Move "async move" a few characters to the left in cx.spawn() (#26758)
This is the core change: https://github.com/zed-industries/zed/pull/26758/files#diff-044302c0d57147af17e68a0009fee3e8dcdfb4f32c27a915e70cfa80e987f765R1052 TODO: - [x] Use AsyncFn instead of Fn() -> Future in GPUI spawn methods - [x] Implement it in the whole app - [x] Implement it in the debugger - [x] Glance at the RPC crate, and see if those box future methods can be switched over. Answer: It can't directly, as you can't make an AsyncFn* into a trait object. There's ways around that, but they're all more complex than just keeping the code as is. - [ ] Fix platform specific code Release Notes: - N/A
This commit is contained in:
parent
7f2e3fb5bd
commit
1aefa5178b
256 changed files with 3110 additions and 3200 deletions
|
@ -12,12 +12,12 @@ use workspace::AppState;
|
|||
pub fn init(app_state: &Arc<AppState>, cx: &mut App) {
|
||||
let app_state = Arc::downgrade(app_state);
|
||||
let mut incoming_call = ActiveCall::global(cx).read(cx).incoming();
|
||||
cx.spawn(|mut cx| async move {
|
||||
cx.spawn(async move |cx| {
|
||||
let mut notification_windows: Vec<WindowHandle<IncomingCallNotification>> = Vec::new();
|
||||
while let Some(incoming_call) = incoming_call.next().await {
|
||||
for window in notification_windows.drain(..) {
|
||||
window
|
||||
.update(&mut cx, |_, window, _| {
|
||||
.update(cx, |_, window, _| {
|
||||
window.remove_window();
|
||||
})
|
||||
.log_err();
|
||||
|
@ -75,7 +75,7 @@ impl IncomingCallNotificationState {
|
|||
let initial_project_id = self.call.initial_project.as_ref().map(|project| project.id);
|
||||
let app_state = self.app_state.clone();
|
||||
let cx: &mut App = cx;
|
||||
cx.spawn(|cx| async move {
|
||||
cx.spawn(async move |cx| {
|
||||
join.await?;
|
||||
if let Some(project_id) = initial_project_id {
|
||||
cx.update(|cx| {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue