Toggle & Switch (#21979)
 - Adds the Switch component - Updates `Selected`, `Selectable` -> `ToggleState`, `Toggleable` - Adds `checkbox` and `switch` functions to align better with other elements in our layout system. We decided not to merge Switch and Checkbox. However, in a followup I'll introduce a Toggle or AnyToggle enum so we can update `CheckboxWithLabel` -> `ToggleWithLabel` as this component will work exactly the same with either a Checkbox or a Switch. Release Notes: - N/A
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77 changed files with 626 additions and 453 deletions
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@ -4811,7 +4811,7 @@ impl Editor {
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.shape(ui::IconButtonShape::Square)
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.icon_size(IconSize::XSmall)
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.icon_color(Color::Muted)
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.selected(is_active)
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.toggle_state(is_active)
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.tooltip({
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let focus_handle = self.focus_handle.clone();
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move |cx| {
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@ -4988,7 +4988,7 @@ impl Editor {
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.shape(ui::IconButtonShape::Square)
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.icon_size(IconSize::XSmall)
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.icon_color(Color::Muted)
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.selected(is_active)
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.toggle_state(is_active)
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.on_click(cx.listener(move |editor, _e, cx| {
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editor.focus(cx);
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editor.toggle_code_actions(
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@ -13772,7 +13772,7 @@ impl EditorSnapshot {
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if folded || (is_foldable && (row_contains_cursor || self.gutter_hovered)) {
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Some(
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Disclosure::new(("gutter_crease", buffer_row.0), !folded)
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.selected(folded)
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.toggle_state(folded)
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.on_click(cx.listener_for(&editor, move |this, _e, cx| {
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if folded {
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this.unfold_at(&UnfoldAt { buffer_row }, cx);
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