Move "async move" a few characters to the left in cx.spawn() (#26758)
This is the core change: https://github.com/zed-industries/zed/pull/26758/files#diff-044302c0d57147af17e68a0009fee3e8dcdfb4f32c27a915e70cfa80e987f765R1052 TODO: - [x] Use AsyncFn instead of Fn() -> Future in GPUI spawn methods - [x] Implement it in the whole app - [x] Implement it in the debugger - [x] Glance at the RPC crate, and see if those box future methods can be switched over. Answer: It can't directly, as you can't make an AsyncFn* into a trait object. There's ways around that, but they're all more complex than just keeping the code as is. - [ ] Fix platform specific code Release Notes: - N/A
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256 changed files with 3110 additions and 3200 deletions
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@ -51,7 +51,7 @@ pub fn switch_source_header(
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cx,
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)
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});
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cx.spawn_in(window, |_editor, mut cx| async move {
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cx.spawn_in(window, async move |_editor, cx| {
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let switch_source_header = switch_source_header_task
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.await
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.with_context(|| format!("Switch source/header LSP request for path \"{source_file}\" failed"))?;
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@ -72,7 +72,7 @@ pub fn switch_source_header(
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})?;
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workspace
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.update_in(&mut cx, |workspace, window, cx| {
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.update_in(cx, |workspace, window, cx| {
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workspace.open_abs_path(path, OpenOptions { visible: Some(OpenVisible::None), ..Default::default() }, window, cx)
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})
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.with_context(|| {
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