Move "async move" a few characters to the left in cx.spawn() (#26758)

This is the core change:
https://github.com/zed-industries/zed/pull/26758/files#diff-044302c0d57147af17e68a0009fee3e8dcdfb4f32c27a915e70cfa80e987f765R1052

TODO:
- [x] Use AsyncFn instead of Fn() -> Future in GPUI spawn methods
- [x] Implement it in the whole app
- [x] Implement it in the debugger 
- [x] Glance at the RPC crate, and see if those box future methods can
be switched over. Answer: It can't directly, as you can't make an
AsyncFn* into a trait object. There's ways around that, but they're all
more complex than just keeping the code as is.
- [ ] Fix platform specific code

Release Notes:

- N/A
This commit is contained in:
Mikayla Maki 2025-03-18 19:09:02 -07:00 committed by GitHub
parent 7f2e3fb5bd
commit 1aefa5178b
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256 changed files with 3110 additions and 3200 deletions

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@ -12,12 +12,12 @@ use workspace::AppState;
pub fn init(app_state: &Arc<AppState>, cx: &mut App) {
let app_state = Arc::downgrade(app_state);
let mut incoming_call = ActiveCall::global(cx).read(cx).incoming();
cx.spawn(|mut cx| async move {
cx.spawn(async move |cx| {
let mut notification_windows: Vec<WindowHandle<IncomingCallNotification>> = Vec::new();
while let Some(incoming_call) = incoming_call.next().await {
for window in notification_windows.drain(..) {
window
.update(&mut cx, |_, window, _| {
.update(cx, |_, window, _| {
window.remove_window();
})
.log_err();
@ -75,7 +75,7 @@ impl IncomingCallNotificationState {
let initial_project_id = self.call.initial_project.as_ref().map(|project| project.id);
let app_state = self.app_state.clone();
let cx: &mut App = cx;
cx.spawn(|cx| async move {
cx.spawn(async move |cx| {
join.await?;
if let Some(project_id) = initial_project_id {
cx.update(|cx| {