Move "async move" a few characters to the left in cx.spawn() (#26758)
This is the core change: https://github.com/zed-industries/zed/pull/26758/files#diff-044302c0d57147af17e68a0009fee3e8dcdfb4f32c27a915e70cfa80e987f765R1052 TODO: - [x] Use AsyncFn instead of Fn() -> Future in GPUI spawn methods - [x] Implement it in the whole app - [x] Implement it in the debugger - [x] Glance at the RPC crate, and see if those box future methods can be switched over. Answer: It can't directly, as you can't make an AsyncFn* into a trait object. There's ways around that, but they're all more complex than just keeping the code as is. - [ ] Fix platform specific code Release Notes: - N/A
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256 changed files with 3110 additions and 3200 deletions
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@ -983,7 +983,7 @@ async fn test_server_restarts(
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server.reset().await;
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// Users A and B reconnect to the call. User C has troubles reconnecting, so it leaves the room.
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client_c.override_establish_connection(|_, cx| cx.spawn(|_| future::pending()));
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client_c.override_establish_connection(|_, cx| cx.spawn(async |_| future::pending().await));
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executor.advance_clock(RECONNECT_TIMEOUT);
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assert_eq!(
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room_participants(&room_a, cx_a),
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@ -1156,9 +1156,9 @@ async fn test_server_restarts(
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server.reset().await;
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// Users A and B have troubles reconnecting, so they leave the room.
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client_a.override_establish_connection(|_, cx| cx.spawn(|_| future::pending()));
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client_b.override_establish_connection(|_, cx| cx.spawn(|_| future::pending()));
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client_c.override_establish_connection(|_, cx| cx.spawn(|_| future::pending()));
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client_a.override_establish_connection(|_, cx| cx.spawn(async |_| future::pending().await));
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client_b.override_establish_connection(|_, cx| cx.spawn(async |_| future::pending().await));
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client_c.override_establish_connection(|_, cx| cx.spawn(async |_| future::pending().await));
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executor.advance_clock(RECONNECT_TIMEOUT);
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assert_eq!(
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room_participants(&room_a, cx_a),
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