Move "async move" a few characters to the left in cx.spawn() (#26758)
This is the core change: https://github.com/zed-industries/zed/pull/26758/files#diff-044302c0d57147af17e68a0009fee3e8dcdfb4f32c27a915e70cfa80e987f765R1052 TODO: - [x] Use AsyncFn instead of Fn() -> Future in GPUI spawn methods - [x] Implement it in the whole app - [x] Implement it in the debugger - [x] Glance at the RPC crate, and see if those box future methods can be switched over. Answer: It can't directly, as you can't make an AsyncFn* into a trait object. There's ways around that, but they're all more complex than just keeping the code as is. - [ ] Fix platform specific code Release Notes: - N/A
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256 changed files with 3110 additions and 3200 deletions
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@ -34,9 +34,9 @@ impl AskPassDelegate {
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password_prompt: impl Fn(String, oneshot::Sender<String>, &mut AsyncApp) + Send + Sync + 'static,
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) -> Self {
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let (tx, mut rx) = mpsc::unbounded::<(String, oneshot::Sender<String>)>();
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let task = cx.spawn(|mut cx| async move {
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let task = cx.spawn(async move |cx: &mut AsyncApp| {
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while let Some((prompt, channel)) = rx.next().await {
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password_prompt(prompt, channel, &mut cx);
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password_prompt(prompt, channel, cx);
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}
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});
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Self { tx, _task: task }
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