Move "async move" a few characters to the left in cx.spawn() (#26758)
This is the core change: https://github.com/zed-industries/zed/pull/26758/files#diff-044302c0d57147af17e68a0009fee3e8dcdfb4f32c27a915e70cfa80e987f765R1052 TODO: - [x] Use AsyncFn instead of Fn() -> Future in GPUI spawn methods - [x] Implement it in the whole app - [x] Implement it in the debugger - [x] Glance at the RPC crate, and see if those box future methods can be switched over. Answer: It can't directly, as you can't make an AsyncFn* into a trait object. There's ways around that, but they're all more complex than just keeping the code as is. - [ ] Fix platform specific code Release Notes: - N/A
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256 changed files with 3110 additions and 3200 deletions
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@ -77,7 +77,7 @@ impl ProposedChangesEditor {
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title: title.into(),
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buffer_entries: Vec::new(),
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recalculate_diffs_tx,
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_recalculate_diffs_task: cx.spawn_in(window, |this, mut cx| async move {
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_recalculate_diffs_task: cx.spawn_in(window, async move |this, cx| {
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let mut buffers_to_diff = HashSet::default();
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while let Some(mut recalculate_diff) = recalculate_diffs_rx.next().await {
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buffers_to_diff.insert(recalculate_diff.buffer);
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@ -99,7 +99,7 @@ impl ProposedChangesEditor {
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}
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let recalculate_diff_futures = this
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.update(&mut cx, |this, cx| {
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.update(cx, |this, cx| {
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buffers_to_diff
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.drain()
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.filter_map(|buffer| {
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