Move "async move" a few characters to the left in cx.spawn() (#26758)

This is the core change:
https://github.com/zed-industries/zed/pull/26758/files#diff-044302c0d57147af17e68a0009fee3e8dcdfb4f32c27a915e70cfa80e987f765R1052

TODO:
- [x] Use AsyncFn instead of Fn() -> Future in GPUI spawn methods
- [x] Implement it in the whole app
- [x] Implement it in the debugger 
- [x] Glance at the RPC crate, and see if those box future methods can
be switched over. Answer: It can't directly, as you can't make an
AsyncFn* into a trait object. There's ways around that, but they're all
more complex than just keeping the code as is.
- [ ] Fix platform specific code

Release Notes:

- N/A
This commit is contained in:
Mikayla Maki 2025-03-18 19:09:02 -07:00 committed by GitHub
parent 7f2e3fb5bd
commit 1aefa5178b
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
256 changed files with 3110 additions and 3200 deletions

View file

@ -241,7 +241,7 @@ fn collect_files(
.collect::<Vec<_>>();
let (events_tx, events_rx) = mpsc::unbounded();
cx.spawn(|mut cx| async move {
cx.spawn(async move |cx| {
for snapshot in snapshots {
let worktree_id = snapshot.id();
let mut directory_stack: Vec<Arc<Path>> = Vec::new();
@ -352,7 +352,7 @@ fn collect_files(
)))?;
} else if entry.is_file() {
let Some(open_buffer_task) = project_handle
.update(&mut cx, |project, cx| {
.update(cx, |project, cx| {
project.open_buffer((worktree_id, &entry.path), cx)
})
.ok()
@ -361,7 +361,7 @@ fn collect_files(
};
if let Some(buffer) = open_buffer_task.await.log_err() {
let mut output = SlashCommandOutput::default();
let snapshot = buffer.read_with(&cx, |buffer, _| buffer.snapshot())?;
let snapshot = buffer.read_with(cx, |buffer, _| buffer.snapshot())?;
append_buffer_to_output(
&snapshot,
Some(&path_including_worktree_name),