ui: Wire up tab indices within buttons (#35368)
This change adds the current tab index functionality to buttons and implements a proof of concept for the new welcome page. Primarily blocked on https://github.com/zed-industries/zed/pull/34804, secondarily on https://github.com/zed-industries/zed/pull/35075 so we can ensure navigation always works as intended. Another thing to consider here is whether we want to assign the tab order more implicitly / "automatically" based on the current layout ordering. This would generally enable us to add a default order to focusable elements if we want this. See [the specification](https://html.spec.whatwg.org/multipage/interaction.html#flattened-tabindex-ordered-focus-navigation-scope) on some more context on how the web usually handles this for focusable elements. Release Notes: - N/A
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6 changed files with 53 additions and 6 deletions
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@ -15,13 +15,13 @@ path = "src/onboarding.rs"
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default = []
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[dependencies]
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anyhow.workspace = true
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ai_onboarding.workspace = true
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anyhow.workspace = true
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client.workspace = true
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command_palette_hooks.workspace = true
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component.workspace = true
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documented.workspace = true
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db.workspace = true
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documented.workspace = true
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editor.workspace = true
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feature_flags.workspace = true
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fs.workspace = true
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@ -2,6 +2,7 @@ use gpui::{
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Action, App, Context, Entity, EventEmitter, FocusHandle, Focusable, InteractiveElement,
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NoAction, ParentElement, Render, Styled, Window, actions,
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};
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use menu::{SelectNext, SelectPrevious};
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use ui::{ButtonLike, Divider, DividerColor, KeyBinding, Vector, VectorName, prelude::*};
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use workspace::{
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NewFile, Open, WorkspaceId,
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@ -124,6 +125,7 @@ impl SectionEntry {
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cx: &App,
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) -> impl IntoElement {
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ButtonLike::new(("onboarding-button-id", button_index))
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.tab_index(button_index as isize)
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.full_width()
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.size(ButtonSize::Medium)
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.child(
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@ -153,10 +155,23 @@ pub struct WelcomePage {
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focus_handle: FocusHandle,
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}
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impl WelcomePage {
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fn select_next(&mut self, _: &SelectNext, window: &mut Window, cx: &mut Context<Self>) {
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window.focus_next();
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cx.notify();
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}
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fn select_previous(&mut self, _: &SelectPrevious, window: &mut Window, cx: &mut Context<Self>) {
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window.focus_prev();
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cx.notify();
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}
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}
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impl Render for WelcomePage {
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fn render(&mut self, window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
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let (first_section, second_entries) = CONTENT;
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let (first_section, second_section) = CONTENT;
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let first_section_entries = first_section.entries.len();
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let last_index = first_section_entries + second_section.entries.len();
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h_flex()
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.size_full()
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@ -165,6 +180,8 @@ impl Render for WelcomePage {
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.bg(cx.theme().colors().editor_background)
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.key_context("Welcome")
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.track_focus(&self.focus_handle(cx))
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.on_action(cx.listener(Self::select_previous))
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.on_action(cx.listener(Self::select_next))
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.child(
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h_flex()
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.px_12()
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@ -202,7 +219,7 @@ impl Render for WelcomePage {
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window,
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cx,
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))
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.child(second_entries.render(
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.child(second_section.render(
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first_section_entries,
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&self.focus_handle,
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window,
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@ -220,6 +237,7 @@ impl Render for WelcomePage {
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.border_dashed()
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.child(
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Button::new("welcome-exit", "Return to Setup")
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.tab_index(last_index as isize)
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.full_width()
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.label_size(LabelSize::XSmall)
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.on_click(|_, window, cx| {
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