Ensure that notify observations are sent during Window::draw()
(#4236)
This PR fixes a bug in GPUI where the observation API would not be triggered if a focus event caused a `notify()` Release Notes: - N/A
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commit
1aa02ac4b6
2 changed files with 80 additions and 3 deletions
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@ -136,6 +136,25 @@ impl Render for () {
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fn render(&mut self, _cx: &mut ViewContext<Self>) -> impl IntoElement {}
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}
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/// A quick way to create a [`Render`]able view without having to define a new type.
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#[cfg(any(test, feature = "test-support"))]
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pub struct TestView(Box<dyn FnMut(&mut ViewContext<TestView>) -> AnyElement>);
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#[cfg(any(test, feature = "test-support"))]
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impl TestView {
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/// Construct a TestView from a render closure.
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pub fn new<F: FnMut(&mut ViewContext<TestView>) -> AnyElement + 'static>(f: F) -> Self {
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Self(Box::new(f))
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}
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}
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#[cfg(any(test, feature = "test-support"))]
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impl Render for TestView {
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fn render(&mut self, cx: &mut ViewContext<Self>) -> impl IntoElement {
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(self.0)(cx)
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}
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}
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/// You can derive [`IntoElement`] on any type that implements this trait.
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/// It is used to construct reusable `components` out of plain data. Think of
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/// components as a recipe for a certain pattern of elements. RenderOnce allows
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@ -94,6 +94,7 @@ type AnyObserver = Box<dyn FnMut(&mut WindowContext) -> bool + 'static>;
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type AnyWindowFocusListener = Box<dyn FnMut(&FocusEvent, &mut WindowContext) -> bool + 'static>;
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#[derive(Debug)]
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struct FocusEvent {
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previous_focus_path: SmallVec<[FocusId; 8]>,
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current_focus_path: SmallVec<[FocusId; 8]>,
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@ -2015,11 +2016,12 @@ impl<'a, V: 'static> ViewContext<'a, V> {
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}
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}
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// Always emit a notify effect, so that handlers fire correctly
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self.window_cx.app.push_effect(Effect::Notify {
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emitter: self.view.model.entity_id,
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});
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if !self.window.drawing {
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self.window_cx.window.dirty = true;
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self.window_cx.app.push_effect(Effect::Notify {
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emitter: self.view.model.entity_id,
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});
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}
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}
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@ -2751,3 +2753,59 @@ pub fn outline(bounds: impl Into<Bounds<Pixels>>, border_color: impl Into<Hsla>)
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border_color: border_color.into(),
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}
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}
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#[cfg(test)]
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mod test {
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use std::{cell::RefCell, rc::Rc};
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use crate::{
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self as gpui, div, FocusHandle, InteractiveElement, IntoElement, Render, TestAppContext,
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ViewContext, VisualContext,
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};
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#[gpui::test]
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fn test_notify_on_focus(cx: &mut TestAppContext) {
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struct TestFocusView {
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handle: FocusHandle,
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}
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impl Render for TestFocusView {
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fn render(&mut self, _cx: &mut ViewContext<Self>) -> impl IntoElement {
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div().id("test").track_focus(&self.handle)
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}
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}
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let notify_counter = Rc::new(RefCell::new(0));
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let (notify_producer, cx) = cx.add_window_view(|cx| {
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cx.activate_window();
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let handle = cx.focus_handle();
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cx.on_focus(&handle, |_, cx| {
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cx.notify();
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})
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.detach();
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TestFocusView { handle }
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});
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let focus_handle = cx.update(|cx| notify_producer.read(cx).handle.clone());
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let _notify_consumer = cx.new_view({
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|cx| {
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let notify_counter = notify_counter.clone();
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cx.observe(¬ify_producer, move |_, _, _| {
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*notify_counter.borrow_mut() += 1;
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})
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.detach();
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}
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});
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cx.update(|cx| {
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cx.focus(&focus_handle);
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});
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assert_eq!(*notify_counter.borrow(), 1);
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}
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}
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