ui: Wire up tab indices within buttons (#35368)

This change adds the current tab index functionality to buttons and
implements a proof of concept for the new welcome page.

Primarily blocked on https://github.com/zed-industries/zed/pull/34804,
secondarily on https://github.com/zed-industries/zed/pull/35075 so we
can ensure navigation always works as intended.

Another thing to consider here is whether we want to assign the tab
order more implicitly / "automatically" based on the current layout
ordering. This would generally enable us to add a default order to
focusable elements if we want this. See [the
specification](https://html.spec.whatwg.org/multipage/interaction.html#flattened-tabindex-ordered-focus-navigation-scope)
on some more context on how the web usually handles this for focusable
elements.

Release Notes:

- N/A
This commit is contained in:
Finn Evers 2025-08-05 19:05:18 +02:00 committed by GitHub
parent 5940ed979f
commit 19c1504c8f
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GPG key ID: B5690EEEBB952194
6 changed files with 53 additions and 6 deletions

View file

@ -15,13 +15,13 @@ path = "src/onboarding.rs"
default = [] default = []
[dependencies] [dependencies]
anyhow.workspace = true
ai_onboarding.workspace = true ai_onboarding.workspace = true
anyhow.workspace = true
client.workspace = true client.workspace = true
command_palette_hooks.workspace = true command_palette_hooks.workspace = true
component.workspace = true component.workspace = true
documented.workspace = true
db.workspace = true db.workspace = true
documented.workspace = true
editor.workspace = true editor.workspace = true
feature_flags.workspace = true feature_flags.workspace = true
fs.workspace = true fs.workspace = true

View file

@ -2,6 +2,7 @@ use gpui::{
Action, App, Context, Entity, EventEmitter, FocusHandle, Focusable, InteractiveElement, Action, App, Context, Entity, EventEmitter, FocusHandle, Focusable, InteractiveElement,
NoAction, ParentElement, Render, Styled, Window, actions, NoAction, ParentElement, Render, Styled, Window, actions,
}; };
use menu::{SelectNext, SelectPrevious};
use ui::{ButtonLike, Divider, DividerColor, KeyBinding, Vector, VectorName, prelude::*}; use ui::{ButtonLike, Divider, DividerColor, KeyBinding, Vector, VectorName, prelude::*};
use workspace::{ use workspace::{
NewFile, Open, WorkspaceId, NewFile, Open, WorkspaceId,
@ -124,6 +125,7 @@ impl SectionEntry {
cx: &App, cx: &App,
) -> impl IntoElement { ) -> impl IntoElement {
ButtonLike::new(("onboarding-button-id", button_index)) ButtonLike::new(("onboarding-button-id", button_index))
.tab_index(button_index as isize)
.full_width() .full_width()
.size(ButtonSize::Medium) .size(ButtonSize::Medium)
.child( .child(
@ -153,10 +155,23 @@ pub struct WelcomePage {
focus_handle: FocusHandle, focus_handle: FocusHandle,
} }
impl WelcomePage {
fn select_next(&mut self, _: &SelectNext, window: &mut Window, cx: &mut Context<Self>) {
window.focus_next();
cx.notify();
}
fn select_previous(&mut self, _: &SelectPrevious, window: &mut Window, cx: &mut Context<Self>) {
window.focus_prev();
cx.notify();
}
}
impl Render for WelcomePage { impl Render for WelcomePage {
fn render(&mut self, window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement { fn render(&mut self, window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
let (first_section, second_entries) = CONTENT; let (first_section, second_section) = CONTENT;
let first_section_entries = first_section.entries.len(); let first_section_entries = first_section.entries.len();
let last_index = first_section_entries + second_section.entries.len();
h_flex() h_flex()
.size_full() .size_full()
@ -165,6 +180,8 @@ impl Render for WelcomePage {
.bg(cx.theme().colors().editor_background) .bg(cx.theme().colors().editor_background)
.key_context("Welcome") .key_context("Welcome")
.track_focus(&self.focus_handle(cx)) .track_focus(&self.focus_handle(cx))
.on_action(cx.listener(Self::select_previous))
.on_action(cx.listener(Self::select_next))
.child( .child(
h_flex() h_flex()
.px_12() .px_12()
@ -202,7 +219,7 @@ impl Render for WelcomePage {
window, window,
cx, cx,
)) ))
.child(second_entries.render( .child(second_section.render(
first_section_entries, first_section_entries,
&self.focus_handle, &self.focus_handle,
window, window,
@ -220,6 +237,7 @@ impl Render for WelcomePage {
.border_dashed() .border_dashed()
.child( .child(
Button::new("welcome-exit", "Return to Setup") Button::new("welcome-exit", "Return to Setup")
.tab_index(last_index as isize)
.full_width() .full_width()
.label_size(LabelSize::XSmall) .label_size(LabelSize::XSmall)
.on_click(|_, window, cx| { .on_click(|_, window, cx| {

View file

@ -393,6 +393,11 @@ impl ButtonCommon for Button {
self self
} }
fn tab_index(mut self, tab_index: impl Into<isize>) -> Self {
self.base = self.base.tab_index(tab_index);
self
}
fn layer(mut self, elevation: ElevationIndex) -> Self { fn layer(mut self, elevation: ElevationIndex) -> Self {
self.base = self.base.layer(elevation); self.base = self.base.layer(elevation);
self self

View file

@ -1,7 +1,7 @@
use documented::Documented; use documented::Documented;
use gpui::{ use gpui::{
AnyElement, AnyView, ClickEvent, CursorStyle, DefiniteLength, Hsla, MouseButton, AnyElement, AnyView, ClickEvent, CursorStyle, DefiniteLength, Hsla, MouseButton,
MouseDownEvent, MouseUpEvent, Rems, relative, transparent_black, MouseDownEvent, MouseUpEvent, Rems, StyleRefinement, relative, transparent_black,
}; };
use smallvec::SmallVec; use smallvec::SmallVec;
@ -37,6 +37,8 @@ pub trait ButtonCommon: Clickable + Disableable {
/// exceptions might a scroll bar, or a slider. /// exceptions might a scroll bar, or a slider.
fn tooltip(self, tooltip: impl Fn(&mut Window, &mut App) -> AnyView + 'static) -> Self; fn tooltip(self, tooltip: impl Fn(&mut Window, &mut App) -> AnyView + 'static) -> Self;
fn tab_index(self, tab_index: impl Into<isize>) -> Self;
fn layer(self, elevation: ElevationIndex) -> Self; fn layer(self, elevation: ElevationIndex) -> Self;
} }
@ -393,6 +395,7 @@ pub struct ButtonLike {
pub(super) width: Option<DefiniteLength>, pub(super) width: Option<DefiniteLength>,
pub(super) height: Option<DefiniteLength>, pub(super) height: Option<DefiniteLength>,
pub(super) layer: Option<ElevationIndex>, pub(super) layer: Option<ElevationIndex>,
tab_index: Option<isize>,
size: ButtonSize, size: ButtonSize,
rounding: Option<ButtonLikeRounding>, rounding: Option<ButtonLikeRounding>,
tooltip: Option<Box<dyn Fn(&mut Window, &mut App) -> AnyView>>, tooltip: Option<Box<dyn Fn(&mut Window, &mut App) -> AnyView>>,
@ -421,6 +424,7 @@ impl ButtonLike {
on_click: None, on_click: None,
on_right_click: None, on_right_click: None,
layer: None, layer: None,
tab_index: None,
} }
} }
@ -525,6 +529,11 @@ impl ButtonCommon for ButtonLike {
self self
} }
fn tab_index(mut self, tab_index: impl Into<isize>) -> Self {
self.tab_index = Some(tab_index.into());
self
}
fn layer(mut self, elevation: ElevationIndex) -> Self { fn layer(mut self, elevation: ElevationIndex) -> Self {
self.layer = Some(elevation); self.layer = Some(elevation);
self self
@ -554,6 +563,7 @@ impl RenderOnce for ButtonLike {
self.base self.base
.h_flex() .h_flex()
.id(self.id.clone()) .id(self.id.clone())
.when_some(self.tab_index, |this, tab_index| this.tab_index(tab_index))
.font_ui(cx) .font_ui(cx)
.group("") .group("")
.flex_none() .flex_none()
@ -591,8 +601,12 @@ impl RenderOnce for ButtonLike {
} }
}) })
.when(!self.disabled, |this| { .when(!self.disabled, |this| {
let hovered_style = style.hovered(self.layer, cx);
let focus_color =
|refinement: StyleRefinement| refinement.bg(hovered_style.background);
this.cursor(self.cursor_style) this.cursor(self.cursor_style)
.hover(|hover| hover.bg(style.hovered(self.layer, cx).background)) .hover(focus_color)
.focus(focus_color)
.active(|active| active.bg(style.active(cx).background)) .active(|active| active.bg(style.active(cx).background))
}) })
.when_some( .when_some(

View file

@ -164,6 +164,11 @@ impl ButtonCommon for IconButton {
self self
} }
fn tab_index(mut self, tab_index: impl Into<isize>) -> Self {
self.base = self.base.tab_index(tab_index);
self
}
fn layer(mut self, elevation: ElevationIndex) -> Self { fn layer(mut self, elevation: ElevationIndex) -> Self {
self.base = self.base.layer(elevation); self.base = self.base.layer(elevation);
self self

View file

@ -121,6 +121,11 @@ impl ButtonCommon for ToggleButton {
self self
} }
fn tab_index(mut self, tab_index: impl Into<isize>) -> Self {
self.base = self.base.tab_index(tab_index);
self
}
fn layer(mut self, elevation: ElevationIndex) -> Self { fn layer(mut self, elevation: ElevationIndex) -> Self {
self.base = self.base.layer(elevation); self.base = self.base.layer(elevation);
self self