Move "async move" a few characters to the left in cx.spawn() (#26758)

This is the core change:
https://github.com/zed-industries/zed/pull/26758/files#diff-044302c0d57147af17e68a0009fee3e8dcdfb4f32c27a915e70cfa80e987f765R1052

TODO:
- [x] Use AsyncFn instead of Fn() -> Future in GPUI spawn methods
- [x] Implement it in the whole app
- [x] Implement it in the debugger 
- [x] Glance at the RPC crate, and see if those box future methods can
be switched over. Answer: It can't directly, as you can't make an
AsyncFn* into a trait object. There's ways around that, but they're all
more complex than just keeping the code as is.
- [ ] Fix platform specific code

Release Notes:

- N/A
This commit is contained in:
Mikayla Maki 2025-03-18 19:09:02 -07:00 committed by GitHub
parent 7f2e3fb5bd
commit 1aefa5178b
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GPG key ID: B5690EEEBB952194
256 changed files with 3110 additions and 3200 deletions

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@ -100,7 +100,7 @@ impl PickerDelegate for SlashCommandDelegate {
cx: &mut Context<Picker<Self>>,
) -> Task<()> {
let all_commands = self.all_commands.clone();
cx.spawn_in(window, |this, mut cx| async move {
cx.spawn_in(window, async move |this, cx| {
let filtered_commands = cx
.background_spawn(async move {
if query.is_empty() {
@ -119,7 +119,7 @@ impl PickerDelegate for SlashCommandDelegate {
})
.await;
this.update_in(&mut cx, |this, window, cx| {
this.update_in(cx, |this, window, cx| {
this.delegate.filtered_commands = filtered_commands;
this.delegate.set_selected_index(0, window, cx);
cx.notify();