Merge remote-tracking branch 'origin/main' into register-actions

This commit is contained in:
Nathan Sobo 2023-11-07 21:56:08 -07:00
commit 1949fa5147
24 changed files with 1210 additions and 675 deletions

1
Cargo.lock generated
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@ -9005,6 +9005,7 @@ dependencies = [
"fs2", "fs2",
"gpui2", "gpui2",
"indexmap 1.9.3", "indexmap 1.9.3",
"itertools 0.11.0",
"parking_lot 0.11.2", "parking_lot 0.11.2",
"refineable", "refineable",
"schemars", "schemars",

File diff suppressed because it is too large Load diff

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@ -8,10 +8,11 @@ use crate::{
use anyhow::Result; use anyhow::Result;
use collections::{BTreeMap, HashMap}; use collections::{BTreeMap, HashMap};
use gpui::{ use gpui::{
black, hsla, point, px, relative, size, transparent_black, Action, AnyElement, BorrowWindow, black, hsla, point, px, relative, size, transparent_black, Action, AnyElement,
Bounds, ContentMask, Corners, DispatchContext, DispatchPhase, Edges, Element, ElementId, BorrowAppContext, BorrowWindow, Bounds, ContentMask, Corners, DispatchContext, DispatchPhase,
Entity, Hsla, KeyDownEvent, KeyListener, KeyMatch, Line, Pixels, ScrollWheelEvent, ShapedGlyph, Edges, Element, ElementId, Entity, Hsla, KeyDownEvent, KeyListener, KeyMatch, Line, Pixels,
Size, StatefulInteraction, Style, TextRun, TextStyle, TextSystem, ViewContext, WindowContext, ScrollWheelEvent, ShapedGlyph, Size, StatefulInteraction, Style, TextRun, TextStyle,
TextSystem, ViewContext, WindowContext,
}; };
use itertools::Itertools; use itertools::Itertools;
use language::language_settings::ShowWhitespaceSetting; use language::language_settings::ShowWhitespaceSetting;
@ -1594,7 +1595,7 @@ impl EditorElement {
&mut self, &mut self,
editor: &mut Editor, editor: &mut Editor,
cx: &mut ViewContext<'_, Editor>, cx: &mut ViewContext<'_, Editor>,
bounds: Bounds<Pixels>, mut bounds: Bounds<Pixels>,
) -> LayoutState { ) -> LayoutState {
// let mut size = constraint.max; // let mut size = constraint.max;
// if size.x.is_infinite() { // if size.x.is_infinite() {
@ -1605,7 +1606,7 @@ impl EditorElement {
let style = self.style.clone(); let style = self.style.clone();
let font_id = cx.text_system().font_id(&style.text.font()).unwrap(); let font_id = cx.text_system().font_id(&style.text.font()).unwrap();
let font_size = style.text.font_size.to_pixels(cx.rem_size()); let font_size = style.text.font_size.to_pixels(cx.rem_size());
let line_height = (font_size * style.line_height_scalar).round(); let line_height = style.text.line_height_in_pixels(cx.rem_size());
let em_width = cx let em_width = cx
.text_system() .text_system()
.typographic_bounds(font_id, font_size, 'm') .typographic_bounds(font_id, font_size, 'm')
@ -1672,8 +1673,7 @@ impl EditorElement {
// .min(line_height * max_lines as f32), // .min(line_height * max_lines as f32),
// ) // )
} else if let EditorMode::SingleLine = editor_mode { } else if let EditorMode::SingleLine = editor_mode {
todo!() bounds.size.height = line_height.min(bounds.size.height);
// size.set_y(line_height.max(constraint.min_along(Axis::Vertical)))
} }
// todo!() // todo!()
// else if size.y.is_infinite() { // else if size.y.is_infinite() {
@ -2593,7 +2593,11 @@ impl Element<Editor> for EditorElement {
let rem_size = cx.rem_size(); let rem_size = cx.rem_size();
let mut style = Style::default(); let mut style = Style::default();
style.size.width = relative(1.).into(); style.size.width = relative(1.).into();
style.size.height = relative(1.).into(); style.size.height = match editor.mode {
EditorMode::SingleLine => self.style.text.line_height_in_pixels(cx.rem_size()).into(),
EditorMode::AutoHeight { .. } => todo!(),
EditorMode::Full => relative(1.).into(),
};
cx.request_layout(&style, None) cx.request_layout(&style, None)
} }
@ -2619,6 +2623,10 @@ impl Element<Editor> for EditorElement {
} }
}); });
if editor.focus_handle.is_focused(cx) {
cx.handle_text_input();
}
cx.with_content_mask(ContentMask { bounds }, |cx| { cx.with_content_mask(ContentMask { bounds }, |cx| {
let gutter_bounds = Bounds { let gutter_bounds = Bounds {
origin: bounds.origin, origin: bounds.origin,

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@ -1,12 +1,10 @@
use gpui::{div, px, red, AppContext, Div, Render, Styled, ViewContext, VisualContext}; use gpui::{actions, div, px, red, AppContext, Div, Render, Styled, ViewContext, VisualContext};
use serde::Deserialize;
use workspace::ModalRegistry; use workspace::ModalRegistry;
// actions!(go_to_line, [Toggle]); actions!(Toggle);
#[derive(Clone, Default, PartialEq, Deserialize)]
struct Toggle;
pub fn init(cx: &mut AppContext) { pub fn init(cx: &mut AppContext) {
cx.register_action_type::<Toggle>();
cx.global_mut::<ModalRegistry>() cx.global_mut::<ModalRegistry>()
.register_modal(Toggle, |_, cx| { .register_modal(Toggle, |_, cx| {
// if let Some(editor) = workspace // if let Some(editor) = workspace

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@ -153,7 +153,7 @@ type ReleaseListener = Box<dyn FnOnce(&mut dyn Any, &mut AppContext) + 'static>;
// } // }
pub struct AppContext { pub struct AppContext {
this: Weak<AppCell>, pub(crate) this: Weak<AppCell>,
pub(crate) platform: Rc<dyn Platform>, pub(crate) platform: Rc<dyn Platform>,
app_metadata: AppMetadata, app_metadata: AppMetadata,
text_system: Arc<TextSystem>, text_system: Arc<TextSystem>,

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@ -134,7 +134,10 @@ where
.layout(state, frame_state.as_mut().unwrap(), cx); .layout(state, frame_state.as_mut().unwrap(), cx);
} }
} }
_ => panic!("must call initialize before layout"), ElementRenderPhase::Start => panic!("must call initialize before layout"),
ElementRenderPhase::LayoutRequested { .. } | ElementRenderPhase::Painted => {
panic!("element rendered twice")
}
}; };
self.phase = ElementRenderPhase::LayoutRequested { self.phase = ElementRenderPhase::LayoutRequested {

View file

@ -24,6 +24,7 @@ mod text_system;
mod util; mod util;
mod view; mod view;
mod window; mod window;
mod window_input_handler;
mod private { mod private {
/// A mechanism for restricting implementations of a trait to only those in GPUI. /// A mechanism for restricting implementations of a trait to only those in GPUI.
@ -65,6 +66,7 @@ pub use text_system::*;
pub use util::arc_cow::ArcCow; pub use util::arc_cow::ArcCow;
pub use view::*; pub use view::*;
pub use window::*; pub use window::*;
pub use window_input_handler::*;
use derive_more::{Deref, DerefMut}; use derive_more::{Deref, DerefMut};
use std::{ use std::{

View file

@ -397,9 +397,10 @@ pub trait ElementInteraction<V: 'static>: 'static {
None None
}), }),
)); ));
let result = stateful.stateless.initialize(cx, f);
stateful.key_listeners.pop(); cx.with_key_dispatch_context(stateful.dispatch_context.clone(), |cx| {
result cx.with_key_listeners(mem::take(&mut stateful.key_listeners), f)
})
}) })
} else { } else {
let stateless = self.as_stateless_mut(); let stateless = self.as_stateless_mut();

View file

@ -189,6 +189,10 @@ impl TextStyle {
} }
} }
pub fn line_height_in_pixels(&self, rem_size: Pixels) -> Pixels {
self.line_height.to_pixels(self.font_size, rem_size)
}
pub fn to_run(&self, len: usize) -> TextRun { pub fn to_run(&self, len: usize) -> TextRun {
TextRun { TextRun {
len, len,

View file

@ -2,13 +2,14 @@ use crate::{
px, size, Action, AnyBox, AnyDrag, AnyView, AppContext, AsyncWindowContext, AvailableSpace, px, size, Action, AnyBox, AnyDrag, AnyView, AppContext, AsyncWindowContext, AvailableSpace,
Bounds, BoxShadow, Context, Corners, CursorStyle, DevicePixels, DispatchContext, DisplayId, Bounds, BoxShadow, Context, Corners, CursorStyle, DevicePixels, DispatchContext, DisplayId,
Edges, Effect, Entity, EntityId, EventEmitter, FileDropEvent, FocusEvent, FontId, Edges, Effect, Entity, EntityId, EventEmitter, FileDropEvent, FocusEvent, FontId,
GlobalElementId, GlyphId, Hsla, ImageData, InputEvent, IsZero, KeyListener, KeyMatch, GlobalElementId, GlyphId, Hsla, ImageData, InputEvent, InputHandler, IsZero, KeyListener,
KeyMatcher, Keystroke, LayoutId, Model, ModelContext, Modifiers, MonochromeSprite, MouseButton, KeyMatch, KeyMatcher, Keystroke, LayoutId, Model, ModelContext, Modifiers, MonochromeSprite,
MouseDownEvent, MouseMoveEvent, MouseUpEvent, Path, Pixels, PlatformAtlas, PlatformDisplay, MouseButton, MouseDownEvent, MouseMoveEvent, MouseUpEvent, Path, Pixels, PlatformAtlas,
PlatformWindow, Point, PolychromeSprite, PromptLevel, Quad, Render, RenderGlyphParams, PlatformDisplay, PlatformInputHandler, PlatformWindow, Point, PolychromeSprite, PromptLevel,
RenderImageParams, RenderSvgParams, ScaledPixels, SceneBuilder, Shadow, SharedString, Size, Quad, Render, RenderGlyphParams, RenderImageParams, RenderSvgParams, ScaledPixels,
Style, SubscriberSet, Subscription, TaffyLayoutEngine, Task, Underline, UnderlineStyle, View, SceneBuilder, Shadow, SharedString, Size, Style, SubscriberSet, Subscription,
VisualContext, WeakView, WindowBounds, WindowOptions, SUBPIXEL_VARIANTS, TaffyLayoutEngine, Task, Underline, UnderlineStyle, View, VisualContext, WeakView,
WindowBounds, WindowInputHandler, WindowOptions, SUBPIXEL_VARIANTS,
}; };
use anyhow::{anyhow, Result}; use anyhow::{anyhow, Result};
use collections::HashMap; use collections::HashMap;
@ -191,6 +192,7 @@ pub struct Window {
default_prevented: bool, default_prevented: bool,
mouse_position: Point<Pixels>, mouse_position: Point<Pixels>,
requested_cursor_style: Option<CursorStyle>, requested_cursor_style: Option<CursorStyle>,
requested_input_handler: Option<Box<dyn PlatformInputHandler>>,
scale_factor: f32, scale_factor: f32,
bounds: WindowBounds, bounds: WindowBounds,
bounds_observers: SubscriberSet<(), AnyObserver>, bounds_observers: SubscriberSet<(), AnyObserver>,
@ -253,7 +255,7 @@ impl Window {
handle handle
.update(&mut cx, |_, cx| cx.dispatch_event(event)) .update(&mut cx, |_, cx| cx.dispatch_event(event))
.log_err() .log_err()
.unwrap_or(true) .unwrap_or(false)
}) })
}); });
@ -285,6 +287,7 @@ impl Window {
default_prevented: true, default_prevented: true,
mouse_position, mouse_position,
requested_cursor_style: None, requested_cursor_style: None,
requested_input_handler: None,
scale_factor, scale_factor,
bounds, bounds,
bounds_observers: SubscriberSet::new(), bounds_observers: SubscriberSet::new(),
@ -1008,6 +1011,9 @@ impl<'a> WindowContext<'a> {
.take() .take()
.unwrap_or(CursorStyle::Arrow); .unwrap_or(CursorStyle::Arrow);
self.platform.set_cursor_style(cursor_style); self.platform.set_cursor_style(cursor_style);
if let Some(handler) = self.window.requested_input_handler.take() {
self.window.platform_window.set_input_handler(handler);
}
self.window.dirty = false; self.window.dirty = false;
} }
@ -1152,6 +1158,7 @@ impl<'a> WindowContext<'a> {
.insert(any_mouse_event.type_id(), handlers); .insert(any_mouse_event.type_id(), handlers);
} }
} else if let Some(any_key_event) = event.keyboard_event() { } else if let Some(any_key_event) = event.keyboard_event() {
let mut did_handle_action = false;
let key_dispatch_stack = mem::take(&mut self.window.key_dispatch_stack); let key_dispatch_stack = mem::take(&mut self.window.key_dispatch_stack);
let key_event_type = any_key_event.type_id(); let key_event_type = any_key_event.type_id();
let mut context_stack = SmallVec::<[&DispatchContext; 16]>::new(); let mut context_stack = SmallVec::<[&DispatchContext; 16]>::new();
@ -1172,6 +1179,7 @@ impl<'a> WindowContext<'a> {
self.dispatch_action(action, &key_dispatch_stack[..ix]); self.dispatch_action(action, &key_dispatch_stack[..ix]);
} }
if !self.app.propagate_event { if !self.app.propagate_event {
did_handle_action = true;
break; break;
} }
} }
@ -1200,6 +1208,7 @@ impl<'a> WindowContext<'a> {
} }
if !self.app.propagate_event { if !self.app.propagate_event {
did_handle_action = true;
break; break;
} }
} }
@ -1213,6 +1222,7 @@ impl<'a> WindowContext<'a> {
drop(context_stack); drop(context_stack);
self.window.key_dispatch_stack = key_dispatch_stack; self.window.key_dispatch_stack = key_dispatch_stack;
return did_handle_action;
} }
true true
@ -1995,6 +2005,19 @@ impl<'a, V: 'static> ViewContext<'a, V> {
} }
} }
impl<V> ViewContext<'_, V>
where
V: InputHandler + 'static,
{
pub fn handle_text_input(&mut self) {
self.window.requested_input_handler = Some(Box::new(WindowInputHandler {
cx: self.app.this.clone(),
window: self.window_handle(),
handler: self.view().downgrade(),
}));
}
}
impl<V> ViewContext<'_, V> impl<V> ViewContext<'_, V>
where where
V: EventEmitter, V: EventEmitter,

View file

@ -0,0 +1,89 @@
use crate::{AnyWindowHandle, AppCell, Context, PlatformInputHandler, ViewContext, WeakView};
use std::{ops::Range, rc::Weak};
pub struct WindowInputHandler<V>
where
V: InputHandler,
{
pub cx: Weak<AppCell>,
pub window: AnyWindowHandle,
pub handler: WeakView<V>,
}
impl<V: InputHandler + 'static> PlatformInputHandler for WindowInputHandler<V> {
fn selected_text_range(&self) -> Option<std::ops::Range<usize>> {
self.update(|view, cx| view.selected_text_range(cx))
.flatten()
}
fn marked_text_range(&self) -> Option<std::ops::Range<usize>> {
self.update(|view, cx| view.marked_text_range(cx)).flatten()
}
fn text_for_range(&self, range_utf16: std::ops::Range<usize>) -> Option<String> {
self.update(|view, cx| view.text_for_range(range_utf16, cx))
.flatten()
}
fn replace_text_in_range(
&mut self,
replacement_range: Option<std::ops::Range<usize>>,
text: &str,
) {
self.update(|view, cx| view.replace_text_in_range(replacement_range, text, cx));
}
fn replace_and_mark_text_in_range(
&mut self,
range_utf16: Option<std::ops::Range<usize>>,
new_text: &str,
new_selected_range: Option<std::ops::Range<usize>>,
) {
self.update(|view, cx| {
view.replace_and_mark_text_in_range(range_utf16, new_text, new_selected_range, cx)
});
}
fn unmark_text(&mut self) {
self.update(|view, cx| view.unmark_text(cx));
}
fn bounds_for_range(&self, range_utf16: std::ops::Range<usize>) -> Option<crate::Bounds<f32>> {
self.update(|view, cx| view.bounds_for_range(range_utf16, cx))
.flatten()
}
}
impl<V: InputHandler + 'static> WindowInputHandler<V> {
fn update<T>(&self, f: impl FnOnce(&mut V, &mut ViewContext<V>) -> T) -> Option<T> {
let cx = self.cx.upgrade()?;
let mut cx = cx.borrow_mut();
cx.update_window(self.window, |_, cx| self.handler.update(cx, f).ok())
.ok()?
}
}
pub trait InputHandler: Sized {
fn text_for_range(&self, range: Range<usize>, cx: &mut ViewContext<Self>) -> Option<String>;
fn selected_text_range(&self, cx: &mut ViewContext<Self>) -> Option<Range<usize>>;
fn marked_text_range(&self, cx: &mut ViewContext<Self>) -> Option<Range<usize>>;
fn unmark_text(&mut self, cx: &mut ViewContext<Self>);
fn replace_text_in_range(
&mut self,
range: Option<Range<usize>>,
text: &str,
cx: &mut ViewContext<Self>,
);
fn replace_and_mark_text_in_range(
&mut self,
range: Option<Range<usize>>,
new_text: &str,
new_selected_range: Option<Range<usize>>,
cx: &mut ViewContext<Self>,
);
fn bounds_for_range(
&self,
range_utf16: std::ops::Range<usize>,
cx: &mut ViewContext<Self>,
) -> Option<crate::Bounds<f32>>;
}

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@ -1,7 +1,7 @@
use crate::{settings_store::parse_json_with_comments, SettingsAssets}; use crate::{settings_store::parse_json_with_comments, SettingsAssets};
use anyhow::{anyhow, Context, Result}; use anyhow::{anyhow, Context, Result};
use collections::BTreeMap; use collections::BTreeMap;
use gpui::{AppContext, KeyBinding, SharedString}; use gpui::{actions, Action, AppContext, KeyBinding, SharedString};
use schemars::{ use schemars::{
gen::{SchemaGenerator, SchemaSettings}, gen::{SchemaGenerator, SchemaSettings},
schema::{InstanceType, Schema, SchemaObject, SingleOrVec, SubschemaValidation}, schema::{InstanceType, Schema, SchemaObject, SingleOrVec, SubschemaValidation},
@ -137,8 +137,10 @@ impl KeymapFile {
} }
} }
actions!(NoAction);
fn no_action() -> Box<dyn gpui::Action> { fn no_action() -> Box<dyn gpui::Action> {
todo!() NoAction.boxed_clone()
} }
#[cfg(test)] #[cfg(test)]

View file

@ -38,6 +38,7 @@ pub enum ComponentStory {
Palette, Palette,
Panel, Panel,
ProjectPanel, ProjectPanel,
Players,
RecentProjects, RecentProjects,
Scroll, Scroll,
Tab, Tab,
@ -79,6 +80,7 @@ impl ComponentStory {
Self::MultiBuffer => cx.build_view(|_| ui::MultiBufferStory).into(), Self::MultiBuffer => cx.build_view(|_| ui::MultiBufferStory).into(),
Self::NotificationsPanel => cx.build_view(|cx| ui::NotificationsPanelStory).into(), Self::NotificationsPanel => cx.build_view(|cx| ui::NotificationsPanelStory).into(),
Self::Palette => cx.build_view(|cx| ui::PaletteStory).into(), Self::Palette => cx.build_view(|cx| ui::PaletteStory).into(),
Self::Players => cx.build_view(|_| theme2::PlayerStory).into(),
Self::Panel => cx.build_view(|cx| ui::PanelStory).into(), Self::Panel => cx.build_view(|cx| ui::PanelStory).into(),
Self::ProjectPanel => cx.build_view(|_| ui::ProjectPanelStory).into(), Self::ProjectPanel => cx.build_view(|_| ui::ProjectPanelStory).into(),
Self::RecentProjects => cx.build_view(|_| ui::RecentProjectsStory).into(), Self::RecentProjects => cx.build_view(|_| ui::RecentProjectsStory).into(),

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@ -5,6 +5,8 @@ edition = "2021"
publish = false publish = false
[features] [features]
default = ["stories"]
stories = ["dep:itertools"]
test-support = [ test-support = [
"gpui/test-support", "gpui/test-support",
"fs/test-support", "fs/test-support",
@ -30,6 +32,7 @@ settings = { package = "settings2", path = "../settings2" }
toml.workspace = true toml.workspace = true
uuid.workspace = true uuid.workspace = true
util = { path = "../util" } util = { path = "../util" }
itertools = { version = "0.11.0", optional = true }
[dev-dependencies] [dev-dependencies]
gpui = { package = "gpui2", path = "../gpui2", features = ["test-support"] } gpui = { package = "gpui2", path = "../gpui2", features = ["test-support"] }

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@ -3,7 +3,7 @@ use std::sync::Arc;
use gpui::Hsla; use gpui::Hsla;
use refineable::Refineable; use refineable::Refineable;
use crate::SyntaxTheme; use crate::{PlayerColors, SyntaxTheme};
#[derive(Clone)] #[derive(Clone)]
pub struct SystemColors { pub struct SystemColors {
@ -13,33 +13,6 @@ pub struct SystemColors {
pub mac_os_traffic_light_green: Hsla, pub mac_os_traffic_light_green: Hsla,
} }
#[derive(Debug, Clone, Copy)]
pub struct PlayerColor {
pub cursor: Hsla,
pub background: Hsla,
pub selection: Hsla,
}
#[derive(Clone)]
pub struct PlayerColors(pub Vec<PlayerColor>);
impl PlayerColors {
pub fn local(&self) -> PlayerColor {
// todo!("use a valid color");
*self.0.first().unwrap()
}
pub fn absent(&self) -> PlayerColor {
// todo!("use a valid color");
*self.0.last().unwrap()
}
pub fn color_for_participant(&self, participant_index: u32) -> PlayerColor {
let len = self.0.len() - 1;
self.0[(participant_index as usize % len) + 1]
}
}
#[derive(Refineable, Clone, Debug)] #[derive(Refineable, Clone, Debug)]
#[refineable(debug)] #[refineable(debug)]
pub struct StatusColors { pub struct StatusColors {
@ -71,71 +44,213 @@ pub struct GitStatusColors {
#[refineable(debug, deserialize)] #[refineable(debug, deserialize)]
pub struct ThemeColors { pub struct ThemeColors {
pub border: Hsla, pub border: Hsla,
/// Border color. Used for deemphasized borders, like a visual divider between two sections
pub border_variant: Hsla, pub border_variant: Hsla,
/// Border color. Used for focused elements, like keyboard focused list item.
pub border_focused: Hsla, pub border_focused: Hsla,
/// Border color. Used for selected elements, like an active search filter or selected checkbox.
pub border_selected: Hsla, pub border_selected: Hsla,
/// Border color. Used for transparent borders. Used for placeholder borders when an element gains a border on state change.
pub border_transparent: Hsla, pub border_transparent: Hsla,
/// Border color. Used for disabled elements, like a disabled input or button.
pub border_disabled: Hsla, pub border_disabled: Hsla,
/// Border color. Used for elevated surfaces, like a context menu, popup, or dialog.
pub elevated_surface_background: Hsla, pub elevated_surface_background: Hsla,
/// Background Color. Used for grounded surfaces like a panel or tab.
pub surface_background: Hsla, pub surface_background: Hsla,
/// Background Color. Used for the app background and blank panels or windows.
pub background: Hsla, pub background: Hsla,
/// Background Color. Used for the background of an element that should have a different background than the surface it's on.
///
/// Elements might include: Buttons, Inputs, Checkboxes, Radio Buttons...
///
/// For an element that should have the same background as the surface it's on, use `ghost_element_background`.
pub element_background: Hsla, pub element_background: Hsla,
/// Background Color. Used for the hover state of an element that should have a different background than the surface it's on.
///
/// Hover states are triggered by the mouse entering an element, or a finger touching an element on a touch screen.
pub element_hover: Hsla, pub element_hover: Hsla,
/// Background Color. Used for the active state of an element that should have a different background than the surface it's on.
///
/// Active states are triggered by the mouse button being pressed down on an element, or the Return button or other activator being pressd.
pub element_active: Hsla, pub element_active: Hsla,
/// Background Color. Used for the selected state of an element that should have a different background than the surface it's on.
///
/// Selected states are triggered by the element being selected (or "activated") by the user.
///
/// This could include a selected checkbox, a toggleable button that is toggled on, etc.
pub element_selected: Hsla, pub element_selected: Hsla,
/// Background Color. Used for the disabled state of an element that should have a different background than the surface it's on.
///
/// Disabled states are shown when a user cannot interact with an element, like a disabled button or input.
pub element_disabled: Hsla, pub element_disabled: Hsla,
pub element_placeholder: Hsla, /// Background Color. Used for the area that shows where a dragged element will be dropped.
pub element_drop_target: Hsla, pub drop_target_background: Hsla,
/// Border Color. Used to show the area that shows where a dragged element will be dropped.
// pub drop_target_border: Hsla,
/// Used for the background of a ghost element that should have the same background as the surface it's on.
///
/// Elements might include: Buttons, Inputs, Checkboxes, Radio Buttons...
///
/// For an element that should have a different background than the surface it's on, use `element_background`.
pub ghost_element_background: Hsla, pub ghost_element_background: Hsla,
/// Background Color. Used for the hover state of a ghost element that should have the same background as the surface it's on.
///
/// Hover states are triggered by the mouse entering an element, or a finger touching an element on a touch screen.
pub ghost_element_hover: Hsla, pub ghost_element_hover: Hsla,
/// Background Color. Used for the active state of a ghost element that should have the same background as the surface it's on.
///
/// Active states are triggered by the mouse button being pressed down on an element, or the Return button or other activator being pressd.
pub ghost_element_active: Hsla, pub ghost_element_active: Hsla,
/// Background Color. Used for the selected state of a ghost element that should have the same background as the surface it's on.
///
/// Selected states are triggered by the element being selected (or "activated") by the user.
///
/// This could include a selected checkbox, a toggleable button that is toggled on, etc.
pub ghost_element_selected: Hsla, pub ghost_element_selected: Hsla,
/// Background Color. Used for the disabled state of a ghost element that should have the same background as the surface it's on.
///
/// Disabled states are shown when a user cannot interact with an element, like a disabled button or input.
pub ghost_element_disabled: Hsla, pub ghost_element_disabled: Hsla,
/// Text Color. Default text color used for most text.
pub text: Hsla, pub text: Hsla,
/// Text Color. Color of muted or deemphasized text. It is a subdued version of the standard text color.
pub text_muted: Hsla, pub text_muted: Hsla,
/// Text Color. Color of the placeholder text typically shown in input fields to guide the user to enter valid data.
pub text_placeholder: Hsla, pub text_placeholder: Hsla,
/// Text Color. Color used for text denoting disabled elements. Typically, the color is faded or grayed out to emphasize the disabled state.
pub text_disabled: Hsla, pub text_disabled: Hsla,
/// Text Color. Color used for emphasis or highlighting certain text, like an active filter or a matched character in a search.
pub text_accent: Hsla, pub text_accent: Hsla,
/// Fill Color. Used for the default fill color of an icon.
pub icon: Hsla, pub icon: Hsla,
/// Fill Color. Used for the muted or deemphasized fill color of an icon.
///
/// This might be used to show an icon in an inactive pane, or to demphasize a series of icons to give them less visual weight.
pub icon_muted: Hsla, pub icon_muted: Hsla,
/// Fill Color. Used for the disabled fill color of an icon.
///
/// Disabled states are shown when a user cannot interact with an element, like a icon button.
pub icon_disabled: Hsla, pub icon_disabled: Hsla,
/// Fill Color. Used for the placeholder fill color of an icon.
///
/// This might be used to show an icon in an input that disappears when the user enters text.
pub icon_placeholder: Hsla, pub icon_placeholder: Hsla,
/// Fill Color. Used for the accent fill color of an icon.
///
/// This might be used to show when a toggleable icon button is selected.
pub icon_accent: Hsla, pub icon_accent: Hsla,
// ===
// UI Elements
// ===
pub status_bar_background: Hsla, pub status_bar_background: Hsla,
pub title_bar_background: Hsla, pub title_bar_background: Hsla,
pub toolbar_background: Hsla, pub toolbar_background: Hsla,
pub tab_bar_background: Hsla, pub tab_bar_background: Hsla,
pub tab_inactive_background: Hsla, pub tab_inactive_background: Hsla,
pub tab_active_background: Hsla, pub tab_active_background: Hsla,
// pub panel_background: Hsla,
// pub pane_focused_border: Hsla,
// /// The color of the scrollbar thumb.
// pub scrollbar_thumb_background: Hsla,
// /// The color of the scrollbar thumb when hovered over.
// pub scrollbar_thumb_hover_background: Hsla,
// /// The border color of the scrollbar thumb.
// pub scrollbar_thumb_border: Hsla,
// /// The background color of the scrollbar track.
// pub scrollbar_track_background: Hsla,
// /// The border color of the scrollbar track.
// pub scrollbar_track_border: Hsla,
// /// The opacity of the scrollbar status marks, like diagnostic states and git status..
// pub scrollbar_status_opacity: Hsla,
// ===
// Editor
// ===
pub editor_background: Hsla, pub editor_background: Hsla,
// pub editor_inactive_background: Hsla,
pub editor_gutter_background: Hsla, pub editor_gutter_background: Hsla,
pub editor_subheader_background: Hsla, pub editor_subheader_background: Hsla,
pub editor_active_line_background: Hsla, pub editor_active_line_background: Hsla,
pub editor_highlighted_line_background: Hsla, pub editor_highlighted_line_background: Hsla,
/// Text Color. Used for the text of the line number in the editor gutter.
pub editor_line_number: Hsla, pub editor_line_number: Hsla,
/// Text Color. Used for the text of the line number in the editor gutter when the line is highlighted.
pub editor_active_line_number: Hsla, pub editor_active_line_number: Hsla,
/// Text Color. Used to mark invisible characters in the editor.
///
/// Example: spaces, tabs, carriage returns, etc.
pub editor_invisible: Hsla, pub editor_invisible: Hsla,
pub editor_wrap_guide: Hsla, pub editor_wrap_guide: Hsla,
pub editor_active_wrap_guide: Hsla, pub editor_active_wrap_guide: Hsla,
pub editor_document_highlight_read_background: Hsla, pub editor_document_highlight_read_background: Hsla,
pub editor_document_highlight_write_background: Hsla, pub editor_document_highlight_write_background: Hsla,
// ===
// Terminal
// ===
/// Terminal Background Color
pub terminal_background: Hsla, pub terminal_background: Hsla,
/// Bright Black Color for ANSI Terminal
pub terminal_ansi_bright_black: Hsla, pub terminal_ansi_bright_black: Hsla,
/// Bright Red Color for ANSI Terminal
pub terminal_ansi_bright_red: Hsla, pub terminal_ansi_bright_red: Hsla,
/// Bright Green Color for ANSI Terminal
pub terminal_ansi_bright_green: Hsla, pub terminal_ansi_bright_green: Hsla,
/// Bright Yellow Color for ANSI Terminal
pub terminal_ansi_bright_yellow: Hsla, pub terminal_ansi_bright_yellow: Hsla,
/// Bright Blue Color for ANSI Terminal
pub terminal_ansi_bright_blue: Hsla, pub terminal_ansi_bright_blue: Hsla,
/// Bright Magenta Color for ANSI Terminal
pub terminal_ansi_bright_magenta: Hsla, pub terminal_ansi_bright_magenta: Hsla,
/// Bright Cyan Color for ANSI Terminal
pub terminal_ansi_bright_cyan: Hsla, pub terminal_ansi_bright_cyan: Hsla,
/// Bright White Color for ANSI Terminal
pub terminal_ansi_bright_white: Hsla, pub terminal_ansi_bright_white: Hsla,
/// Black Color for ANSI Terminal
pub terminal_ansi_black: Hsla, pub terminal_ansi_black: Hsla,
/// Red Color for ANSI Terminal
pub terminal_ansi_red: Hsla, pub terminal_ansi_red: Hsla,
/// Green Color for ANSI Terminal
pub terminal_ansi_green: Hsla, pub terminal_ansi_green: Hsla,
/// Yellow Color for ANSI Terminal
pub terminal_ansi_yellow: Hsla, pub terminal_ansi_yellow: Hsla,
/// Blue Color for ANSI Terminal
pub terminal_ansi_blue: Hsla, pub terminal_ansi_blue: Hsla,
/// Magenta Color for ANSI Terminal
pub terminal_ansi_magenta: Hsla, pub terminal_ansi_magenta: Hsla,
/// Cyan Color for ANSI Terminal
pub terminal_ansi_cyan: Hsla, pub terminal_ansi_cyan: Hsla,
/// White Color for ANSI Terminal
pub terminal_ansi_white: Hsla, pub terminal_ansi_white: Hsla,
// new colors
// ===
// Elevation
// ===
// elevation_0_shadow
// elevation_0_shadow_color
// elevation_1_shadow
// elevation_1_shadow_color
// elevation_2_shadow
// elevation_2_shadow_color
// elevation_3_shadow
// elevation_3_shadow_color
// elevation_4_shadow
// elevation_4_shadow_color
// elevation_5_shadow
// elevation_5_shadow_color
// ===
// UI Text
// ===
// pub headline: Hsla,
// pub paragraph: Hsla,
// pub link: Hsla,
// pub link_hover: Hsla,
// pub code_block_background: Hsla,
// pub code_block_border: Hsla,
} }
#[derive(Refineable, Clone)] #[derive(Refineable, Clone)]

View file

@ -3,12 +3,106 @@ use std::num::ParseIntError;
use gpui::{hsla, Hsla, Rgba}; use gpui::{hsla, Hsla, Rgba};
use crate::{ use crate::{
colors::{GitStatusColors, PlayerColor, PlayerColors, StatusColors, SystemColors, ThemeColors}, colors::{GitStatusColors, StatusColors, SystemColors, ThemeColors},
scale::{ColorScaleSet, ColorScales}, scale::{ColorScaleSet, ColorScales},
syntax::SyntaxTheme, syntax::SyntaxTheme,
ColorScale, ColorScale, PlayerColor, PlayerColors,
}; };
impl Default for PlayerColors {
fn default() -> Self {
Self(vec![
PlayerColor {
cursor: blue().dark().step_9(),
background: blue().dark().step_5(),
selection: blue().dark().step_3(),
},
PlayerColor {
cursor: orange().dark().step_9(),
background: orange().dark().step_5(),
selection: orange().dark().step_3(),
},
PlayerColor {
cursor: pink().dark().step_9(),
background: pink().dark().step_5(),
selection: pink().dark().step_3(),
},
PlayerColor {
cursor: lime().dark().step_9(),
background: lime().dark().step_5(),
selection: lime().dark().step_3(),
},
PlayerColor {
cursor: purple().dark().step_9(),
background: purple().dark().step_5(),
selection: purple().dark().step_3(),
},
PlayerColor {
cursor: amber().dark().step_9(),
background: amber().dark().step_5(),
selection: amber().dark().step_3(),
},
PlayerColor {
cursor: jade().dark().step_9(),
background: jade().dark().step_5(),
selection: jade().dark().step_3(),
},
PlayerColor {
cursor: red().dark().step_9(),
background: red().dark().step_5(),
selection: red().dark().step_3(),
},
])
}
}
impl PlayerColors {
pub fn default_light() -> Self {
Self(vec![
PlayerColor {
cursor: blue().light().step_9(),
background: blue().light().step_4(),
selection: blue().light().step_3(),
},
PlayerColor {
cursor: orange().light().step_9(),
background: orange().light().step_4(),
selection: orange().light().step_3(),
},
PlayerColor {
cursor: pink().light().step_9(),
background: pink().light().step_4(),
selection: pink().light().step_3(),
},
PlayerColor {
cursor: lime().light().step_9(),
background: lime().light().step_4(),
selection: lime().light().step_3(),
},
PlayerColor {
cursor: purple().light().step_9(),
background: purple().light().step_4(),
selection: purple().light().step_3(),
},
PlayerColor {
cursor: amber().light().step_9(),
background: amber().light().step_4(),
selection: amber().light().step_3(),
},
PlayerColor {
cursor: jade().light().step_9(),
background: jade().light().step_4(),
selection: jade().light().step_3(),
},
PlayerColor {
cursor: red().light().step_9(),
background: red().light().step_4(),
selection: red().light().step_3(),
},
])
}
}
fn neutral() -> ColorScaleSet { fn neutral() -> ColorScaleSet {
slate() slate()
} }
@ -27,17 +121,17 @@ impl Default for SystemColors {
impl Default for StatusColors { impl Default for StatusColors {
fn default() -> Self { fn default() -> Self {
Self { Self {
conflict: red().dark().step_11(), conflict: red().dark().step_9(),
created: grass().dark().step_11(), created: grass().dark().step_9(),
deleted: red().dark().step_11(), deleted: red().dark().step_9(),
error: red().dark().step_11(), error: red().dark().step_9(),
hidden: neutral().dark().step_11(), hidden: neutral().dark().step_9(),
ignored: neutral().dark().step_11(), ignored: neutral().dark().step_9(),
info: blue().dark().step_11(), info: blue().dark().step_9(),
modified: yellow().dark().step_11(), modified: yellow().dark().step_9(),
renamed: blue().dark().step_11(), renamed: blue().dark().step_9(),
success: grass().dark().step_11(), success: grass().dark().step_9(),
warning: yellow().dark().step_11(), warning: yellow().dark().step_9(),
} }
} }
} }
@ -45,43 +139,16 @@ impl Default for StatusColors {
impl Default for GitStatusColors { impl Default for GitStatusColors {
fn default() -> Self { fn default() -> Self {
Self { Self {
conflict: orange().dark().step_11(), conflict: orange().dark().step_9(),
created: grass().dark().step_11(), created: grass().dark().step_9(),
deleted: red().dark().step_11(), deleted: red().dark().step_9(),
ignored: neutral().dark().step_11(), ignored: neutral().dark().step_9(),
modified: yellow().dark().step_11(), modified: yellow().dark().step_9(),
renamed: blue().dark().step_11(), renamed: blue().dark().step_9(),
} }
} }
} }
impl Default for PlayerColors {
fn default() -> Self {
Self(vec![
PlayerColor {
cursor: hsla(0.0, 0.0, 0.0, 1.0),
background: hsla(0.0, 0.0, 0.0, 1.0),
selection: hsla(0.0, 0.0, 0.0, 1.0),
},
PlayerColor {
cursor: hsla(0.0, 0.0, 0.0, 1.0),
background: hsla(0.0, 0.0, 0.0, 1.0),
selection: hsla(0.0, 0.0, 0.0, 1.0),
},
PlayerColor {
cursor: hsla(0.0, 0.0, 0.0, 1.0),
background: hsla(0.0, 0.0, 0.0, 1.0),
selection: hsla(0.0, 0.0, 0.0, 1.0),
},
PlayerColor {
cursor: hsla(0.0, 0.0, 0.0, 1.0),
background: hsla(0.0, 0.0, 0.0, 1.0),
selection: hsla(0.0, 0.0, 0.0, 1.0),
},
])
}
}
impl SyntaxTheme { impl SyntaxTheme {
pub fn default_light() -> Self { pub fn default_light() -> Self {
Self { Self {
@ -220,8 +287,7 @@ impl ThemeColors {
element_active: neutral().light().step_5(), element_active: neutral().light().step_5(),
element_selected: neutral().light().step_5(), element_selected: neutral().light().step_5(),
element_disabled: neutral().light_alpha().step_3(), element_disabled: neutral().light_alpha().step_3(),
element_placeholder: neutral().light().step_11(), drop_target_background: blue().light_alpha().step_2(),
element_drop_target: blue().light_alpha().step_2(),
ghost_element_background: system.transparent, ghost_element_background: system.transparent,
ghost_element_hover: neutral().light().step_4(), ghost_element_hover: neutral().light().step_4(),
ghost_element_active: neutral().light().step_5(), ghost_element_active: neutral().light().step_5(),
@ -293,8 +359,7 @@ impl ThemeColors {
element_active: neutral().dark().step_5(), element_active: neutral().dark().step_5(),
element_selected: neutral().dark().step_5(), element_selected: neutral().dark().step_5(),
element_disabled: neutral().dark_alpha().step_3(), element_disabled: neutral().dark_alpha().step_3(),
element_placeholder: neutral().dark().step_11(), drop_target_background: blue().dark_alpha().step_2(),
element_drop_target: blue().dark_alpha().step_2(),
ghost_element_background: system.transparent, ghost_element_background: system.transparent,
ghost_element_hover: neutral().dark().step_4(), ghost_element_hover: neutral().dark().step_4(),
ghost_element_active: neutral().dark().step_5(), ghost_element_active: neutral().dark().step_5(),

View file

@ -1,8 +1,8 @@
use std::sync::Arc; use std::sync::Arc;
use crate::{ use crate::{
colors::{GitStatusColors, PlayerColors, StatusColors, SystemColors, ThemeColors, ThemeStyles}, colors::{GitStatusColors, StatusColors, SystemColors, ThemeColors, ThemeStyles},
default_color_scales, Appearance, SyntaxTheme, Theme, ThemeFamily, default_color_scales, Appearance, PlayerColors, SyntaxTheme, Theme, ThemeFamily,
}; };
fn zed_pro_daylight() -> Theme { fn zed_pro_daylight() -> Theme {
@ -15,7 +15,7 @@ fn zed_pro_daylight() -> Theme {
colors: ThemeColors::default_light(), colors: ThemeColors::default_light(),
status: StatusColors::default(), status: StatusColors::default(),
git: GitStatusColors::default(), git: GitStatusColors::default(),
player: PlayerColors::default(), player: PlayerColors::default_light(),
syntax: Arc::new(SyntaxTheme::default_light()), syntax: Arc::new(SyntaxTheme::default_light()),
}, },
} }

View file

@ -0,0 +1,170 @@
use gpui::Hsla;
#[derive(Debug, Clone, Copy)]
pub struct PlayerColor {
pub cursor: Hsla,
pub background: Hsla,
pub selection: Hsla,
}
/// A collection of colors that are used to color players in the editor.
///
/// The first color is always the local player's color, usually a blue.
///
/// The rest of the default colors crisscross back and forth on the
/// color wheel so that the colors are as distinct as possible.
#[derive(Clone)]
pub struct PlayerColors(pub Vec<PlayerColor>);
impl PlayerColors {
pub fn local(&self) -> PlayerColor {
// todo!("use a valid color");
*self.0.first().unwrap()
}
pub fn absent(&self) -> PlayerColor {
// todo!("use a valid color");
*self.0.last().unwrap()
}
pub fn color_for_participant(&self, participant_index: u32) -> PlayerColor {
let len = self.0.len() - 1;
self.0[(participant_index as usize % len) + 1]
}
}
#[cfg(feature = "stories")]
pub use stories::*;
#[cfg(feature = "stories")]
mod stories {
use super::*;
use crate::{ActiveTheme, Story};
use gpui::{div, img, px, Div, ParentElement, Render, Styled, ViewContext};
pub struct PlayerStory;
impl Render for PlayerStory {
type Element = Div<Self>;
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
Story::container(cx).child(
div()
.flex()
.flex_col()
.gap_4()
.child(Story::title_for::<_, PlayerColors>(cx))
.child(Story::label(cx, "Player Colors"))
.child(
div()
.flex()
.flex_col()
.gap_1()
.child(
div().flex().gap_1().children(
cx.theme().players().0.clone().iter_mut().map(|player| {
div().w_8().h_8().rounded_md().bg(player.cursor)
}),
),
)
.child(div().flex().gap_1().children(
cx.theme().players().0.clone().iter_mut().map(|player| {
div().w_8().h_8().rounded_md().bg(player.background)
}),
))
.child(div().flex().gap_1().children(
cx.theme().players().0.clone().iter_mut().map(|player| {
div().w_8().h_8().rounded_md().bg(player.selection)
}),
)),
)
.child(Story::label(cx, "Avatar Rings"))
.child(div().flex().gap_1().children(
cx.theme().players().0.clone().iter_mut().map(|player| {
div()
.my_1()
.rounded_full()
.border_2()
.border_color(player.cursor)
.child(
img()
.rounded_full()
.uri("https://avatars.githubusercontent.com/u/1714999?v=4")
.size_6()
.bg(gpui::red()),
)
}),
))
.child(Story::label(cx, "Player Backgrounds"))
.child(div().flex().gap_1().children(
cx.theme().players().0.clone().iter_mut().map(|player| {
div()
.my_1()
.rounded_xl()
.flex()
.items_center()
.h_8()
.py_0p5()
.px_1p5()
.bg(player.background)
.child(
div().relative().neg_mx_1().rounded_full().z_index(3)
.border_2()
.border_color(player.background)
.size(px(28.))
.child(
img()
.rounded_full()
.uri("https://avatars.githubusercontent.com/u/1714999?v=4")
.size(px(24.))
.bg(gpui::red()),
),
).child(
div().relative().neg_mx_1().rounded_full().z_index(2)
.border_2()
.border_color(player.background)
.size(px(28.))
.child(
img()
.rounded_full()
.uri("https://avatars.githubusercontent.com/u/1714999?v=4")
.size(px(24.))
.bg(gpui::red()),
),
).child(
div().relative().neg_mx_1().rounded_full().z_index(1)
.border_2()
.border_color(player.background)
.size(px(28.))
.child(
img()
.rounded_full()
.uri("https://avatars.githubusercontent.com/u/1714999?v=4")
.size(px(24.))
.bg(gpui::red()),
),
)
}),
))
.child(Story::label(cx, "Player Selections"))
.child(div().flex().flex_col().gap_px().children(
cx.theme().players().0.clone().iter_mut().map(|player| {
div()
.flex()
.child(
div()
.flex()
.flex_none()
.rounded_sm()
.px_0p5()
.text_color(cx.theme().colors().text)
.bg(player.selection)
.child("The brown fox jumped over the lazy dog."),
)
.child(div().flex_1())
}),
)),
)
}
}
}

View file

@ -0,0 +1,38 @@
use gpui::{div, Component, Div, ParentElement, Styled, ViewContext};
use crate::ActiveTheme;
pub struct Story {}
impl Story {
pub fn container<V: 'static>(cx: &mut ViewContext<V>) -> Div<V> {
div()
.size_full()
.flex()
.flex_col()
.pt_2()
.px_4()
.font("Zed Mono")
.bg(cx.theme().colors().background)
}
pub fn title<V: 'static>(cx: &mut ViewContext<V>, title: &str) -> impl Component<V> {
div()
.text_xl()
.text_color(cx.theme().colors().text)
.child(title.to_owned())
}
pub fn title_for<V: 'static, T>(cx: &mut ViewContext<V>) -> impl Component<V> {
Self::title(cx, std::any::type_name::<T>())
}
pub fn label<V: 'static>(cx: &mut ViewContext<V>, label: &str) -> impl Component<V> {
div()
.mt_4()
.mb_2()
.text_xs()
.text_color(cx.theme().colors().text)
.child(label.to_owned())
}
}

View file

@ -1,6 +1,7 @@
mod colors; mod colors;
mod default_colors; mod default_colors;
mod default_theme; mod default_theme;
mod players;
mod registry; mod registry;
mod scale; mod scale;
mod settings; mod settings;
@ -14,6 +15,7 @@ use ::settings::Settings;
pub use colors::*; pub use colors::*;
pub use default_colors::*; pub use default_colors::*;
pub use default_theme::*; pub use default_theme::*;
pub use players::*;
pub use registry::*; pub use registry::*;
pub use scale::*; pub use scale::*;
pub use settings::*; pub use settings::*;
@ -120,3 +122,8 @@ pub struct DiagnosticStyle {
pub hint: Hsla, pub hint: Hsla,
pub ignored: Hsla, pub ignored: Hsla,
} }
#[cfg(feature = "stories")]
mod story;
#[cfg(feature = "stories")]
pub use story::*;

View file

@ -140,8 +140,7 @@ impl<'a> Debug for ThemeColorsRefinementPrinter<'a> {
("element_active", self.0.element_active), ("element_active", self.0.element_active),
("element_selected", self.0.element_selected), ("element_selected", self.0.element_selected),
("element_disabled", self.0.element_disabled), ("element_disabled", self.0.element_disabled),
("element_placeholder", self.0.element_placeholder), ("drop_target_background", self.0.drop_target_background),
("element_drop_target", self.0.element_drop_target),
("ghost_element_background", self.0.ghost_element_background), ("ghost_element_background", self.0.ghost_element_background),
("ghost_element_hover", self.0.ghost_element_hover), ("ghost_element_hover", self.0.ghost_element_hover),
("ghost_element_active", self.0.ghost_element_active), ("ghost_element_active", self.0.ghost_element_active),

View file

@ -127,7 +127,7 @@ impl Tab {
div() div()
.id(self.id.clone()) .id(self.id.clone())
.on_drag(move |_view, cx| cx.build_view(|cx| drag_state.clone())) .on_drag(move |_view, cx| cx.build_view(|cx| drag_state.clone()))
.drag_over::<TabDragState>(|d| d.bg(cx.theme().colors().element_drop_target)) .drag_over::<TabDragState>(|d| d.bg(cx.theme().colors().drop_target_background))
.on_drop(|_view, state: View<TabDragState>, cx| { .on_drop(|_view, state: View<TabDragState>, cx| {
eprintln!("{:?}", state.read(cx)); eprintln!("{:?}", state.read(cx));
}) })

View file

@ -1,8 +1,8 @@
use std::{any::TypeId, sync::Arc}; use std::{any::TypeId, sync::Arc};
use gpui::{ use gpui::{
div, AnyView, AppContext, Component, DispatchPhase, Div, ParentElement, Render, div, AnyView, AppContext, DispatchPhase, Div, ParentElement, Render, StatelessInteractive,
StatelessInteractive, View, ViewContext, View, ViewContext,
}; };
use crate::Workspace; use crate::Workspace;
@ -28,10 +28,6 @@ struct ToggleModal {
name: String, name: String,
} }
// complete change of plan?
// on_action(ToggleModal{ name})
// register_modal(name, |workspace, cx| { ... })
impl ModalRegistry { impl ModalRegistry {
pub fn register_modal<A: 'static, V, B>(&mut self, action: A, build_view: B) pub fn register_modal<A: 'static, V, B>(&mut self, action: A, build_view: B)
where where
@ -40,12 +36,10 @@ impl ModalRegistry {
{ {
let build_view = Arc::new(build_view); let build_view = Arc::new(build_view);
dbg!("yonder");
self.registered_modals.push(( self.registered_modals.push((
TypeId::of::<A>(), TypeId::of::<A>(),
Box::new(move |mut div| { Box::new(move |mut div| {
let build_view = build_view.clone(); let build_view = build_view.clone();
dbg!("this point");
div.on_action( div.on_action(
move |workspace: &mut Workspace, move |workspace: &mut Workspace,
@ -75,9 +69,7 @@ impl ModalLayer {
Self { open_modal: None } Self { open_modal: None }
} }
pub fn render(&self, cx: &ViewContext<Workspace>) -> impl Component<Workspace> { pub fn render(&self, workspace: &Workspace, cx: &ViewContext<Workspace>) -> Div<Workspace> {
dbg!("rendering ModalLayer");
let mut div = div(); let mut div = div();
// div, c workspace.toggle_modal()div.on_action()) { // div, c workspace.toggle_modal()div.on_action()) {

View file

@ -2694,7 +2694,7 @@ impl Workspace {
.any(|item| item.has_conflict(cx) || item.is_dirty(cx)); .any(|item| item.has_conflict(cx) || item.is_dirty(cx));
if is_edited != self.window_edited { if is_edited != self.window_edited {
self.window_edited = is_edited; self.window_edited = is_edited;
todo!() // todo!()
// cx.set_window_edited(self.window_edited) // cx.set_window_edited(self.window_edited)
} }
} }
@ -3707,7 +3707,9 @@ impl Render for Workspace {
.bg(cx.theme().colors().background) .bg(cx.theme().colors().background)
.child(self.render_titlebar(cx)) .child(self.render_titlebar(cx))
.child( .child(
div() self.modal_layer
.read(cx)
.render(self, cx)
.flex_1() .flex_1()
.w_full() .w_full()
.flex() .flex()
@ -3840,8 +3842,6 @@ impl Render for Workspace {
// .on_click(Arc::new(|workspace, cx| workspace.toggle_debug(cx))), // .on_click(Arc::new(|workspace, cx| workspace.toggle_debug(cx))),
// ), // ),
) )
// .child(self.modal_layer.clone())
.child(self.modal_layer.read(cx).render(cx))
} }
} }