Move "async move" a few characters to the left in cx.spawn() (#26758)
This is the core change: https://github.com/zed-industries/zed/pull/26758/files#diff-044302c0d57147af17e68a0009fee3e8dcdfb4f32c27a915e70cfa80e987f765R1052 TODO: - [x] Use AsyncFn instead of Fn() -> Future in GPUI spawn methods - [x] Implement it in the whole app - [x] Implement it in the debugger - [x] Glance at the RPC crate, and see if those box future methods can be switched over. Answer: It can't directly, as you can't make an AsyncFn* into a trait object. There's ways around that, but they're all more complex than just keeping the code as is. - [ ] Fix platform specific code Release Notes: - N/A
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256 changed files with 3110 additions and 3200 deletions
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@ -241,7 +241,7 @@ fn collect_files(
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.collect::<Vec<_>>();
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let (events_tx, events_rx) = mpsc::unbounded();
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cx.spawn(|mut cx| async move {
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cx.spawn(async move |cx| {
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for snapshot in snapshots {
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let worktree_id = snapshot.id();
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let mut directory_stack: Vec<Arc<Path>> = Vec::new();
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@ -352,7 +352,7 @@ fn collect_files(
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)))?;
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} else if entry.is_file() {
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let Some(open_buffer_task) = project_handle
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.update(&mut cx, |project, cx| {
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.update(cx, |project, cx| {
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project.open_buffer((worktree_id, &entry.path), cx)
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})
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.ok()
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@ -361,7 +361,7 @@ fn collect_files(
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};
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if let Some(buffer) = open_buffer_task.await.log_err() {
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let mut output = SlashCommandOutput::default();
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let snapshot = buffer.read_with(&cx, |buffer, _| buffer.snapshot())?;
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let snapshot = buffer.read_with(cx, |buffer, _| buffer.snapshot())?;
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append_buffer_to_output(
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&snapshot,
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Some(&path_including_worktree_name),
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