Move "async move" a few characters to the left in cx.spawn() (#26758)
This is the core change: https://github.com/zed-industries/zed/pull/26758/files#diff-044302c0d57147af17e68a0009fee3e8dcdfb4f32c27a915e70cfa80e987f765R1052 TODO: - [x] Use AsyncFn instead of Fn() -> Future in GPUI spawn methods - [x] Implement it in the whole app - [x] Implement it in the debugger - [x] Glance at the RPC crate, and see if those box future methods can be switched over. Answer: It can't directly, as you can't make an AsyncFn* into a trait object. There's ways around that, but they're all more complex than just keeping the code as is. - [ ] Fix platform specific code Release Notes: - N/A
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256 changed files with 3110 additions and 3200 deletions
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@ -70,14 +70,14 @@ impl Tool for ReadFileTool {
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return Task::ready(Err(anyhow!("Path not found in project")));
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};
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cx.spawn(|mut cx| async move {
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cx.spawn(async move |cx| {
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let buffer = cx
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.update(|cx| {
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project.update(cx, |project, cx| project.open_buffer(project_path, cx))
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})?
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.await?;
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let result = buffer.read_with(&cx, |buffer, _cx| {
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let result = buffer.read_with(cx, |buffer, _cx| {
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if buffer
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.file()
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.map_or(false, |file| file.disk_state().exists())
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@ -102,7 +102,7 @@ impl Tool for ReadFileTool {
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}
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})??;
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action_log.update(&mut cx, |log, cx| {
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action_log.update(cx, |log, cx| {
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log.buffer_read(buffer, cx);
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})?;
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