Toggle & Switch (#21979)
 - Adds the Switch component - Updates `Selected`, `Selectable` -> `ToggleState`, `Toggleable` - Adds `checkbox` and `switch` functions to align better with other elements in our layout system. We decided not to merge Switch and Checkbox. However, in a followup I'll introduce a Toggle or AnyToggle enum so we can update `CheckboxWithLabel` -> `ToggleWithLabel` as this component will work exactly the same with either a Checkbox or a Switch. Release Notes: - N/A
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77 changed files with 626 additions and 453 deletions
409
crates/ui/src/components/toggle.rs
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409
crates/ui/src/components/toggle.rs
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#![allow(missing_docs)]
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use gpui::{div, prelude::*, ElementId, IntoElement, Styled, WindowContext};
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use std::sync::Arc;
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use crate::prelude::*;
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use crate::utils::is_light;
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use crate::{Color, Icon, IconName, ToggleState};
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/// Creates a new checkbox
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pub fn checkbox(id: impl Into<ElementId>, toggle_state: ToggleState) -> Checkbox {
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Checkbox::new(id, toggle_state)
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}
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/// Creates a new switch
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pub fn switch(id: impl Into<ElementId>, toggle_state: ToggleState) -> Switch {
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Switch::new(id, toggle_state)
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}
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/// # Checkbox
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///
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/// Checkboxes are used for multiple choices, not for mutually exclusive choices.
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/// Each checkbox works independently from other checkboxes in the list,
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/// therefore checking an additional box does not affect any other selections.
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#[derive(IntoElement)]
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pub struct Checkbox {
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id: ElementId,
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toggle_state: ToggleState,
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disabled: bool,
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on_click: Option<Box<dyn Fn(&ToggleState, &mut WindowContext) + 'static>>,
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}
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impl Checkbox {
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pub fn new(id: impl Into<ElementId>, checked: ToggleState) -> Self {
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Self {
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id: id.into(),
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toggle_state: checked,
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disabled: false,
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on_click: None,
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}
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}
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pub fn disabled(mut self, disabled: bool) -> Self {
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self.disabled = disabled;
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self
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}
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pub fn on_click(
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mut self,
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handler: impl Fn(&ToggleState, &mut WindowContext) + 'static,
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) -> Self {
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self.on_click = Some(Box::new(handler));
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self
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}
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}
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impl RenderOnce for Checkbox {
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fn render(self, cx: &mut WindowContext) -> impl IntoElement {
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let group_id = format!("checkbox_group_{:?}", self.id);
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let icon = match self.toggle_state {
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ToggleState::Selected => Some(Icon::new(IconName::Check).size(IconSize::Small).color(
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if self.disabled {
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Color::Disabled
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} else {
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Color::Selected
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},
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)),
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ToggleState::Indeterminate => Some(
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Icon::new(IconName::Dash)
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.size(IconSize::Small)
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.color(if self.disabled {
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Color::Disabled
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} else {
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Color::Selected
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}),
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),
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ToggleState::Unselected => None,
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};
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let selected = self.toggle_state == ToggleState::Selected
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|| self.toggle_state == ToggleState::Indeterminate;
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let (bg_color, border_color) = match (self.disabled, selected) {
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(true, _) => (
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cx.theme().colors().ghost_element_disabled,
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cx.theme().colors().border_disabled,
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),
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(false, true) => (
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cx.theme().colors().element_selected,
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cx.theme().colors().border,
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),
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(false, false) => (
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cx.theme().colors().element_background,
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cx.theme().colors().border,
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),
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};
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h_flex()
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.id(self.id)
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.justify_center()
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.items_center()
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.size(DynamicSpacing::Base20.rems(cx))
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.group(group_id.clone())
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.child(
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div()
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.flex()
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.flex_none()
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.justify_center()
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.items_center()
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.m(DynamicSpacing::Base04.px(cx))
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.size(DynamicSpacing::Base16.rems(cx))
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.rounded_sm()
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.bg(bg_color)
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.border_1()
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.border_color(border_color)
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.when(!self.disabled, |this| {
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this.group_hover(group_id.clone(), |el| {
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el.bg(cx.theme().colors().element_hover)
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})
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})
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.children(icon),
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)
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.when_some(
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self.on_click.filter(|_| !self.disabled),
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|this, on_click| {
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this.on_click(move |_, cx| on_click(&self.toggle_state.inverse(), cx))
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},
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)
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}
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}
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/// A [`Checkbox`] that has a [`Label`].
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#[derive(IntoElement)]
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pub struct CheckboxWithLabel {
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id: ElementId,
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label: Label,
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checked: ToggleState,
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on_click: Arc<dyn Fn(&ToggleState, &mut WindowContext) + 'static>,
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}
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impl CheckboxWithLabel {
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pub fn new(
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id: impl Into<ElementId>,
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label: Label,
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checked: ToggleState,
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on_click: impl Fn(&ToggleState, &mut WindowContext) + 'static,
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) -> Self {
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Self {
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id: id.into(),
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label,
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checked,
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on_click: Arc::new(on_click),
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}
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}
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}
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impl RenderOnce for CheckboxWithLabel {
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fn render(self, cx: &mut WindowContext) -> impl IntoElement {
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h_flex()
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.gap(DynamicSpacing::Base08.rems(cx))
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.child(Checkbox::new(self.id.clone(), self.checked).on_click({
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let on_click = self.on_click.clone();
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move |checked, cx| {
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(on_click)(checked, cx);
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}
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}))
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.child(
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div()
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.id(SharedString::from(format!("{}-label", self.id)))
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.on_click(move |_event, cx| {
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(self.on_click)(&self.checked.inverse(), cx);
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})
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.child(self.label),
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)
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}
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}
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/// # Switch
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///
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/// Switches are used to represent opposite states, such as enabled or disabled.
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#[derive(IntoElement)]
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pub struct Switch {
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id: ElementId,
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toggle_state: ToggleState,
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disabled: bool,
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on_click: Option<Box<dyn Fn(&ToggleState, &mut WindowContext) + 'static>>,
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}
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impl Switch {
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pub fn new(id: impl Into<ElementId>, state: ToggleState) -> Self {
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Self {
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id: id.into(),
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toggle_state: state,
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disabled: false,
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on_click: None,
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}
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}
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pub fn disabled(mut self, disabled: bool) -> Self {
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self.disabled = disabled;
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self
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}
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pub fn on_click(
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mut self,
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handler: impl Fn(&ToggleState, &mut WindowContext) + 'static,
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) -> Self {
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self.on_click = Some(Box::new(handler));
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self
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}
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}
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impl RenderOnce for Switch {
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fn render(self, cx: &mut WindowContext) -> impl IntoElement {
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let is_on = self.toggle_state == ToggleState::Selected;
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let adjust_ratio = if is_light(cx) { 1.5 } else { 1.0 };
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let base_color = cx.theme().colors().text;
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let bg_color = if is_on {
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cx.theme()
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.colors()
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.element_background
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.blend(base_color.opacity(0.08))
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} else {
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cx.theme().colors().element_background
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};
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let thumb_color = base_color.opacity(0.8);
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let thumb_hover_color = base_color;
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let border_color = cx.theme().colors().border_variant;
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// Lighter themes need higher contrast borders
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let border_hover_color = if is_on {
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border_color.blend(base_color.opacity(0.16 * adjust_ratio))
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} else {
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border_color.blend(base_color.opacity(0.05 * adjust_ratio))
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};
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let thumb_opacity = match (is_on, self.disabled) {
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(_, true) => 0.2,
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(true, false) => 1.0,
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(false, false) => 0.5,
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};
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let group_id = format!("switch_group_{:?}", self.id);
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h_flex()
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.id(self.id)
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.items_center()
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.w(DynamicSpacing::Base32.rems(cx))
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.h(DynamicSpacing::Base20.rems(cx))
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.group(group_id.clone())
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.child(
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h_flex()
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.when(is_on, |on| on.justify_end())
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.when(!is_on, |off| off.justify_start())
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.items_center()
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.size_full()
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.rounded_full()
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.px(DynamicSpacing::Base02.px(cx))
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.bg(bg_color)
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.border_1()
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.border_color(border_color)
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.when(!self.disabled, |this| {
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this.group_hover(group_id.clone(), |el| el.border_color(border_hover_color))
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})
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.child(
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div()
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.size(DynamicSpacing::Base12.rems(cx))
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.rounded_full()
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.bg(thumb_color)
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.when(!self.disabled, |this| {
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this.group_hover(group_id.clone(), |el| el.bg(thumb_hover_color))
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})
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.opacity(thumb_opacity),
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),
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)
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.when_some(
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self.on_click.filter(|_| !self.disabled),
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|this, on_click| {
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this.on_click(move |_, cx| on_click(&self.toggle_state.inverse(), cx))
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},
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)
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}
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}
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impl ComponentPreview for Checkbox {
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fn description() -> impl Into<Option<&'static str>> {
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"A checkbox lets people choose between a pair of opposing states, like enabled and disabled, using a different appearance to indicate each state."
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}
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fn examples(_: &mut WindowContext) -> Vec<ComponentExampleGroup<Self>> {
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vec![
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example_group_with_title(
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"Default",
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vec![
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single_example(
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"Unselected",
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Checkbox::new("checkbox_unselected", ToggleState::Unselected),
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),
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single_example(
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"Indeterminate",
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Checkbox::new("checkbox_indeterminate", ToggleState::Indeterminate),
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),
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single_example(
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"Selected",
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Checkbox::new("checkbox_selected", ToggleState::Selected),
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),
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],
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),
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example_group_with_title(
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"Disabled",
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vec![
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single_example(
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"Unselected",
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Checkbox::new("checkbox_disabled_unselected", ToggleState::Unselected)
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.disabled(true),
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),
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single_example(
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"Indeterminate",
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Checkbox::new(
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"checkbox_disabled_indeterminate",
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ToggleState::Indeterminate,
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)
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.disabled(true),
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),
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single_example(
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"Selected",
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Checkbox::new("checkbox_disabled_selected", ToggleState::Selected)
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.disabled(true),
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),
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],
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),
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]
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}
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}
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impl ComponentPreview for Switch {
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fn description() -> impl Into<Option<&'static str>> {
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"A switch toggles between two mutually exclusive states, typically used for enabling or disabling a setting."
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}
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fn examples(_cx: &mut WindowContext) -> Vec<ComponentExampleGroup<Self>> {
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vec![
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example_group_with_title(
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"Default",
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vec![
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single_example(
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"Off",
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Switch::new("switch_off", ToggleState::Unselected).on_click(|_, _cx| {}),
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),
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single_example(
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"On",
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Switch::new("switch_on", ToggleState::Selected).on_click(|_, _cx| {}),
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),
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],
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),
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example_group_with_title(
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"Disabled",
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vec![
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single_example(
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"Off",
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Switch::new("switch_disabled_off", ToggleState::Unselected).disabled(true),
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),
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single_example(
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"On",
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Switch::new("switch_disabled_on", ToggleState::Selected).disabled(true),
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),
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],
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),
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]
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}
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}
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impl ComponentPreview for CheckboxWithLabel {
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fn description() -> impl Into<Option<&'static str>> {
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"A checkbox with an associated label, allowing users to select an option while providing a descriptive text."
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}
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fn examples(_: &mut WindowContext) -> Vec<ComponentExampleGroup<Self>> {
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vec![example_group(vec![
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single_example(
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"Unselected",
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CheckboxWithLabel::new(
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"checkbox_with_label_unselected",
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Label::new("Always save on quit"),
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ToggleState::Unselected,
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|_, _| {},
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),
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),
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single_example(
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"Indeterminate",
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CheckboxWithLabel::new(
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"checkbox_with_label_indeterminate",
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Label::new("Always save on quit"),
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ToggleState::Indeterminate,
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|_, _| {},
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),
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),
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single_example(
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"Selected",
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CheckboxWithLabel::new(
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"checkbox_with_label_selected",
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Label::new("Always save on quit"),
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ToggleState::Selected,
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|_, _| {},
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),
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),
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])]
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}
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}
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