position = layout.position_map.snapshot.scroll_position();
let scroll_top = scroll_position.y() * line_height;
for hunk in &layout.hunk_layouts {
let color = match (hunk.status, hunk.is_folded) {
(DiffHunkStatus::Added, false) => diff_style.inserted,
(DiffHunkStatus::Modified, false) => diff_style.modified,
//TODO: This rendering is entirely a horrible hack
(DiffHunkStatus::Removed, false) => {
let row = hunk.visual_range.start;
let offset = line_height / 2.;
let start_y = row as f32 * line_height - offset - scroll_top;
let end_y = start_y + line_height;
let width = diff_style.removed_width_em * line_height;
let highlight_origin = bounds.origin() + vec2f(-width, start_y);
let highlight_size = vec2f(width * 2., end_y - start_y);
let highlight_bounds = RectF::new(highlight_origin, highlight_size);
cx.scene.push_quad(Quad {
bounds: highlight_bounds,
background: Some(diff_style.deleted),
border: Border::new(0., Color::transparent_black()),
corner_radius: 1. * line_height,
});
continue;
}
(_, true) => {
let row = hunk.visual_range.start;
let start_y = row as f32 * line_height - scroll_top;
let end_y = start_y + line_height;
let width = diff_style.removed_width_em * line_height;
let highlight_origin = bounds.origin() + vec2f(-width, start_y);
let highlight_size = vec2f(width * 2., end_y - start_y);
let highlight_bounds = RectF::new(highlight_origin, highlight_size);
cx.scene.push_quad(Quad {
bounds: highlight_bounds,
background: Some(diff_style.modified),
border: Border::new(0., Color::transparent_black()),
corner_radius: 1. * line_height,
});
continue;
}
};
let start_row = hunk.visual_range.start;
let end_row = hunk.visual_range.end;
let start_y = start_row as f32 * line_height - scroll_top;
let end_y = end_row as f32 * line_height - scroll_top;
let width = diff_style.width_em * line_height;
let highlight_origin = bounds.origin() + vec2f(-width, start_y);
let highlight_size = vec2f(width * 2., end_y - start_y);
let highlight_bounds = RectF::new(highlight_origin, highlight_size);
cx.scene.push_quad(Quad {
bounds: highlight_bounds,
background: Some(color),
border: Border::new(0., Color::transparent_black()),
corner_radius: diff_style.corner_radius * line_height,
});
}
}
fn paint_text(
&mut self,
bounds: RectF,
@ -1426,27 +1415,6 @@ impl EditorElement {
}
}
/// Get the hunk that contains buffer_line, starting from start_idx
/// Returns none if there is none found, and
fn get_hunk(hunks: &[DiffHunk<u32>], buffer_line: u32) -> Option<&DiffHunk<u32>> {
for i in 0..hunks.len() {
// Safety: Index out of bounds is handled by the check above
let hunk = hunks.get(i).unwrap();
if hunk.buffer_range.contains(&(buffer_line as u32)) {
return Some(hunk);
} else if hunk.status() == DiffHunkStatus::Removed && buffer_line == hunk.buffer_range.start
{
return Some(hunk);
} else if hunk.buffer_range.start > buffer_line as u32 {
// If we've passed the buffer_line, just stop
return None;
}
}
// We reached the end of the array without finding a hunk, just return none.
return None;
}
impl Element for EditorElement {
type LayoutState = LayoutState;
type PaintState = ();